Player Matchup

Ah Puch
Ah Puch
AjK-36
Ah Puch
Level 158
God Stats
4W - 6L
1,569 SR
Queue Stats
225W - 165L
1,593 Elo+
Party 1
Ymir
Ymir
ROVER423
Ymir
Level 119
God Stats
0W - 2L
1,399 SR
Queue Stats
54W - 30L
1,644 Elo+
Party 1
Thor
Thor
Ymir_gObOOM
Thor
Level 20
God Stats
0W - 1L
1,287 SR
Queue Stats
17W - 19L
1,458 Elo+
Party 1
Team Averages
Level 99
1,418 SR
1,565 Elo+

VS

Team Averages
Level 77
1,685 SR
1,486 Elo+
Sol
Sol
Grey_Tails
Sol
Level 89
God Stats
17W - 12L
1,605 SR
Queue Stats
226W - 236L
1,430 Elo+
Solo
Cabrakan
Cabrakan
K1N6 JIMMY
Cabrakan
Level 20
God Stats
4W - 2L
1,710 SR
Queue Stats
29W - 28L
1,470 Elo+
Party 2
Izanami
Izanami
SlumpWitAPump
Izanami
Level 123
God Stats
16W - 7L
1,739 SR
Queue Stats
161W - 123L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AjK-36
Ah Puch
13
4 / 5 / 10
10,595
706
10,176
21,612
18,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
14
1 / 8 / 10
9,484
632
5,908
14,651
6,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
9 / 5 / 5
12,002
800
10,732
8,902
3,532
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 7
10,636
709
11,434
11,451
5,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
K1N6 JIMMY
Cabrakan
15
2 / 4 / 16
11,428
762
9,241
13,835
20,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
16
9 / 4 / 8
11,912
794
17,338
12,222
6,231
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
49
14
Kills
18
18
Deaths
14
25
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AjK-36
Ah Puch
4
5
10
1.8
W
7
6
7
1.75
W
Cabrakan
K1N6 JIMMY
Cabrakan
2
4
16
2.5
L
Ymir
1
8
10
0.75
W
Izanami
9
4
8
3.25
L
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,816
Damage
38,013
45,165
Taken
37,508
28,982
Mitigated
31,991
11,305
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AjK-36
Ah Puch
10,176
469
0
8,582
21,612
18,845
0
8,962
12,650
33,145
0
W
11,434
3,339
0
3,103
11,451
5,751
88
5,097
6,354
37,704
3,824
W
Cabrakan
K1N6 JIMMY
Cabrakan
9,241
1,843
85
2,938
13,835
20,009
121
5,190
8,645
14,579
0
L
Ymir
5,908
998
0
992
14,651
6,605
513
8,190
6,461
24,797
628
W
Izanami
17,338
12,548
0
3,810
12,222
6,231
2,495
6,027
6,195
0
67,462
L
10,732
1,248
347
1,384
8,902
3,532
977
2,969
5,933
0
22,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,081
Gold Earned
33,976
118
Minions Killed
201
4
Camps Cleared
8
705,223
Distance Traveled
732,143
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,595
706
48
3
2
244,411
0
W
Sol
10,636
709
70
5
5
243,558
4
W
Cabrakan
11,428
762
7
0
0
248,615
0
L
Ymir
9,484
632
52
3
2
218,037
1
W
Izanami
11,912
794
124
8
3
239,970
1
L
Thor
12,002
800
18
1
0
242,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role