Player Matchup

Ymir
Ymir
 
Ymir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
DaltoAced
Cupid
Level 103
God Stats
23W - 19L
1,544 SR
Queue Stats
258W - 289L
1,366 Elo+
Party 3
Sun Wukong
Sun Wukong
GETOUTMEHxSWAMP
Sun Wukong
Level 36
God Stats
12W - 11L
1,570 SR
Queue Stats
86W - 90L
1,377 Elo+
Solo
Zeus
Zeus
SurfNterp
Zeus
Level 111
God Stats
5W - 10L
1,489 SR
Queue Stats
399W - 470L
1,377 Elo+
Party 3
Susano
Susano
repetitivelysold
Susano
Level 45
God Stats
1W - 3L
1,330 SR
Queue Stats
2W - 4L
1,273 Elo+
Party 1
Team Averages
Level 72
1,487 SR
1,379 Elo+

VS

Team Averages
Level 111
1,510 SR
1,429 Elo+
Bellona
Bellona
LilFellaBeatBoi
Bellona
Level 124
God Stats
1W - 5L
1,103 SR
Queue Stats
196W - 204L
1,333 Elo+
Solo
Skadi
Skadi
Shadow KiTTEYYY
Skadi
Level 116
God Stats
5W - 4L
1,672 SR
Queue Stats
103W - 101L
1,465 Elo+
Party 2
Aphrodite
Aphrodite
kraze518
Aphrodite
Level 60
God Stats
23W - 21L
1,559 SR
Queue Stats
50W - 54L
1,447 Elo+
Party 2
Merlin
Merlin
re666bornCFH
Merlin
Level 119
God Stats
8W - 8L
1,498 SR
Queue Stats
172W - 175L
1,453 Elo+
Party 2
Susano
Susano
welpdarn
Susano
Level 137
God Stats
1W - 0L
1,721 SR
Queue Stats
199W - 199L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 3 / 3
5,093
509
3,572
6,739
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
DaltoAced
Cupid
10
5 / 5 / 1
5,990
599
4,579
6,811
1,489
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
GETOUTMEHxSWAMP
Sun Wukong
7
0 / 3 / 1
4,442
444
1,816
4,280
1,572
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zeus
8
0 / 4 / 0
4,817
482
1,756
5,176
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 3
5,294
529
2,097
6,217
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
6,844
684
1,775
3,506
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
4 / 2 / 4
5,894
589
7,156
7,070
1,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
kraze518
Aphrodite
9
3 / 3 / 3
6,082
608
3,532
8,591
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
10
1 / 2 / 2
6,153
615
2,542
4,137
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
welpdarn
Susano
10
6 / 0 / 2
6,238
624
3,189
5,320
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
17
17
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
3
3
0.83
L
Cupid
DaltoAced
Cupid
5
5
1
1.1
L
Sun Wukong
GETOUTMEHxSWAMP
Sun Wukong
0
3
1
0.17
W
3
0
0
3
W
4
2
4
3
L
Zeus
0
4
0
0
W
Aphrodite
kraze518
Aphrodite
3
3
3
1.5
W
Merlin
1
2
2
1
L
1
2
3
1.25
W
Susano
welpdarn
Susano
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,820
Damage
18,194
29,223
Taken
28,624
10,061
Mitigated
12,349
7,500
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,572
712
224
1,883
6,739
3,765
0
1,999
4,740
10,642
0
L
Cupid
DaltoAced
Cupid
4,579
2,267
522
1,359
6,811
1,489
0
987
5,824
0
23,202
L
Sun Wukong
GETOUTMEHxSWAMP
Sun Wukong
1,816
293
0
174
4,280
1,572
0
149
4,131
0
14,429
W
1,775
371
0
1,822
3,506
3,164
1,231
0
3,506
0
33,781
W
7,156
3,972
0
1,350
7,070
1,762
330
1,813
5,257
0
30,036
L
Zeus
1,756
96
0
1,444
5,176
1,369
0
2,387
2,789
22,995
0
W
Aphrodite
kraze518
Aphrodite
3,532
314
2,149
4,148
8,591
4,808
31
1,834
6,757
17,557
0
W
Merlin
2,542
0
0
1,500
4,137
1,119
870
1,323
2,580
35,598
0
L
2,097
199
0
1,894
6,217
1,866
0
552
5,665
0
20,963
W
Susano
welpdarn
Susano
3,189
847
0
1,970
5,320
1,496
364
202
5,082
0
19,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,636
Gold Earned
31,211
183
Minions Killed
251
0
Camps Cleared
0
929,812
Distance Traveled
1,011,346
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,093
509
14
1
0
167,450
1
L
Cupid
5,990
599
42
4
0
210,601
3
L
Sun Wukong
4,442
444
27
3
0
162,446
0
W
Bellona
6,844
684
78
8
0
215,289
2
W
Skadi
5,894
589
40
4
0
179,287
1
L
Zeus
4,817
482
55
6
0
171,997
0
W
Aphrodite
6,082
608
22
2
0
184,201
1
W
Merlin
6,153
615
68
7
0
183,179
3
L
Susano
5,294
529
45
5
0
217,318
0
W
Susano
6,238
624
43
4
0
249,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role