Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DrRuthless
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,492 Elo+
Solo
Thanatos
Thanatos
JahovasThiccness
Thanatos
Level 29
God Stats
0W - 1L
1,764 SR
Queue Stats
7W - 13L
1,494 Elo+
Solo
Zeus
Zeus
NotSoAVG
Zeus
Level 27
God Stats
0W - 2L
1,303 SR
Queue Stats
15W - 17L
1,531 Elo+
Solo
Neith
Neith
PogGodGamer
Neith
Level 26
God Stats
1W - 1L
1,692 SR
Queue Stats
30W - 36L
1,538 Elo+
Solo
Team Averages
Level 25
1,552 SR
1,511 Elo+

VS

Team Averages
Level 83
1,477 SR
1,563 Elo+
Ne Zha
Ne Zha
DaddysThiccToy
Ne Zha
Level 25
God Stats
1W - 0L
1,349 SR
Queue Stats
40W - 53L
1,511 Elo+
Solo
Chiron
Chiron
HL Onlyghost
Chiron
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,826 Elo+
Solo
He Bo
He Bo
Lgirl
He Bo
Level 148
God Stats
9W - 18L
1,323 SR
Queue Stats
801W - 837L
1,518 Elo+
Party 1
Thoth
Thoth
MoogleMage
Thoth
Level 29
God Stats
2W - 0L
1,689 SR
Queue Stats
59W - 47L
1,561 Elo+
Party 1
Nike
Nike
xxkillerb0mbxx
Nike
Level 128
God Stats
3W - 2L
1,524 SR
Queue Stats
200W - 202L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 4 / 7
8,671
867
6,186
16,871
7,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
DrRuthless
Raijin
15
3 / 5 / 9
8,366
837
6,605
8,863
2,515
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 7 / 6
6,455
646
3,253
7,747
2,025
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
13
1 / 5 / 8
7,521
752
13,697
6,950
1,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 3 / 6
8,702
870
9,984
7,719
2,229
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 10
8,508
851
10,476
10,731
5,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
17
7 / 2 / 8
9,693
969
11,212
10,456
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
Lgirl
He Bo
17
3 / 1 / 10
8,950
895
4,346
5,575
2,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
14
5 / 4 / 10
9,078
908
12,640
8,468
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 3 / 10
8,384
838
6,286
14,878
15,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
72
13
Kills
24
24
Deaths
13
36
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
4
7
1.63
W
5
3
10
3.33
L
Raijin
DrRuthless
Raijin
3
5
9
1.5
W
Chiron
7
2
8
5.5
L
0
7
6
0.43
W
He Bo
Lgirl
He Bo
3
1
10
8
W
Thoth
5
4
10
2.5
L
Zeus
1
5
8
1
L
6
3
6
3
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,725
Damage
44,960
48,150
Taken
50,108
15,593
Mitigated
31,799
13,810
Healing
24,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,186
1,191
1,621
5,256
16,871
7,137
0
5,125
11,012
0
10,890
W
10,476
1,531
884
2,464
10,731
5,876
673
5,436
5,295
0
21,358
L
Raijin
DrRuthless
Raijin
6,605
808
0
1,421
8,863
2,515
0
3,745
4,762
18,346
0
W
Chiron
11,212
1,940
2,547
4,541
10,456
4,408
1,386
4,470
5,986
0
18,445
L
3,253
438
1,299
2,385
7,747
2,025
0
1,735
5,434
0
5,862
W
He Bo
Lgirl
He Bo
4,346
287
2,230
2,139
5,575
2,349
748
2,634
2,941
18,693
0
W
Thoth
12,640
184
474
1,979
8,468
3,193
408
3,854
4,614
17,966
0
L
Zeus
13,697
1,945
199
32
6,950
1,687
0
2,130
4,493
22,128
0
L
9,984
1,570
0
1,597
7,719
2,229
0
3,311
3,802
0
24,277
W
6,286
1,335
2,116
4,846
14,878
15,973
0
3,908
10,970
0
11,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,715
Gold Earned
44,613
107
Minions Killed
112
0
Camps Cleared
0
941,224
Distance Traveled
1,048,235
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,671
867
13
1
0
202,509
0
W
Ne Zha
8,508
851
4
0
0
209,349
0
L
Raijin
8,366
837
32
3
0
177,766
3
W
Chiron
9,693
969
22
2
0
216,300
0
L
Thanatos
6,455
646
3
0
0
210,015
3
W
He Bo
8,950
895
37
4
0
213,693
2
W
Thoth
9,078
908
33
3
0
205,851
2
L
Zeus
7,521
752
29
3
0
177,427
4
L
Neith
8,702
870
30
3
0
173,507
0
W
Nike
8,384
838
16
2
0
203,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role