Player Matchup

Izanami
Izanami
Deadkillerpro00
Izanami
Level 147
God Stats
16W - 8L
1,655 SR
Queue Stats
464W - 394L
1,506 Elo+
Party 2
Fenrir
Fenrir
EliteSG112
Fenrir
Level 28
God Stats
11W - 14L
1,442 SR
Queue Stats
85W - 81L
1,467 Elo+
Party 2
Chronos
Chronos
ISMAIL-YT_BK
Chronos
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
131W - 154L
1,391 Elo+
Solo
Hercules
Hercules
pro player53
Hercules
Level 124
God Stats
10W - 7L
1,555 SR
Queue Stats
455W - 381L
1,483 Elo+
Party 2
Geb
Geb
supreme rockers
Geb
Level 84
God Stats
13W - 4L
1,893 SR
Queue Stats
169W - 139L
1,520 Elo+
Party 2
Team Averages
Level 85
1,609 SR
1,473 Elo+

VS

Team Averages
Level 65
1,588 SR
1,540 Elo+
Bastet
Bastet
Ace of Atlas
Bastet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,591 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mass of Meat836
Cu Chulainn
Level 86
God Stats
2W - 1L
1,856 SR
Queue Stats
53W - 53L
1,447 Elo+
Party 1
Sobek
Sobek
MuscleSimp
Sobek
Level 49
God Stats
8W - 16L
1,063 SR
Queue Stats
228W - 227L
1,492 Elo+
Solo
Hera
Hera
Tyr Yu Up
Hera
Level 18
God Stats
0W - 1L
1,687 SR
Queue Stats
23W - 15L
1,644 Elo+
Party 1
Danzaburou
Danzaburou
UnworldlyPrime
Danzaburou
Level 102
God Stats
1W - 1L
1,834 SR
Queue Stats
27W - 23L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
6,307
573
6,309
6,123
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
EliteSG112
Fenrir
9
0 / 1 / 2
5,463
497
2,059
5,301
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
ISMAIL-YT_BK
Chronos
10
0 / 2 / 3
5,775
525
2,863
5,386
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
pro player53
Hercules
13
6 / 0 / 0
7,707
701
4,765
5,552
3,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 1 / 4
6,227
566
2,166
4,705
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
9
3 / 2 / 2
5,735
521
4,674
6,523
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
Mass of Meat836
Cu Chulainn
10
0 / 4 / 0
5,442
495
2,940
6,033
2,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
7
1 / 3 / 1
4,886
444
1,279
8,346
4,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
11
1 / 1 / 1
6,240
567
4,270
3,800
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
UnworldlyPrime
Danzaburou
9
1 / 1 / 1
5,103
464
2,364
4,737
912

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
6
6
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
3
2
2
2
W
3
2
1
1.75
W
Fenrir
EliteSG112
Fenrir
0
1
2
1
W
Chronos
ISMAIL-YT_BK
Chronos
0
2
3
0.75
L
Cu Chulainn
Mass of Meat836
Cu Chulainn
0
4
0
0
L
Sobek
1
3
1
0.5
L
Hera
1
1
1
1.5
L
Danzaburou
UnworldlyPrime
Danzaburou
1
1
1
1.5
W
Hercules
pro player53
Hercules
6
0
0
6
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,162
Damage
15,527
27,067
Taken
29,439
10,715
Mitigated
10,999
11,002
Healing
8,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
4,674
957
0
2,708
6,523
1,575
0
993
5,504
0
24,791
W
6,309
4,672
0
2,751
6,123
1,420
894
388
5,735
0
48,011
W
Fenrir
EliteSG112
Fenrir
2,059
566
0
2,646
5,301
1,916
132
1,232
3,969
0
21,649
W
Chronos
ISMAIL-YT_BK
Chronos
2,863
279
0
1,729
5,386
1,445
111
2,115
3,161
26,727
0
L
Cu Chulainn
Mass of Meat836
Cu Chulainn
2,940
500
0
855
6,033
2,615
0
0
5,760
0
31,231
L
Sobek
1,279
91
262
2,975
8,346
4,595
0
1,726
6,550
9,160
0
L
Hera
4,270
499
0
890
3,800
1,302
0
1,448
2,179
41,533
0
L
Danzaburou
UnworldlyPrime
Danzaburou
2,364
746
0
1,235
4,737
912
0
865
3,866
0
25,709
W
Hercules
pro player53
Hercules
4,765
1,795
0
2,645
5,552
3,345
0
102
5,033
2,613
38,918
W
2,166
201
0
1,231
4,705
2,589
0
1,454
3,203
13,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,479
Gold Earned
27,406
341
Minions Killed
277
0
Camps Cleared
0
1,076,615
Distance Traveled
1,029,306
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,735
521
51
5
0
227,690
2
W
Izanami
6,307
573
105
10
0
182,041
2
W
Fenrir
5,463
497
58
5
0
235,839
0
W
Chronos
5,775
525
64
6
0
194,880
3
L
Cu Chulainn
5,442
495
65
6
0
209,665
0
L
Sobek
4,886
444
14
1
0
205,833
1
L
Hera
6,240
567
97
9
0
200,176
0
L
Danzaburou
5,103
464
50
5
0
185,942
4
W
Hercules
7,707
701
100
9
0
238,427
1
W
Geb
6,227
566
14
1
0
225,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role