Player Matchup

Medusa
Medusa
Locustgh99
Medusa
Level 16
God Stats
6W - 2L
1,875 SR
Queue Stats
7W - 6L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
RESURECTION2014
Cthulhu
Level 88
God Stats
13W - 13L
1,458 SR
Queue Stats
215W - 257L
1,395 Elo+
Solo
Bastet
Bastet
ShekleHekler
Bastet
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
320W - 338L
1,438 Elo+
Party 2
Hades
Hades
arnoltmaximus
Hades
Level 154
God Stats
22W - 14L
1,675 SR
Queue Stats
490W - 517L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
lI WEEB Il
Sun Wukong
Level 30
God Stats
3W - 2L
1,631 SR
Queue Stats
83W - 91L
1,441 Elo+
Party 2
Team Averages
Level 77
1,628 SR
1,443 Elo+

VS

Team Averages
Level 101
1,477 SR
1,457 Elo+
Atlas
Atlas
Axel7431
Atlas
Level 119
God Stats
5W - 4L
1,587 SR
Queue Stats
224W - 222L
1,430 Elo+
Solo
Zeus
Zeus
Dharc10
Zeus
Level 156
God Stats
5W - 6L
1,610 SR
Queue Stats
191W - 213L
1,464 Elo+
Party 1
Thanatos
Thanatos
KimagureGamer
Thanatos
Level 65
God Stats
4W - 11L
1,130 SR
Queue Stats
215W - 255L
1,347 Elo+
Party 1
Thor
Thor
LordStabbington
Thor
Level 58
God Stats
24W - 13L
1,750 SR
Queue Stats
138W - 80L
1,589 Elo+
Solo
Artemis
Artemis
Malikool
Artemis
Level 106
God Stats
3W - 1L
1,306 SR
Queue Stats
31W - 20L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Locustgh99
Medusa
12
4 / 7 / 0
7,822
460
5,591
11,456
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 6
7,051
415
7,646
11,595
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
15
11 / 4 / 1
9,963
586
13,548
16,408
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 6 / 2
7,861
462
4,517
10,287
5,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
lI WEEB Il
Sun Wukong
13
0 / 6 / 3
7,915
466
4,888
16,104
5,168
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Axel7431
Atlas
13
2 / 3 / 6
8,699
512
6,392
16,268
7,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
Dharc10
Zeus
16
8 / 5 / 2
10,329
608
13,103
12,646
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
KimagureGamer
Thanatos
17
6 / 4 / 1
10,731
631
13,704
13,075
8,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 3 / 6
9,379
552
5,896
13,217
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
Malikool
Artemis
14
6 / 1 / 2
9,686
570
10,248
9,581
3,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
16
Kills
26
26
Deaths
16
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Atlas
Axel7431
Atlas
2
3
6
1.67
W
Zeus
Dharc10
Zeus
8
5
2
1.8
W
Thanatos
KimagureGamer
Thanatos
6
4
1
1.63
L
Medusa
Locustgh99
Medusa
4
7
0
0.57
W
4
3
6
2.33
W
Artemis
Malikool
Artemis
6
1
2
7
L
0
3
6
1
L
Bastet
11
4
1
2.88
L
1
6
2
0.33
L
Sun Wukong
lI WEEB Il
Sun Wukong
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,190
Damage
49,343
65,850
Taken
64,787
24,932
Mitigated
27,214
18,698
Healing
31,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Axel7431
Atlas
6,392
2,329
682
5,872
16,268
7,380
352
3,951
11,771
30,295
0
W
Zeus
Dharc10
Zeus
13,103
4,355
0
4,778
12,646
3,578
850
3,052
9,369
66,326
0
W
Thanatos
KimagureGamer
Thanatos
13,704
3,336
0
14,437
13,075
8,311
0
0
13,075
4,107
69,886
L
Medusa
Locustgh99
Medusa
5,591
2,925
0
1,510
11,456
2,258
280
4,072
7,384
0
32,162
W
5,896
1,831
0
4,910
13,217
4,076
0
2,688
10,276
0
61,533
W
Artemis
Malikool
Artemis
10,248
4,715
377
729
9,581
3,869
916
1,590
7,818
0
51,915
L
7,646
107
323
2,390
11,595
7,522
0
5,523
6,072
23,914
0
L
Bastet
13,548
5,633
0
7,784
16,408
4,807
0
4,322
11,982
0
51,477
L
4,517
39
0
1,958
10,287
5,177
315
5,770
4,517
38,684
0
L
Sun Wukong
lI WEEB Il
Sun Wukong
4,888
908
0
4,733
16,104
5,168
0
692
14,388
0
37,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,612
Gold Earned
48,824
328
Minions Killed
465
0
Camps Cleared
0
1,504,187
Distance Traveled
1,503,070
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,699
512
35
2
0
247,406
2
W
Zeus
10,329
608
123
7
0
298,451
6
W
Thanatos
10,731
631
141
8
0
326,814
3
L
Medusa
7,822
460
54
3
0
290,406
0
W
Thor
9,379
552
95
6
0
324,404
1
W
Artemis
9,686
570
71
4
0
305,995
1
L
Cthulhu
7,051
415
39
2
0
312,568
2
L
Bastet
9,963
586
70
4
0
312,964
6
L
Hades
7,861
462
85
5
0
278,861
6
L
Sun Wukong
7,915
466
80
5
0
309,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role