Player Matchup

Sol
Sol
BIGB00TYM3AT
Sol
Level 148
God Stats
38W - 20L
1,969 SR
Queue Stats
109W - 62L
1,693 Elo+
Party 2
Fenrir
Fenrir
Evilvitamins
Fenrir
Level 12
God Stats
0W - 5L
1,500 SR
Queue Stats
8W - 16L
1,368 Elo+
Party 2
Skadi
Skadi
Flying_Mattress
Skadi
Level 54
God Stats
3W - 5L
1,417 SR
Queue Stats
156W - 158L
1,421 Elo+
Party 2
Ymir
Ymir
YaBoyWolfen
Ymir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,520 Elo+
Solo
Scylla
Scylla
xFlutterCryx
Scylla
Level 144
God Stats
7W - 16L
1,471 SR
Queue Stats
90W - 91L
1,452 Elo+
Party 2
Team Averages
Level 96
1,571 SR
1,491 Elo+

VS

Team Averages
Level 78
1,535 SR
1,493 Elo+
Chernobog
Chernobog
Dozg
Chernobog
Level 28
God Stats
1W - 0L
1,614 SR
Queue Stats
11W - 8L
1,566 Elo+
Party 1
Khepri
Khepri
Heki22
Khepri
Level 44
God Stats
7W - 5L
1,311 SR
Queue Stats
170W - 177L
1,461 Elo+
Party 3
Mercury
Mercury
Keisean66
Mercury
Level 45
God Stats
4W - 2L
1,597 SR
Queue Stats
127W - 130L
1,494 Elo+
Solo
Danzaburou
Danzaburou
KobeexD
Danzaburou
Level 126
God Stats
13W - 11L
1,611 SR
Queue Stats
315W - 310L
1,502 Elo+
Party 3
Tyr
Tyr
Kyūbi
Tyr
Level 148
God Stats
2W - 1L
1,540 SR
Queue Stats
44W - 47L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 0
7,936
567
12,634
9,128
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
9
1 / 6 / 0
6,028
431
2,828
8,819
6,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 7 / 1
6,015
430
3,663
9,690
2,937
12
0 / 4 / 2
7,025
502
4,473
9,064
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
12
2 / 1 / 0
7,658
547
4,012
6,600
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Dozg
Chernobog
12
2 / 0 / 8
7,319
523
4,771
4,791
2,069
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
Heki22
Khepri
11
3 / 0 / 13
8,062
576
3,341
9,377
8,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Keisean66
Mercury
13
5 / 3 / 4
7,951
568
4,692
11,409
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
KobeexD
Danzaburou
13
8 / 1 / 4
8,882
634
10,617
6,890
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tyr
Kyūbi
Tyr
13
2 / 3 / 1
7,858
561
5,032
10,894
7,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
7
Kills
20
20
Deaths
7
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
Chernobog
Dozg
Chernobog
2
0
8
6
L
Fenrir
1
6
0
0.17
L
0
7
1
0.07
W
Khepri
Heki22
Khepri
3
0
13
9.5
W
Mercury
Keisean66
Mercury
5
3
4
2.33
W
Danzaburou
KobeexD
Danzaburou
8
1
4
10
W
Tyr
Kyūbi
Tyr
2
3
1
0.83
L
0
4
2
0.25
L
Scylla
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,610
Damage
28,453
43,301
Taken
43,361
17,545
Mitigated
25,569
13,069
Healing
11,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,634
4,734
0
5,223
9,128
3,637
1,387
680
8,161
47,636
7,101
W
Chernobog
Dozg
Chernobog
4,771
3,031
0
629
4,791
2,069
0
2,919
1,872
0
32,137
L
Fenrir
2,828
850
0
791
8,819
6,297
0
1,266
7,553
0
8,905
L
3,663
2,363
0
1,309
9,690
2,937
948
547
9,098
0
37,836
W
Khepri
Heki22
Khepri
3,341
683
331
2,844
9,377
8,461
0
5,476
3,901
15,108
0
W
Mercury
Keisean66
Mercury
4,692
2,004
0
3,357
11,409
4,126
0
3,888
7,521
0
37,695
W
Danzaburou
KobeexD
Danzaburou
10,617
3,989
0
1,805
6,890
2,926
124
2,246
4,644
0
59,261
W
Tyr
Kyūbi
Tyr
5,032
807
0
2,742
10,894
7,987
0
5,292
5,602
0
44,335
L
4,473
1,116
0
3,185
9,064
3,690
0
746
8,275
47,408
0
L
Scylla
4,012
164
0
2,561
6,600
984
564
102
6,498
44,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,662
Gold Earned
40,072
360
Minions Killed
329
0
Camps Cleared
0
1,297,192
Distance Traveled
1,376,453
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,936
567
86
6
0
241,862
1
W
Chernobog
7,319
523
58
4
0
274,420
2
L
Fenrir
6,028
431
20
1
0
247,210
0
L
Skadi
6,015
430
64
5
0
262,402
1
W
Khepri
8,062
576
26
2
0
264,334
1
W
Mercury
7,951
568
62
4
0
286,639
2
W
Danzaburou
8,882
634
87
6
0
250,873
4
W
Tyr
7,858
561
96
7
0
300,187
3
L
Ymir
7,025
502
95
7
0
279,333
6
L
Scylla
7,658
547
95
7
0
266,385
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role