Player Matchup

Tiamat
Tiamat
Dgotti80
Tiamat
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 43L
1,376 Elo+
Solo
Horus
Horus
Jakobe0701
Horus
Level 67
God Stats
2W - 4L
1,264 SR
Queue Stats
270W - 344L
1,358 Elo+
Party 1
Anubis
Anubis
Wolfblade1994
Anubis
Level 121
God Stats
1W - 1L
1,260 SR
Queue Stats
27W - 15L
1,573 Elo+
Solo
Chaac
Chaac
marioncita
Chaac
Level 106
God Stats
23W - 19L
1,470 SR
Queue Stats
151W - 186L
1,454 Elo+
Solo
Kali
Kali
schmudeT
Kali
Level 89
God Stats
2W - 0L
1,719 SR
Queue Stats
143W - 227L
1,277 Elo+
Party 1
Team Averages
Level 86
1,443 SR
1,407 Elo+

VS

Team Averages
Level 79
1,390 SR
1,447 Elo+
Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Goosewizard6
Sol
Level 48
God Stats
2W - 10L
1,315 SR
Queue Stats
153W - 182L
1,477 Elo+
Solo
Hel
Hel
Psyris7
Hel
Level 74
God Stats
44W - 32L
1,524 SR
Queue Stats
241W - 242L
1,497 Elo+
Solo
Jormungandr
Jormungandr
Scorpyra
Jormungandr
Level 39
God Stats
0W - 4L
1,179 SR
Queue Stats
27W - 54L
1,276 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
douuuuuuu
Morgan Le Fay
Level 127
God Stats
0W - 2L
1,430 SR
Queue Stats
14W - 11L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dgotti80
Tiamat
19
19 / 0 / 12
12,852
1,285
31,052
9,482
9,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
18
3 / 0 / 22
10,998
1,100
9,699
15,730
19,923
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
8 / 0 / 18
11,749
1,175
20,788
5,823
2,797
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
18
6 / 0 / 21
11,169
1,117
13,988
7,076
5,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
18
1 / 1 / 21
10,308
1,031
6,414
10,926
4,569
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

327

VS

Team 2 Tickets

16

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 11 / 0
9,104
910
8,493
21,197
5,703
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 8 / 0
9,266
927
12,893
21,165
6,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
15
0 / 8 / 1
8,772
877
7,915
17,593
8,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
Scorpyra
Jormungandr
15
0 / 6 / 1
8,710
871
5,417
16,319
6,683
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
douuuuuuu
Morgan Le Fay
15
0 / 4 / 0
8,459
846
4,776
11,574
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
3
37
Kills
1
1
Deaths
37
94
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
11
0
0.09
W
Tiamat
Dgotti80
Tiamat
19
0
12
25
L
0
8
0
0
W
Horus
3
0
22
14
L
Hel
0
8
1
0.06
L
Jormungandr
Scorpyra
Jormungandr
0
6
1
0.08
W
8
0
18
17
L
Morgan Le Fay
douuuuuuu
Morgan Le Fay
0
4
0
0
W
Chaac
6
0
21
16.5
W
Kali
1
1
21
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,941
Damage
39,494
49,037
Taken
87,848
42,602
Mitigated
30,348
22,248
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,493
4,236
282
1,224
21,197
5,703
0
11,697
9,265
0
21,041
W
Tiamat
Dgotti80
Tiamat
31,052
3,318
0
3,406
9,482
9,604
0
6,071
3,308
46,802
0
L
12,893
2,630
0
1,774
21,165
6,054
0
9,757
11,065
39,602
0
W
Horus
9,699
4,900
3,130
6,476
15,730
19,923
0
10,654
4,677
0
20,217
L
Hel
7,915
413
3,024
2,259
17,593
8,093
0
13,135
4,298
14,830
0
L
Jormungandr
Scorpyra
Jormungandr
5,417
404
0
755
16,319
6,683
0
11,581
4,578
16,214
0
W
20,788
999
0
4,519
5,823
2,797
0
2,913
2,822
43,144
0
L
Morgan Le Fay
douuuuuuu
Morgan Le Fay
4,776
492
0
1,133
11,574
3,815
0
5,777
5,663
12,806
0
W
Chaac
13,988
1,090
0
2,938
7,076
5,709
0
4,220
2,802
107
25,235
W
Kali
6,414
2,074
0
1,779
10,926
4,569
0
6,447
4,427
0
21,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,076
Gold Earned
44,311
184
Minions Killed
151
5
Camps Cleared
5
1,114,364
Distance Traveled
846,473
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,104
910
22
2
2
141,728
1
W
Tiamat
12,852
1,285
31
3
2
234,321
2
L
Sol
9,266
927
65
7
0
187,194
0
W
Horus
10,998
1,100
26
3
0
246,472
0
L
Hel
8,772
877
21
2
1
184,439
0
L
Jormungandr
8,710
871
29
3
2
149,143
0
W
Anubis
11,749
1,175
61
6
2
175,552
0
L
Morgan Le Fay
8,459
846
14
1
0
183,969
0
W
Chaac
11,169
1,117
36
4
1
225,348
0
W
Kali
10,308
1,031
30
3
0
232,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role