Player Matchup

Olorun
Olorun
 
Olorun
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Celtzero
Sol
Level 107
God Stats
3W - 1L
1,628 SR
Queue Stats
46W - 84L
1,367 Elo+
Party 2
Vamana
Vamana
DosAnjos
Vamana
Level 108
God Stats
2W - 0L
1,715 SR
Queue Stats
29W - 47L
1,383 Elo+
Party 2
Fenrir
Fenrir
Mantovani
Fenrir
Level 101
God Stats
2W - 3L
1,284 SR
Queue Stats
43W - 78L
1,370 Elo+
Party 2
Sobek
Sobek
zTrivium
Sobek
Level 114
God Stats
1W - 4L
1,075 SR
Queue Stats
35W - 71L
1,336 Elo+
Party 2
Team Averages
Level 114
1,440 SR
1,391 Elo+

VS

Team Averages
Level 110
1,457 SR
1,475 Elo+
Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ElDiosDelChanteo
Cerberus
Level 159
God Stats
3W - 3L
1,602 SR
Queue Stats
409W - 366L
1,526 Elo+
Solo
Olorun
Olorun
Str0ngYT
Olorun
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 43L
1,415 Elo+
Solo
Zhong Kui
Zhong Kui
predatorblack321
Zhong Kui
Level 33
God Stats
1W - 1L
1,402 SR
Queue Stats
8W - 15L
1,428 Elo+
Party 1
Tyr
Tyr
thoomas_2000
Tyr
Level 123
God Stats
0W - 1L
1,280 SR
Queue Stats
16W - 19L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
5 / 3 / 15
11,112
794
14,686
12,237
6,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
5 / 2 / 20
11,077
791
13,829
10,635
4,467
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
DosAnjos
Vamana
18
3 / 5 / 17
10,636
760
11,728
21,435
26,161
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Mantovani
Fenrir
19
15 / 3 / 11
12,277
877
15,664
12,900
12,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
zTrivium
Sobek
18
1 / 3 / 27
11,521
823
14,614
17,867
22,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
0 / 10 / 8
8,429
602
9,559
17,594
7,874
18
6 / 3 / 4
10,653
761
10,248
13,500
18,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Str0ngYT
Olorun
16
4 / 6 / 6
10,531
752
12,103
13,217
6,447
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
19
4 / 4 / 11
10,883
777
12,080
14,403
10,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 6 / 8
9,432
674
11,861
17,339
13,727
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
53
29
Kills
16
16
Deaths
29
90
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
3
15
4.17
L
Nemesis
 
Nemesis
0
10
8
0.4
W
5
2
20
7.5
W
Vamana
DosAnjos
Vamana
3
5
17
2.3
L
6
3
4
2.67
W
Fenrir
Mantovani
Fenrir
15
3
11
6.83
L
Olorun
Str0ngYT
Olorun
4
6
6
1.17
L
Zhong Kui
4
4
11
2.38
L
2
6
8
1
W
Sobek
zTrivium
Sobek
1
3
27
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,521
Damage
55,851
75,074
Taken
76,053
71,831
Mitigated
56,646
26,169
Healing
24,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
14,686
6,018
3,082
3,466
12,237
6,382
3,230
5,069
7,168
35,957
0
L
Nemesis
 
Nemesis
9,559
2,778
1,980
3,863
17,594
7,874
0
9,905
7,689
0
19,108
W
13,829
5,850
601
2,142
10,635
4,467
1,857
5,868
4,767
30,530
0
W
Vamana
DosAnjos
Vamana
11,728
4,201
355
4,024
21,435
26,161
253
9,251
12,184
0
22,792
L
10,248
129
832
2,602
13,500
18,020
0
7,975
5,525
25,121
0
W
Fenrir
Mantovani
Fenrir
15,664
3,139
2,281
3,457
12,900
12,634
0
7,349
5,551
1,165
20,464
L
Olorun
Str0ngYT
Olorun
12,103
7,442
4,115
4,069
13,217
6,447
0
8,510
4,707
25,477
0
L
Zhong Kui
12,080
1,575
298
3,839
14,403
10,578
0
8,789
5,614
26,629
0
L
11,861
583
374
2,443
17,339
13,727
0
9,115
8,224
0
18,122
W
Sobek
zTrivium
Sobek
14,614
365
1,489
5,272
17,867
22,187
94
6,894
10,973
26,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,623
Gold Earned
49,928
147
Minions Killed
141
0
Camps Cleared
0
1,409,404
Distance Traveled
1,268,783
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,112
794
49
4
0
253,119
4
L
Nemesis
8,429
602
27
2
0
250,454
0
W
Sol
11,077
791
39
3
0
283,132
0
W
Vamana
10,636
760
19
1
0
290,389
1
L
Cerberus
10,653
761
32
2
0
263,212
1
W
Fenrir
12,277
877
13
1
0
300,864
0
L
Olorun
10,531
752
20
1
0
223,397
1
L
Zhong Kui
10,883
777
51
4
0
240,306
0
L
Tyr
9,432
674
11
1
0
291,414
0
W
Sobek
11,521
823
27
2
0
281,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role