Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AuroraF1re
Nu Wa
Level 30
God Stats
17W - 31L
1,418 SR
Queue Stats
92W - 118L
1,354 Elo+
Party 3
Serqet
Serqet
Donpireso
Serqet
Level 40
God Stats
3W - 3L
1,660 SR
Queue Stats
95W - 123L
1,354 Elo+
Party 3
Hou Yi
Hou Yi
GodKazius
Hou Yi
Level 45
God Stats
20W - 27L
1,457 SR
Queue Stats
163W - 180L
1,377 Elo+
Party 3
Cthulhu
Cthulhu
freeupnames
Cthulhu
Level 41
God Stats
2W - 7L
1,282 SR
Queue Stats
140W - 166L
1,388 Elo+
Party 3
Team Averages
Level 53
1,463 SR
1,395 Elo+

VS

Team Averages
Level 83
1,562 SR
1,452 Elo+
Pele
Pele
CRIPBABY420
Pele
Level 47
God Stats
4W - 1L
1,731 SR
Queue Stats
113W - 118L
1,433 Elo+
Party 2
Medusa
Medusa
MingauGG
Medusa
Level 109
God Stats
7W - 6L
1,597 SR
Queue Stats
331W - 331L
1,427 Elo+
Party 1
Geb
Geb
OG_Harsh_000
Geb
Level 56
God Stats
12W - 8L
1,512 SR
Queue Stats
103W - 102L
1,449 Elo+
Party 2
Ra
Ra
PedroStarkzz
Ra
Level 158
God Stats
9W - 5L
1,587 SR
Queue Stats
301W - 270L
1,473 Elo+
Party 1
Bellona
Bellona
ReconGator
Bellona
Level 47
God Stats
3W - 5L
1,384 SR
Queue Stats
185W - 214L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
0 / 1 / 0
4,331
433
1,631
1,888
361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
9
1 / 2 / 3
5,186
519
2,894
7,800
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Donpireso
Serqet
8
1 / 3 / 1
5,022
502
3,510
6,953
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
GodKazius
Hou Yi
9
1 / 2 / 2
5,262
526
2,906
5,317
1,381
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
freeupnames
Cthulhu
9
2 / 1 / 1
5,366
537
3,266
8,389
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 1
6,801
680
6,093
7,625
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
MingauGG
Medusa
10
2 / 0 / 3
6,041
604
3,499
3,875
1,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 1 / 2
4,951
495
3,040
4,021
2,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 1
5,905
591
3,283
4,367
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
ReconGator
Bellona
11
0 / 1 / 4
6,558
656
4,744
6,630
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
9
9
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
L
Nu Wa
1
2
3
1.25
W
6
2
1
3.25
L
Serqet
Donpireso
Serqet
1
3
1
0.5
L
Hou Yi
GodKazius
Hou Yi
1
2
2
1
W
Medusa
MingauGG
Medusa
2
0
3
3.5
W
0
1
2
1
W
1
1
1
1.5
W
Bellona
ReconGator
Bellona
0
1
4
2
L
Cthulhu
freeupnames
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,207
Damage
20,659
30,347
Taken
26,518
10,298
Mitigated
10,632
13,108
Healing
10,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,631
126
12
609
1,888
361
64
176
1,676
13,654
0
L
Nu Wa
2,894
638
377
2,995
7,800
1,981
0
2,353
5,267
18,491
0
W
6,093
2,132
0
2,252
7,625
1,989
25
791
6,660
0
32,144
L
Serqet
Donpireso
Serqet
3,510
1,056
0
3,037
6,953
1,847
0
719
6,176
0
23,398
L
Hou Yi
GodKazius
Hou Yi
2,906
976
515
1,865
5,317
1,381
0
1,812
3,505
0
27,823
W
Medusa
MingauGG
Medusa
3,499
1,038
0
2,153
3,875
1,113
721
979
2,774
0
36,000
W
3,040
598
142
417
4,021
2,214
525
1,370
2,387
15,123
1,666
W
3,283
292
201
2,344
4,367
1,303
178
1,749
2,209
30,169
0
W
Bellona
ReconGator
Bellona
4,744
520
0
2,950
6,630
4,013
290
1,845
4,253
0
35,980
L
Cthulhu
freeupnames
Cthulhu
3,266
268
502
3,196
8,389
4,728
0
730
7,619
20,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,167
Gold Earned
30,256
235
Minions Killed
312
0
Camps Cleared
0
894,200
Distance Traveled
1,067,224
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,331
433
34
3
0
93,134
1
L
Nu Wa
5,186
519
45
5
0
179,369
0
W
Pele
6,801
680
53
5
0
242,460
2
L
Serqet
5,022
502
51
5
0
216,297
2
L
Hou Yi
5,262
526
55
6
0
200,703
3
W
Medusa
6,041
604
82
8
0
202,114
3
W
Geb
4,951
495
29
3
0
199,348
1
W
Ra
5,905
591
61
6
0
213,807
1
W
Bellona
6,558
656
87
9
0
209,495
0
L
Cthulhu
5,366
537
50
5
0
204,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role