Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Masters
Biteyyy
Jing Wei
Masters
Level 160
God Stats
29W - 17L
1,733 SR
Queue Stats
689W - 596L
3,358 MMR
Solo
Ares
Ares
Masters
Jaggi
Ares
Masters
Level 160
God Stats
4W - 5L
1,546 SR
Queue Stats
568W - 518L
2,944 MMR
Party 2
Achilles
Achilles
Masters
Rithrum
Achilles
Masters
Level 159
God Stats
7W - 2L
1,777 SR
Queue Stats
326W - 319L
2,825 MMR
Solo
Bakasura
Bakasura
Masters
XD001
Bakasura
Masters
Level 160
God Stats
1W - 0L
1,652 SR
Queue Stats
156W - 105L
2,819 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 160
1,642 SR
2,689 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 138
1,626 SR
2,001 MMR
Thor
Thor
Masters
 
Thor
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond I
 
Ganesha
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
Draíden
Hou Yi
Masters
Level 129
God Stats
11W - 9L
1,737 SR
Queue Stats
511W - 485L
2,668 MMR
Party 1
Discordia
Discordia
Masters
italianpapi
Discordia
Masters
Level 99
God Stats
1W - 1L
1,893 SR
Queue Stats
61W - 39L
2,836 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
7
2 / 0 / 2
4,180
836
1,889
1,901
586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Biteyyy
Jing Wei
5
2 / 0 / 2
3,550
710
3,859
2,699
571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
Jaggi
Ares
4
1 / 1 / 2
3,430
686
2,602
3,141
1,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Rithrum
Achilles
6
0 / 1 / 0
3,300
660
1,178
2,827
973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
XD001
Bakasura
7
4 / 1 / 1
4,321
864
1,517
3,484
954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
CliodhnaBastet

VS

Bans
OdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
1 / 1 / 0
3,757
751
2,404
3,177
935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
 
Ganesha
4
0 / 3 / 1
3,110
622
762
5,306
1,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
 
Erlang Shen
4
0 / 1 / 0
3,032
606
318
1,341
424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hou Yi
Draíden
Hou Yi
5
0 / 1 / 0
3,122
624
3,589
2,864
617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
italianpapi
Discordia
5
1 / 3 / 0
3,229
646
830
2,254
428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
2
3
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
0
2
3
L
Thor
 
Thor
1
1
0
1
L
Ganesha
 
Ganesha
0
3
1
0.17
L
Erlang Shen
 
Erlang Shen
0
1
0
0
W
Jing Wei
Biteyyy
Jing Wei
2
0
2
3
L
Hou Yi
Draíden
Hou Yi
0
1
0
0
W
Ares
Jaggi
Ares
1
1
2
2
W
Achilles
Rithrum
Achilles
0
1
0
0
W
Bakasura
XD001
Bakasura
4
1
1
4.5
L
Discordia
italianpapi
Discordia
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,045
Damage
7,903
14,052
Taken
14,942
4,306
Mitigated
4,157
6,099
Healing
4,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
1,889
344
0
1,074
1,901
586
0
349
1,510
17,061
0
L
Thor
 
Thor
2,404
560
0
1,466
3,177
935
0
0
2,880
0
13,265
L
Ganesha
 
Ganesha
762
156
0
1,504
5,306
1,753
0
2,478
2,794
4,869
0
L
Erlang Shen
 
Erlang Shen
318
141
0
473
1,341
424
0
472
755
0
7,101
W
Jing Wei
Biteyyy
Jing Wei
3,859
2,887
0
1,124
2,699
571
0
217
2,482
0
13,323
L
Hou Yi
Draíden
Hou Yi
3,589
2,210
0
855
2,864
617
0
487
2,377
0
14,099
W
Ares
Jaggi
Ares
2,602
228
485
1,137
3,141
1,222
0
545
2,596
7,494
0
W
Achilles
Rithrum
Achilles
1,178
358
0
1,425
2,827
973
0
0
2,492
0
8,812
W
Bakasura
XD001
Bakasura
1,517
900
0
854
3,484
954
249
413
2,975
0
11,952
L
Discordia
italianpapi
Discordia
830
250
0
239
2,254
428
0
783
1,298
11,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,781
Gold Earned
16,250
139
Minions Killed
115
0
Camps Cleared
0
533,361
Distance Traveled
428,547
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
4,180
836
39
8
0
103,217
2
L
Thor
3,757
751
31
6
0
88,261
2
L
Ganesha
3,110
622
0
0
0
104,578
2
L
Erlang Shen
3,032
606
23
5
0
56,444
0
W
Jing Wei
3,550
710
25
5
0
102,572
2
L
Hou Yi
3,122
624
42
8
0
87,856
1
W
Ares
3,430
686
8
2
0
106,202
3
W
Achilles
3,300
660
22
4
0
106,166
0
W
Bakasura
4,321
864
45
9
0
115,204
2
L
Discordia
3,229
646
19
4
0
91,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role