Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
TwentyCatYa
Kumbhakarna
Level 85
God Stats
9W - 13L
1,458 SR
Queue Stats
42W - 44L
1,504 Elo+
Party 2
Team Averages
Level 120
1,486 SR
1,501 Elo+

VS

Team Averages
Level 123
1,522 SR
1,346 Elo+
Jormungandr
Jormungandr
Futre3220
Jormungandr
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,270 Elo+
Party 1
Kukulkan
Kukulkan
P4rtyHard
Kukulkan
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,270 Elo+
Party 1
Rama
Rama
ΣCLIPSΣ
Rama
Level 141
God Stats
7W - 5L
1,565 SR
Queue Stats
194W - 201L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 0 / 2
7,818
711
12,978
6,970
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
 
Danzaburou
10
1 / 2 / 3
6,874
625
4,259
6,451
2,309
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
TwentyCatYa
Kumbhakarna
12
1 / 2 / 5
7,814
710
2,684
9,774
8,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Futre3220
Jormungandr
10
0 / 3 / 4
6,877
625
4,695
10,652
9,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
P4rtyHard
Kukulkan
11
1 / 1 / 3
6,750
614
4,773
5,668
2,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
10
3 / 2 / 1
6,838
622
7,155
5,960
2,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
6
Kills
4
4
Deaths
6
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
W
Danzaburou
 
Danzaburou
1
2
3
1.25
L
Jormungandr
Futre3220
Jormungandr
0
3
4
0.67
L
Kukulkan
P4rtyHard
Kukulkan
1
1
3
2.5
W
Kumbhakarna
TwentyCatYa
Kumbhakarna
1
2
5
1.75
L
Rama
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,921
Damage
16,623
23,195
Taken
22,280
13,189
Mitigated
13,672
8,214
Healing
2,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,978
5,492
0
4,904
6,970
2,724
1,113
2,325
4,645
38,515
4,746
W
Danzaburou
 
Danzaburou
4,259
2,386
0
1,088
6,451
2,309
365
3,895
2,556
0
22,128
L
Jormungandr
Futre3220
Jormungandr
4,695
982
0
847
10,652
9,210
0
5,872
4,780
12,429
0
L
Kukulkan
P4rtyHard
Kukulkan
4,773
155
0
218
5,668
2,115
0
3,990
1,678
32,792
0
W
Kumbhakarna
TwentyCatYa
Kumbhakarna
2,684
250
0
2,222
9,774
8,156
0
3,493
6,281
7,049
0
L
Rama
7,155
5,002
0
1,114
5,960
2,347
0
4,252
1,708
0
13,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,506
Gold Earned
20,465
123
Minions Killed
121
7
Camps Cleared
2
593,887
Distance Traveled
577,261
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,818
711
81
7
5
202,860
2
W
Danzaburou
6,874
625
41
4
2
184,896
3
L
Jormungandr
6,877
625
20
2
1
201,054
3
L
Kukulkan
6,750
614
69
6
1
217,234
4
W
Kumbhakarna
7,814
710
1
0
0
206,131
2
L
Rama
6,838
622
32
3
0
158,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role