Player Matchup

Hercules
Hercules
Diamond III
 
Hercules
Diamond III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Masters
AloadaLove
Yemoja
Masters
Level 160
God Stats
35W - 35L
1,808 SR
Queue Stats
472W - 458L
2,371 MMR
Solo
Fenrir
Fenrir
Diamond II
Churn
Fenrir
Diamond II
Level 139
God Stats
9W - 4L
1,750 SR
Queue Stats
537W - 525L
2,326 MMR
Solo
Chang'e
Chang'e
Masters
Railcommand
Chang'e
Masters
Level 129
God Stats
21W - 19L
1,630 SR
Queue Stats
1,520W - 1,514L
2,437 MMR
Solo
Izanami
Izanami
Masters
Spaceeee
Izanami
Masters
Level 160
God Stats
20W - 14L
1,738 SR
Queue Stats
264W - 266L
2,714 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,685 SR
2,270 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,532 SR
2,434 MMR
Apollo
Apollo
Masters
Dcorde
Apollo
Masters
Level 105
God Stats
1W - 3L
1,357 SR
Queue Stats
614W - 598L
2,405 MMR
Solo
Loki
Loki
Masters
DiaryofaFatKid
Loki
Masters
Level 69
God Stats
4W - 3L
1,210 SR
Queue Stats
147W - 113L
2,646 MMR
Solo
Ymir
Ymir
Diamond III
IvanVazquezCru1
Ymir
Diamond III
Level 153
God Stats
5W - 1L
1,732 SR
Queue Stats
16W - 6L
2,462 MMR
Solo
Bellona
Bellona
Diamond II
Potterrules
Bellona
Diamond II
Level 160
God Stats
20W - 21L
1,691 SR
Queue Stats
231W - 221L
2,294 MMR
Solo
Merlin
Merlin
Diamond I
hostilepuppy601
Merlin
Diamond I
Level 152
God Stats
2W - 1L
1,673 SR
Queue Stats
80W - 55L
2,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 4 / 0
7,089
545
7,268
14,324
9,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
AloadaLove
Yemoja
9
0 / 5 / 3
6,130
472
3,265
12,286
5,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Churn
Fenrir
10
3 / 7 / 3
7,114
547
5,143
12,232
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
Railcommand
Chang'e
11
1 / 6 / 3
7,044
542
6,197
11,199
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Spaceeee
Izanami
13
2 / 4 / 0
7,227
556
7,463
10,017
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CliodhnaCamazotzHel

VS

Bans
GebSolAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Dcorde
Apollo
14
5 / 0 / 7
8,519
655
10,464
7,791
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
9 / 1 / 4
9,285
714
9,029
8,761
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 13
7,831
602
4,547
11,248
6,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Potterrules
Bellona
15
3 / 1 / 3
8,961
689
9,874
12,044
11,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
9 / 3 / 3
8,739
672
9,731
6,188
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
7
Kills
26
26
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
0
0.25
L
Yemoja
AloadaLove
Yemoja
0
5
3
0.3
L
Fenrir
Churn
Fenrir
3
7
3
0.64
W
Apollo
Dcorde
Apollo
5
0
7
8.5
W
9
1
4
11
W
0
2
13
3.25
W
Bellona
Potterrules
Bellona
3
1
3
4.5
L
Chang'e
Railcommand
Chang'e
1
6
3
0.42
L
Izanami
Spaceeee
Izanami
2
4
0
0.5
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,336
Damage
43,645
60,058
Taken
46,032
23,245
Mitigated
23,798
15,946
Healing
21,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,268
2,820
0
5,448
14,324
9,358
0
1,612
12,712
0
44,183
L
Yemoja
AloadaLove
Yemoja
3,265
767
1,392
1,853
12,286
5,629
24
2,613
9,673
17,488
0
L
Fenrir
Churn
Fenrir
5,143
1,272
0
924
12,232
3,203
0
3,572
8,660
0
32,447
W
Apollo
Dcorde
Apollo
10,464
6,521
0
3,468
7,791
1,739
202
585
7,206
0
66,579
W
9,029
2,964
0
3,569
8,761
2,409
190
2,205
6,452
0
56,689
W
4,547
2,153
3,186
4,256
11,248
6,644
70
3,120
7,989
19,396
0
W
Bellona
Potterrules
Bellona
9,874
4,437
0
6,154
12,044
11,070
78
0
11,368
4,255
53,166
L
Chang'e
Railcommand
Chang'e
6,197
327
396
3,282
11,199
2,835
0
5,783
5,416
41,178
0
L
Izanami
Spaceeee
Izanami
7,463
5,010
0
2,651
10,017
2,220
548
1,521
8,496
0
57,443
W
9,731
1,342
0
540
6,188
1,936
0
3,222
2,778
56,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,604
Gold Earned
43,335
410
Minions Killed
467
0
Camps Cleared
0
1,300,596
Distance Traveled
1,375,312
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,089
545
110
8
0
280,117
2
L
Yemoja
6,130
472
36
3
0
259,069
1
L
Fenrir
7,114
547
61
5
0
283,633
7
W
Apollo
8,519
655
124
10
0
268,698
4
W
Loki
9,285
714
103
8
0
318,306
7
W
Ymir
7,831
602
14
1
0
252,079
6
W
Bellona
8,961
689
131
10
0
263,208
4
L
Chang'e
7,044
542
91
7
0
242,211
6
L
Izanami
7,227
556
112
9
0
235,566
5
W
Merlin
8,739
672
95
7
0
273,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role