Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
repetitivelysold
Heimdallr
Level 45
God Stats
1W - 4L
1,287 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Olorun
Olorun
wispywind
Olorun
Level 58
God Stats
0W - 2L
1,138 SR
Queue Stats
9W - 13L
1,474 Elo+
Party 1
Team Averages
Level 56
1,308 SR
1,491 Elo+

VS

Team Averages
Level 80
1,475 SR
1,332 Elo+
Anubis
Anubis
Sinisterflame948
Anubis
Level 85
God Stats
33W - 35L
1,452 SR
Queue Stats
147W - 209L
1,345 Elo+
Solo
Jormungandr
Jormungandr
Thanos518
Jormungandr
Level 103
God Stats
4W - 7L
1,428 SR
Queue Stats
373W - 506L
1,347 Elo+
Solo
Medusa
Medusa
ZekroTempest
Medusa
Level 53
God Stats
7W - 5L
1,545 SR
Queue Stats
103W - 126L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 5 / 0
7,280
560
10,771
14,382
9,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
10
0 / 4 / 1
7,016
540
4,552
7,268
1,989
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
wispywind
Olorun
11
0 / 3 / 1
7,403
569
7,200
8,410
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
8,579
660
6,527
6,263
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Thanos518
Jormungandr
14
2 / 1 / 10
9,703
746
8,139
14,950
15,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
14
8 / 0 / 3
9,747
750
11,186
8,284
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
12
12
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
0
0.2
W
2
0
6
5
W
Jormungandr
Thanos518
Jormungandr
2
1
10
7
W
Medusa
8
0
3
9.5
L
Heimdallr
0
4
1
0.13
L
Olorun
wispywind
Olorun
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,523
Damage
25,852
30,060
Taken
29,497
13,983
Mitigated
21,396
6,821
Healing
12,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,771
419
665
3,021
14,382
9,673
0
5,912
8,188
19,972
0
W
6,527
691
228
3,051
6,263
2,617
1,119
4,232
1,708
24,731
0
W
Jormungandr
Thanos518
Jormungandr
8,139
1,734
0
6,273
14,950
15,571
583
8,167
5,762
26,831
0
W
Medusa
11,186
3,877
0
3,264
8,284
3,208
862
4,315
3,528
0
44,783
L
Heimdallr
4,552
1,907
0
534
7,268
1,989
128
4,404
2,502
0
15,192
L
Olorun
wispywind
Olorun
7,200
2,546
446
2,155
8,410
2,321
0
3,713
4,573
29,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,699
Gold Earned
28,029
109
Minions Killed
163
3
Camps Cleared
8
620,958
Distance Traveled
754,578
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,280
560
31
2
1
220,572
0
W
Anubis
8,579
660
60
5
0
246,053
3
W
Jormungandr
9,703
746
35
3
2
229,271
3
W
Medusa
9,747
750
68
5
6
279,254
3
L
Heimdallr
7,016
540
24
2
0
193,287
0
L
Olorun
7,403
569
54
4
2
207,099
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role