Player Matchup

Baron Samedi
Baron Samedi
Duh Martian
Baron Samedi
Level 147
God Stats
29W - 17L
1,723 SR
Queue Stats
362W - 330L
1,535 Elo+
Party 1
Nike
Nike
StubblySSj
Nike
Level 143
God Stats
6W - 4L
1,658 SR
Queue Stats
325W - 310L
1,503 Elo+
Party 1
Atlas
Atlas
dragonslayerCLG
Atlas
Level 96
God Stats
4W - 5L
1,500 SR
Queue Stats
117W - 122L
1,472 Elo+
Party 2
Da Ji
Da Ji
xxAtuckxx
Da Ji
Level 105
God Stats
10W - 3L
1,750 SR
Queue Stats
146W - 143L
1,445 Elo+
Party 2
Ullr
Ullr
yourself22
Ullr
Level 89
God Stats
1W - 0L
1,662 SR
Queue Stats
50W - 49L
1,502 Elo+
Party 2
Team Averages
Level 116
1,659 SR
1,491 Elo+

VS

Team Averages
Level 130
1,570 SR
1,499 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
CarnageWhoLaughs
Morgan Le Fay
Level 121
God Stats
26W - 13L
1,696 SR
Queue Stats
159W - 128L
1,570 Elo+
Party 3
Apollo
Apollo
CheeseCakeX
Apollo
Level 143
God Stats
13W - 9L
1,599 SR
Queue Stats
557W - 523L
1,437 Elo+
Party 3
Guan Yu
Guan Yu
ThatTidzey
Guan Yu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 88L
1,434 Elo+
Solo
Zeus
Zeus
poppinshots2011
Zeus
Level 146
God Stats
5W - 5L
1,555 SR
Queue Stats
437W - 384L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Duh Martian
Baron Samedi
18
11 / 1 / 5
11,291
627
15,377
14,847
7,349
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 0 / 13
9,436
524
11,208
13,255
12,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 10
8,236
458
8,150
14,886
12,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
xxAtuckxx
Da Ji
17
9 / 3 / 6
10,316
573
9,625
15,450
6,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 1 / 4
10,121
562
7,917
10,680
3,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
2 / 7 / 2
9,144
508
7,998
15,448
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
CarnageWhoLaughs
Morgan Le Fay
13
1 / 6 / 1
8,439
469
9,783
12,176
4,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
14
0 / 6 / 1
8,847
492
3,804
14,790
4,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
ThatTidzey
Guan Yu
14
2 / 3 / 2
9,044
502
7,321
15,529
13,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 6 / 1
8,543
475
12,495
10,628
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
28
Kills
8
8
Deaths
28
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
7
2
0.43
L
Morgan Le Fay
CarnageWhoLaughs
Morgan Le Fay
1
6
1
0.25
L
Apollo
0
6
1
0.08
W
Baron Samedi
Duh Martian
Baron Samedi
11
1
5
13.5
W
1
0
13
7.5
L
Guan Yu
ThatTidzey
Guan Yu
2
3
2
1
W
3
3
10
2.67
L
3
6
1
0.58
W
Da Ji
xxAtuckxx
Da Ji
9
3
6
4
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,277
Damage
41,401
69,118
Taken
68,571
41,652
Mitigated
31,654
23,741
Healing
16,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,998
2,076
0
4,901
15,448
5,414
0
2,527
12,602
0
64,733
L
Morgan Le Fay
CarnageWhoLaughs
Morgan Le Fay
9,783
617
0
785
12,176
4,453
141
7,612
4,080
52,507
0
L
Apollo
3,804
1,524
0
3,553
14,790
4,701
0
6,169
7,762
0
52,883
W
Baron Samedi
Duh Martian
Baron Samedi
15,377
966
3,044
8,582
14,847
7,349
610
7,294
7,183
73,360
0
W
11,208
1,139
0
1,487
13,255
12,364
518
3,159
9,956
9,847
51,930
L
Guan Yu
ThatTidzey
Guan Yu
7,321
437
1,398
5,414
15,529
13,612
0
4,681
10,273
10,867
30,861
W
8,150
2,067
168
2,301
14,886
12,123
0
4,922
9,882
23,031
0
L
12,495
3,130
0
696
10,628
3,474
0
3,427
7,013
54,134
4,491
W
Da Ji
xxAtuckxx
Da Ji
9,625
1,447
0
5,024
15,450
6,352
0
3,001
12,443
0
68,557
W
7,917
3,039
0
3,135
10,680
3,464
0
4,756
5,924
0
79,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,400
Gold Earned
44,017
534
Minions Killed
516
0
Camps Cleared
0
1,832,977
Distance Traveled
1,639,786
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,144
508
107
6
0
355,362
7
L
Morgan Le Fay
8,439
469
112
6
0
334,483
5
L
Apollo
8,847
492
117
7
0
323,489
2
W
Baron Samedi
11,291
627
135
8
0
352,218
4
W
Nike
9,436
524
110
6
0
381,654
5
L
Guan Yu
9,044
502
59
3
0
342,041
6
W
Atlas
8,236
458
30
2
0
336,384
3
L
Zeus
8,543
475
121
7
0
284,411
2
W
Da Ji
10,316
573
125
7
0
417,399
3
W
Ullr
10,121
562
134
7
0
345,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role