Player Matchup

Cthulhu
Cthulhu
RichHercules928
Cthulhu
Level 86
God Stats
11W - 13L
1,570 SR
Queue Stats
152W - 178L
1,396 Elo+
Party 2
Medusa
Medusa
SandFlower11
Medusa
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 138L
1,475 Elo+
Party 2
Bacchus
Bacchus
SoyBoy83
Bacchus
Level 80
God Stats
0W - 1L
1,166 SR
Queue Stats
124W - 125L
1,420 Elo+
Party 2
Team Averages
Level 87
1,412 SR
1,431 Elo+

VS

Team Averages
Level 95
1,736 SR
1,807 Elo+
Fenrir
Fenrir
John II Marston
Fenrir
Level 114
God Stats
5W - 0L
1,899 SR
Queue Stats
24W - 7L
1,834 Elo+
Party 1
Artio
Artio
Uh no you
Artio
Level 14
God Stats
2W - 0L
1,859 SR
Queue Stats
38W - 5L
1,860 Elo+
Party 1
Tiamat
Tiamat
Uh whoops
Tiamat
Level 158
God Stats
3W - 1L
1,450 SR
Queue Stats
200W - 121L
1,727 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
8,365
643
11,030
16,624
12,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
10
3 / 9 / 2
8,226
633
8,201
11,743
3,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
SoyBoy83
Bacchus
10
0 / 0 / 4
7,405
570
8,447
13,186
10,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 7
8,148
627
8,086
11,377
7,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
Uh no you
Artio
12
1 / 3 / 8
8,001
615
8,958
14,780
12,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Uh whoops
Tiamat
14
7 / 0 / 2
9,277
714
17,831
10,523
6,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
6
Kills
11
11
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
3
7
2.17
L
3
2
3
2.25
L
Medusa
3
9
2
0.44
L
Bacchus
SoyBoy83
Bacchus
0
0
4
2
W
Artio
Uh no you
Artio
1
3
8
1.67
W
Tiamat
Uh whoops
Tiamat
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,678
Damage
34,875
41,553
Taken
36,680
27,715
Mitigated
26,485
9,177
Healing
11,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,086
1,841
0
338
11,377
7,025
0
6,153
4,519
0
13,704
L
11,030
1,409
1,303
3,388
16,624
12,961
104
10,708
5,054
26,923
0
L
Medusa
8,201
4,124
0
683
11,743
3,924
0
6,054
5,301
0
33,866
L
Bacchus
SoyBoy83
Bacchus
8,447
1,016
0
3,803
13,186
10,830
0
8,401
4,076
20,190
0
W
Artio
Uh no you
Artio
8,958
797
1,652
4,991
14,780
12,754
0
6,131
7,807
18,231
0
W
Tiamat
Uh whoops
Tiamat
17,831
1,870
0
4,470
10,523
6,706
0
5,524
4,367
42,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,996
Gold Earned
25,426
128
Minions Killed
102
5
Camps Cleared
6
669,360
Distance Traveled
734,905
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,148
627
9
1
0
246,077
3
L
Cthulhu
8,365
643
47
4
0
226,903
2
L
Medusa
8,226
633
47
4
5
190,786
1
L
Bacchus
7,405
570
34
3
0
251,671
3
W
Artio
8,001
615
20
2
0
228,506
0
W
Tiamat
9,277
714
73
6
6
260,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role