Player Matchup

Erlang Shen
Erlang Shen
ColossusGW
Erlang Shen
Level 67
God Stats
3W - 5L
1,551 SR
Queue Stats
266W - 313L
1,428 Elo+
Solo
Scylla
Scylla
DRT SELFMADE
Scylla
Level 122
God Stats
0W - 4L
1,181 SR
Queue Stats
206W - 215L
1,485 Elo+
Solo
Ymir
Ymir
Hoostykakes
Ymir
Level 106
God Stats
22W - 25L
1,514 SR
Queue Stats
454W - 491L
1,492 Elo+
Solo
Team Averages
Level 98
1,415 SR
1,468 Elo+

VS

Team Averages
Level 111
1,497 SR
1,532 Elo+
Ullr
Ullr
ApexFutz
Ullr
Level 160
God Stats
3W - 5L
1,556 SR
Queue Stats
51W - 33L
1,670 Elo+
Party 1
Merlin
Merlin
Epicpwndude
Merlin
Level 157
God Stats
4W - 9L
1,469 SR
Queue Stats
198W - 221L
1,470 Elo+
Solo
Odin
Odin
Snorelaxx6707
Odin
Level 15
God Stats
4W - 3L
1,465 SR
Queue Stats
12W - 3L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ColossusGW
Erlang Shen
12
5 / 4 / 4
8,886
741
10,800
10,722
6,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
12
4 / 2 / 5
8,383
699
5,798
7,596
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 6
7,386
616
3,598
11,978
9,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
13
2 / 3 / 6
8,115
676
8,718
9,267
2,872
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
13
4 / 3 / 4
8,456
705
12,905
6,053
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 3 / 3
7,745
645
2,604
8,976
4,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
9
Kills
8
8
Deaths
9
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
2
3
6
1.67
L
Erlang Shen
ColossusGW
Erlang Shen
5
4
4
1.75
L
Scylla
4
2
5
3.25
W
Merlin
4
3
4
2
L
0
2
6
1.5
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,196
Damage
24,227
30,296
Taken
24,296
17,346
Mitigated
9,262
4,837
Healing
5,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
8,718
2,688
0
1,927
9,267
2,872
0
3,874
4,696
0
27,092
L
Erlang Shen
ColossusGW
Erlang Shen
10,800
4,744
0
2,449
10,722
6,054
0
4,311
6,131
0
33,565
L
Scylla
5,798
186
0
983
7,596
2,194
288
3,805
3,791
26,781
0
W
Merlin
12,905
50
147
777
6,053
1,973
287
2,420
3,142
42,286
0
L
3,598
181
143
1,262
11,978
9,098
0
5,246
6,562
16,578
0
W
2,604
394
0
3,104
8,976
4,417
0
2,550
5,865
0
4,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,655
Gold Earned
24,316
144
Minions Killed
106
7
Camps Cleared
5
648,508
Distance Traveled
652,196
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,115
676
42
4
2
215,152
2
L
Erlang Shen
8,886
741
49
4
4
229,222
5
L
Scylla
8,383
699
62
5
3
222,900
4
W
Merlin
8,456
705
59
5
3
213,685
1
L
Ymir
7,386
616
33
3
0
196,386
0
W
Odin
7,745
645
5
0
0
223,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role