Player Matchup

Bacchus
Bacchus
Diamond III
GOD2717
Bacchus
Diamond III
Level 69
God Stats
1W - 1L
1,897 SR
Queue Stats
9W - 4L
2,579 MMR
Party 1
Zeus
Zeus
Diamond III
LiptonGreenTea-
Zeus
Diamond III
Level 44
God Stats
3W - 1L
1,835 SR
Queue Stats
37W - 14L
2,694 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
jonesy76blitz
Ne Zha
Diamond III
Level 160
God Stats
13W - 5L
1,731 SR
Queue Stats
56W - 36L
2,773 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 91
1,821 SR
2,682 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,772 SR
2,726 MMR
Scylla
Scylla
Diamond V
DRG-GhoosT
Scylla
Diamond V
Level 109
God Stats
2W - 0L
1,557 SR
Queue Stats
76W - 79L
2,243 MMR
Solo
Osiris
Osiris
Grandmaster
Obito-Uchiha_43
Osiris
Grandmaster
Level 160
God Stats
49W - 13L
1,940 SR
Queue Stats
693W - 336L
3,343 MMR
Solo
Bakasura
Bakasura
Masters
SoloXeno
Bakasura
Masters
Level 159
God Stats
171W - 66L
1,820 SR
Queue Stats
837W - 564L
2,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GOD2717
Bacchus
14
5 / 2 / 4
10,800
675
12,625
12,568
16,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 3 / 5
9,803
613
13,598
8,831
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
2 / 3 / 6
9,802
613
13,801
16,901
11,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
BastetSolOdinAh Muzen CabArtio

VS

Bans
GebAphroditeSobekChang'eCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DRG-GhoosT
Scylla
14
2 / 2 / 4
10,018
626
12,735
10,240
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 1 / 5
11,497
719
9,523
20,393
26,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
SoloXeno
Bakasura
14
3 / 6 / 4
10,415
651
9,822
16,746
8,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
9
Kills
8
8
Deaths
9
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
DRG-GhoosT
Scylla
2
2
4
2
L
Bacchus
GOD2717
Bacchus
5
2
4
3.5
L
2
3
5
1.5
W
3
1
5
5.5
W
Bakasura
SoloXeno
Bakasura
3
6
4
0.83
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,024
Damage
32,080
38,300
Taken
47,379
30,209
Mitigated
38,293
11,130
Healing
13,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DRG-GhoosT
Scylla
12,735
769
76
1,745
10,240
3,735
891
5,657
4,158
43,320
0
L
Bacchus
GOD2717
Bacchus
12,625
2,125
1,034
3,622
12,568
16,379
139
3,223
8,147
25,406
0
L
13,598
2,099
0
909
8,831
2,515
513
1,426
6,772
40,132
0
W
9,523
1,844
0
5,957
20,393
26,441
504
9,617
9,441
1,454
31,884
W
Bakasura
SoloXeno
Bakasura
9,822
5,544
0
5,827
16,746
8,117
648
10,715
5,490
0
27,670
L
13,801
3,314
421
5,144
16,901
11,315
327
7,581
8,246
0
42,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,405
Gold Earned
31,930
176
Minions Killed
190
6
Camps Cleared
9
939,568
Distance Traveled
896,150
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,018
626
89
6
3
301,070
4
L
Bacchus
10,800
675
26
2
1
330,341
4
L
Zeus
9,803
613
87
5
3
284,584
4
W
Osiris
11,497
719
33
2
1
315,093
4
W
Bakasura
10,415
651
68
4
5
279,987
5
L
Ne Zha
9,802
613
63
4
2
324,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role