Player Matchup

Scylla
Scylla
Calcos
Scylla
Level 155
God Stats
4W - 4L
1,481 SR
Queue Stats
68W - 71L
1,463 Elo+
Party 1
Medusa
Medusa
D2 PvP Sucks
Medusa
Level 82
God Stats
6W - 1L
1,920 SR
Queue Stats
205W - 181L
1,565 Elo+
Party 2
Atlas
Atlas
II Meishu ll
Atlas
Level 116
God Stats
7W - 8L
1,521 SR
Queue Stats
392W - 351L
1,646 Elo+
Party 2
Nike
Nike
Nomoresauce
Nike
Level 143
God Stats
18W - 14L
1,620 SR
Queue Stats
267W - 259L
1,531 Elo+
Party 1
Achilles
Achilles
Theia Dxki
Achilles
Level 123
God Stats
5W - 3L
1,686 SR
Queue Stats
394W - 362L
1,604 Elo+
Party 2
Team Averages
Level 124
1,646 SR
1,562 Elo+

VS

Team Averages
Level 129
1,556 SR
1,455 Elo+
Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
 
Osiris
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Awilix
Awilix
BoneSoda
Awilix
Level 139
God Stats
1W - 0L
1,831 SR
Queue Stats
2W - 1L
1,267 Elo+
Party 4
Tiamat
Tiamat
JAE THE WZRD
Tiamat
Level 115
God Stats
3W - 6L
1,449 SR
Queue Stats
572W - 542L
1,507 Elo+
Party 3
Cerberus
Cerberus
MexicanGio13
Cerberus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Calcos
Scylla
12
1 / 5 / 3
7,380
492
6,053
9,975
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
13
1 / 4 / 1
7,310
487
6,769
9,902
2,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
1 / 4 / 2
7,101
473
3,102
11,411
6,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 5 / 0
8,504
567
6,505
13,410
8,885
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
Theia Dxki
Achilles
14
4 / 8 / 5
8,539
569
12,113
14,620
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 2 / 4
10,142
676
11,419
11,138
3,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
 
Osiris
15
9 / 1 / 6
9,587
639
10,312
12,129
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
BoneSoda
Awilix
14
3 / 4 / 4
8,320
555
5,786
10,824
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
15
6 / 3 / 8
9,180
612
9,616
10,015
5,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
MexicanGio13
Cerberus
14
3 / 0 / 15
9,184
612
7,083
10,897
10,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
10
Kills
26
26
Deaths
10
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
4
3.5
W
Osiris
 
Osiris
9
1
6
12
W
Awilix
BoneSoda
Awilix
3
4
4
1.25
L
Scylla
Calcos
Scylla
1
5
3
0.5
L
Medusa
1
4
1
0.38
L
1
4
2
0.5
W
Tiamat
6
3
8
3.33
W
Cerberus
MexicanGio13
Cerberus
3
0
15
10.5
L
3
5
0
0.6
L
Achilles
Theia Dxki
Achilles
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,542
Damage
44,216
59,318
Taken
55,003
25,788
Mitigated
28,778
11,895
Healing
19,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,419
3,966
0
3,773
11,138
3,852
1,829
1,786
9,282
0
72,903
W
Osiris
 
Osiris
10,312
5,481
0
5,504
12,129
6,227
2,132
1,650
10,453
0
62,071
W
Awilix
BoneSoda
Awilix
5,786
2,473
0
3,372
10,824
3,204
1
590
10,218
0
51,418
L
Scylla
Calcos
Scylla
6,053
854
0
1,682
9,975
2,549
120
3,566
6,167
41,670
0
L
Medusa
6,769
2,786
0
2,046
9,902
2,870
0
4,050
5,782
0
49,626
L
3,102
1,068
1,523
1,925
11,411
6,463
0
3,586
7,731
17,220
0
W
Tiamat
9,616
985
0
3,650
10,015
5,447
321
2,351
7,442
49,483
0
W
Cerberus
MexicanGio13
Cerberus
7,083
499
0
3,255
10,897
10,048
125
3,166
7,582
36,705
0
L
6,505
573
0
2,760
13,410
8,885
154
1,580
11,738
6,028
48,794
L
Achilles
Theia Dxki
Achilles
12,113
3,379
0
1,959
14,620
5,021
0
3,275
11,201
0
53,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,834
Gold Earned
46,413
433
Minions Killed
543
0
Camps Cleared
0
1,398,218
Distance Traveled
1,501,745
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,142
676
168
11
0
279,037
4
W
Osiris
9,587
639
99
7
0
331,514
0
W
Awilix
8,320
555
89
6
0
317,361
3
L
Scylla
7,380
492
89
6
0
268,937
3
L
Medusa
7,310
487
103
7
0
286,155
0
L
Atlas
7,101
473
28
2
0
225,469
1
W
Tiamat
9,180
612
101
7
0
278,439
4
W
Cerberus
9,184
612
86
6
0
295,394
1
L
Nike
8,504
567
124
8
0
303,553
3
L
Achilles
8,539
569
89
6
0
314,104
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role