Player Matchup

Ne Zha
Ne Zha
CallMeInumaki
Ne Zha
Level 123
God Stats
10W - 12L
1,182 SR
Queue Stats
282W - 440L
1,352 Elo+
Party 4
Bastet
Bastet
SabrinaRoseBlu
Bastet
Level 49
God Stats
1W - 0L
1,487 SR
Queue Stats
3W - 5L
1,250 Elo+
Party 2
Ra
Ra
XxWarKingxX
Ra
Level 7
God Stats
1W - 1L
1,837 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Skadi
Skadi
ZdradaOfHell
Skadi
Level 106
God Stats
32W - 14L
1,674 SR
Queue Stats
397W - 574L
1,349 Elo+
Party 4
Ymir
Ymir
l3gitxkiller
Ymir
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,375 Elo+
Solo
Team Averages
Level 67
1,536 SR
1,365 Elo+

VS

Team Averages
Level 66
1,411 SR
1,403 Elo+
Medusa
Medusa
Focus TB
Medusa
Level 53
God Stats
2W - 4L
1,367 SR
Queue Stats
34W - 43L
1,399 Elo+
Party 3
Vamana
Vamana
Keseoi
Vamana
Level 26
God Stats
2W - 5L
1,317 SR
Queue Stats
16W - 22L
1,348 Elo+
Party 3
Sol
Sol
Shannanoginns
Sol
Level 62
God Stats
7W - 15L
1,351 SR
Queue Stats
201W - 261L
1,441 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Triero
Ah Muzen Cab
Level 125
God Stats
114W - 124L
1,451 SR
Queue Stats
181W - 202L
1,388 Elo+
Solo
Pele
Pele
iKrescendo
Pele
Level 65
God Stats
8W - 9L
1,567 SR
Queue Stats
248W - 296L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 4
10,278
514
14,797
22,673
10,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 7 / 4
10,130
507
8,163
14,543
4,752
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

17
7 / 5 / 4
10,772
539
18,156
13,944
5,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 1 / 2
10,974
549
5,735
9,376
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 2 / 3
9,779
489
7,869
14,558
15,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Focus TB
Medusa
13
0 / 2 / 1
7,903
395
4,701
7,461
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Keseoi
Vamana
13
2 / 6 / 2
8,366
418
5,523
13,748
10,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
9 / 5 / 3
10,792
540
18,808
19,527
7,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
Triero
Ah Muzen Cab
16
5 / 6 / 2
10,335
517
12,718
16,303
6,140
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 5 / 2
9,554
478
9,406
15,397
5,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
24
Kills
22
22
Deaths
24
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
7
4
1.14
L
Medusa
Focus TB
Medusa
0
2
1
0.25
L
Vamana
Keseoi
Vamana
2
6
2
0.5
W
5
7
4
1
L
9
5
3
2.1
L
Ah Muzen Cab
Triero
Ah Muzen Cab
5
6
2
1
W
7
5
4
1.8
W
3
1
2
4
L
6
5
2
1.4
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,720
Damage
51,156
75,094
Taken
72,436
39,513
Mitigated
31,994
22,878
Healing
24,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,797
3,731
0
6,470
22,673
10,463
962
2,427
20,203
0
57,819
L
Medusa
Focus TB
Medusa
4,701
1,329
113
2,363
7,461
2,528
0
1,515
5,946
0
43,757
L
Vamana
Keseoi
Vamana
5,523
2,721
0
3,046
13,748
10,470
0
7,954
5,578
1,349
31,646
W
8,163
2,497
165
3,515
14,543
4,752
0
4,851
9,608
0
56,181
L
18,808
5,956
0
9,081
19,527
7,396
1,224
7,727
11,536
69,194
0
L
Ah Muzen Cab
Triero
Ah Muzen Cab
12,718
5,752
0
4,596
16,303
6,140
2,464
2,749
13,440
0
61,953
W
18,156
1,904
1,409
5,280
13,944
5,557
380
6,645
7,175
60,802
0
W
5,735
2,842
0
4,307
9,376
2,937
3,050
792
8,457
0
90,549
L
9,406
1,979
0
5,484
15,397
5,460
0
5,242
9,911
0
53,194
W
7,869
2,436
0
1,732
14,558
15,804
553
4,376
9,897
40,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,933
Gold Earned
46,950
536
Minions Killed
453
0
Camps Cleared
0
1,720,535
Distance Traveled
1,751,583
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,278
514
111
6
0
318,646
2
L
Medusa
7,903
395
72
4
0
346,914
4
L
Vamana
8,366
418
51
3
0
356,416
4
W
Bastet
10,130
507
78
4
0
367,370
2
L
Sol
10,792
540
117
6
0
339,476
2
L
Ah Muzen Cab
10,335
517
124
6
0
320,304
0
W
Ra
10,772
539
113
6
0
371,169
0
W
Skadi
10,974
549
174
9
0
302,393
4
L
Pele
9,554
478
89
4
0
388,473
3
W
Ymir
9,779
489
60
3
0
360,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role