Player Matchup

Anhur
Anhur
El Matarife
Anhur
Level 65
God Stats
11W - 23L
1,258 SR
Queue Stats
152W - 193L
1,257 Elo+
Solo
Anubis
Anubis
MouthyArt
Anubis
Level 37
God Stats
30W - 30L
1,522 SR
Queue Stats
50W - 70L
1,298 Elo+
Solo
Set
Set
Nimrod_Jones
Set
Level 78
God Stats
7W - 8L
1,434 SR
Queue Stats
280W - 417L
1,316 Elo+
Party 1
Atlas
Atlas
SavageDingo
Atlas
Level 29
God Stats
2W - 3L
1,188 SR
Queue Stats
64W - 97L
1,298 Elo+
Party 1
Scylla
Scylla
malvarez503
Scylla
Level 114
God Stats
0W - 3L
1,438 SR
Queue Stats
80W - 106L
1,331 Elo+
Solo
Team Averages
Level 65
1,368 SR
1,300 Elo+

VS

Team Averages
Level 80
1,426 SR
1,389 Elo+
Neith
Neith
BlusterCherry
Neith
Level 126
God Stats
11W - 9L
1,367 SR
Queue Stats
102W - 84L
1,398 Elo+
Solo
Baron Samedi
Baron Samedi
Herfodr
Baron Samedi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 91L
1,320 Elo+
Solo
Geb
Geb
Lyonore
Geb
Level 78
God Stats
2W - 6L
1,330 SR
Queue Stats
155W - 190L
1,391 Elo+
Solo
Bastet
Bastet
Mr Queezal
Bastet
Level 103
God Stats
17W - 21L
1,431 SR
Queue Stats
279W - 304L
1,338 Elo+
Solo
Jing Wei
Jing Wei
sofismel
Jing Wei
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
3,780
473
1,429
3,408
699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
MouthyArt
Anubis
6
0 / 2 / 0
3,931
491
1,008
2,468
678
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 1
4,249
531
1,352
5,322
1,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

6
1 / 4 / 0
3,944
493
2,294
6,591
3,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Scylla
7
3 / 4 / 0
4,634
579
3,471
3,202
777
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
8 / 0 / 1
5,806
726
4,617
2,243
753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
Herfodr
Baron Samedi
8
2 / 1 / 3
5,048
631
2,093
4,382
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Geb
7
0 / 1 / 3
4,357
545
1,196
5,181
2,276
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bastet
Mr Queezal
Bastet
9
3 / 1 / 0
5,327
666
2,855
4,820
1,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
sofismel
Jing Wei
7
3 / 1 / 1
4,842
605
1,167
3,503
871
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
16
16
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
8
0
1
8.5
L
0
3
1
0.17
W
Baron Samedi
Herfodr
Baron Samedi
2
1
3
3.5
W
Geb
0
1
3
1.5
L
Anubis
MouthyArt
Anubis
0
2
0
0
W
Bastet
Mr Queezal
Bastet
3
1
0
3
L
0
3
1
0.17
L
1
4
0
0.25
L
Scylla
3
4
0
0.75
W
Jing Wei
sofismel
Jing Wei
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,554
Damage
11,928
20,991
Taken
20,129
7,528
Mitigated
6,838
3,140
Healing
5,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,617
1,972
0
527
2,243
753
607
775
1,468
0
25,655
L
1,429
632
0
668
3,408
699
0
741
2,639
0
10,294
W
Baron Samedi
Herfodr
Baron Samedi
2,093
128
133
1,511
4,382
1,617
572
2,036
2,346
16,827
0
W
Geb
1,196
319
230
1,548
5,181
2,276
425
1,574
3,607
9,177
0
L
Anubis
MouthyArt
Anubis
1,008
45
0
224
2,468
678
264
97
2,371
14,139
0
W
Bastet
Mr Queezal
Bastet
2,855
901
0
1,434
4,820
1,321
908
599
4,221
0
21,222
L
1,352
556
0
866
5,322
1,429
0
99
5,215
0
19,152
L
2,294
1,271
0
862
6,591
3,945
0
886
5,659
8,391
0
L
Scylla
3,471
546
0
520
3,202
777
0
1,210
1,818
11,052
0
W
Jing Wei
sofismel
Jing Wei
1,167
699
0
0
3,503
871
509
1,789
1,714
0
10,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,538
Gold Earned
25,380
102
Minions Killed
162
0
Camps Cleared
0
569,708
Distance Traveled
751,937
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,806
726
62
8
0
137,788
0
L
Anhur
3,780
473
23
3
0
113,702
0
W
Baron Samedi
5,048
631
37
5
0
140,455
0
W
Geb
4,357
545
10
1
0
140,115
3
L
Anubis
3,931
491
27
3
0
119,336
0
W
Bastet
5,327
666
34
4
0
164,784
0
L
Set
4,249
531
36
5
0
113,449
0
L
Atlas
3,944
493
5
1
0
133,803
1
L
Scylla
4,634
579
11
1
0
89,418
1
W
Jing Wei
4,842
605
19
2
0
168,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role