Player Matchup

Da Ji
Da Ji
Grand-Tactician
Da Ji
Level 29
God Stats
0W - 1L
1,414 SR
Queue Stats
13W - 19L
1,276 Elo+
Party 2
Artio
Artio
RunoGojima
Artio
Level 39
God Stats
0W - 2L
1,147 SR
Queue Stats
6W - 14L
1,247 Elo+
Party 2
Cernunnos
Cernunnos
SuperHacker87
Cernunnos
Level 10
God Stats
3W - 4L
1,499 SR
Queue Stats
7W - 16L
1,224 Elo+
Party 2
Team Averages
Level 26
1,353 SR
1,249 Elo+

VS

Team Averages
Level 100
1,396 SR
1,371 Elo+
Cthulhu
Cthulhu
Darth Amrux
Cthulhu
Level 100
God Stats
10W - 13L
1,398 SR
Queue Stats
90W - 102L
1,404 Elo+
Party 1
Zeus
Zeus
Darth Zeala
Zeus
Level 62
God Stats
45W - 57L
1,402 SR
Queue Stats
61W - 75L
1,328 Elo+
Party 1
Chiron
Chiron
JARADxx
Chiron
Level 138
God Stats
33W - 46L
1,388 SR
Queue Stats
547W - 680L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 7 / 2
10,767
769
13,443
14,095
6,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Artio
13
3 / 2 / 8
9,481
677
7,492
15,251
13,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
SuperHacker87
Cernunnos
11
0 / 8 / 9
8,110
579
6,653
11,067
4,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darth Amrux
Cthulhu
14
3 / 3 / 10
10,035
717
12,377
17,224
7,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 5 / 7
10,357
740
8,247
5,555
1,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
JARADxx
Chiron
14
9 / 4 / 4
10,744
767
14,030
11,789
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
12
Kills
17
17
Deaths
12
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Darth Amrux
Cthulhu
3
3
10
2.67
W
5
5
7
1.7
L
9
7
2
1.43
W
Chiron
JARADxx
Chiron
9
4
4
2.75
L
Artio
3
2
8
3.5
L
Cernunnos
SuperHacker87
Cernunnos
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,588
Damage
34,654
40,413
Taken
34,568
24,652
Mitigated
12,858
5,802
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Darth Amrux
Cthulhu
12,377
764
449
3,718
17,224
7,787
208
3,708
12,739
32,448
0
W
8,247
1,067
291
986
5,555
1,154
749
1,195
4,135
33,616
0
L
13,443
3,473
0
1,367
14,095
6,721
0
5,809
7,959
0
21,956
W
Chiron
JARADxx
Chiron
14,030
7,608
595
3,495
11,789
3,917
1,177
2,146
9,018
0
34,687
L
Artio
7,492
1,497
1,251
2,468
15,251
13,589
0
8,334
6,532
21,552
0
L
Cernunnos
SuperHacker87
Cernunnos
6,653
3,869
0
716
11,067
4,342
0
5,690
5,077
0
23,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,358
Gold Earned
31,136
95
Minions Killed
128
2
Camps Cleared
8
682,599
Distance Traveled
697,261
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,035
717
41
3
5
259,931
1
W
Zeus
10,357
740
50
4
1
226,179
5
L
Da Ji
10,767
769
23
2
1
219,352
2
W
Chiron
10,744
767
37
3
2
211,151
0
L
Artio
9,481
677
31
2
0
268,486
3
L
Cernunnos
8,110
579
41
3
1
194,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role