Player Matchup

Atlas
Atlas
BeanieBlinkGone
Atlas
Level 127
God Stats
0W - 2L
1,321 SR
Queue Stats
130W - 142L
1,624 Elo+
Party 1
Ra
Ra
CreamyRegret117
Ra
Level 160
God Stats
42W - 16L
1,761 SR
Queue Stats
834W - 391L
1,783 Elo+
Party 1
Heimdallr
Heimdallr
XChampagnePapiX
Heimdallr
Level 160
God Stats
9W - 7L
1,597 SR
Queue Stats
413W - 314L
1,711 Elo+
Party 1
Team Averages
Level 149
1,560 SR
1,706 Elo+

VS

Team Averages
Level 111
1,609 SR
1,561 Elo+
Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
MrSunShine707
Mulan
Level 115
God Stats
3W - 1L
1,583 SR
Queue Stats
162W - 136L
1,534 Elo+
Solo
Ao Kuang
Ao Kuang
Navikin
Ao Kuang
Level 129
God Stats
9W - 2L
1,744 SR
Queue Stats
526W - 479L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,737
703
7,309
14,642
10,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 5 / 1
7,343
668
7,265
9,881
5,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
XChampagnePapiX
Heimdallr
11
0 / 3 / 3
6,748
613
6,402
7,434
3,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 2 / 7
8,143
740
9,780
8,105
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 1 / 5
7,612
692
7,315
9,889
9,757
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Navikin
Ao Kuang
14
8 / 0 / 4
8,873
807
10,300
10,190
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
12
12
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
7
3.25
L
1
4
2
0.5
L
2
5
1
0.5
W
1
1
5
3.5
W
Ao Kuang
Navikin
Ao Kuang
8
0
4
10
L
Heimdallr
XChampagnePapiX
Heimdallr
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,976
Damage
27,395
31,957
Taken
28,184
18,626
Mitigated
16,895
8,983
Healing
12,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,780
4,293
0
2,414
8,105
3,349
0
5,100
3,005
0
33,557
L
7,309
1,920
0
4,376
14,642
10,400
0
3,454
11,188
17,120
0
L
7,265
1,098
1,259
2,848
9,881
5,158
0
3,788
6,093
31,415
1,685
W
7,315
147
768
3,140
9,889
9,757
0
4,531
5,358
0
20,779
W
Ao Kuang
Navikin
Ao Kuang
10,300
2,247
0
5,740
10,190
3,789
0
4,790
5,400
23,841
0
L
Heimdallr
XChampagnePapiX
Heimdallr
6,402
3,239
0
500
7,434
3,068
0
3,398
4,036
0
16,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,828
Gold Earned
24,628
116
Minions Killed
127
6
Camps Cleared
5
601,812
Distance Traveled
713,803
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,143
740
63
6
0
205,298
1
L
Atlas
7,737
703
20
2
2
210,089
1
L
Ra
7,343
668
71
6
4
203,413
2
W
Mulan
7,612
692
35
3
0
251,197
2
W
Ao Kuang
8,873
807
29
3
5
257,308
3
L
Heimdallr
6,748
613
25
2
0
188,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role