Player Matchup

Pele
Pele
 
Pele
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
ESVS-Pacco
Skadi
Level 52
God Stats
3W - 0L
1,587 SR
Queue Stats
38W - 58L
1,351 Elo+
Party 3
Ganesha
Ganesha
Mourette33
Ganesha
Level 45
God Stats
33W - 37L
1,434 SR
Queue Stats
59W - 79L
1,357 Elo+
Party 3
Zhong Kui
Zhong Kui
dilid178
Zhong Kui
Level 89
God Stats
1W - 4L
1,152 SR
Queue Stats
144W - 148L
1,335 Elo+
Party 3
Bellona
Bellona
xXMaster_leonXx
Bellona
Level 34
God Stats
4W - 5L
1,439 SR
Queue Stats
86W - 87L
1,416 Elo+
Solo
Team Averages
Level 66
1,422 SR
1,392 Elo+

VS

Team Averages
Level 51
1,518 SR
1,388 Elo+
Medusa
Medusa
TITANS_Mazioliac
Medusa
Level 7
God Stats
4W - 6L
1,450 SR
Queue Stats
5W - 8L
1,456 Elo+
Party 1
Fafnir
Fafnir
XXI_dafNIKLAUS
Fafnir
Level 109
God Stats
2W - 1L
1,886 SR
Queue Stats
373W - 388L
1,476 Elo+
Party 1
Zeus
Zeus
XboxABih
Zeus
Level 49
God Stats
0W - 2L
1,581 SR
Queue Stats
0W - 2L
1,291 Elo+
Solo
Nike
Nike
cheeseman311
Nike
Level 28
God Stats
0W - 2L
1,266 SR
Queue Stats
27W - 33L
1,360 Elo+
Party 2
Tsukuyomi
Tsukuyomi
dinohunter10152
Tsukuyomi
Level 60
God Stats
1W - 2L
1,409 SR
Queue Stats
57W - 80L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
8 / 2 / 0
6,974
634
6,120
7,385
3,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
11
2 / 0 / 1
6,401
582
4,702
3,861
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Mourette33
Ganesha
9
0 / 1 / 7
5,825
530
2,480
4,945
3,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
dilid178
Zhong Kui
10
1 / 1 / 7
6,201
564
5,519
7,182
4,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 0
6,615
601
4,012
6,359
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,103
464
588
4,838
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 4 / 0
5,394
490
2,874
9,330
6,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
10
1 / 4 / 1
5,486
499
5,420
5,145
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 0
5,695
518
5,185
6,990
4,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
dinohunter10152
Tsukuyomi
9
1 / 3 / 3
5,570
506
2,187
7,428
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
13
Kills
5
5
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
2
0
4
W
Skadi
2
0
1
2.5
W
Ganesha
Mourette33
Ganesha
0
1
7
3.5
L
0
1
0
0
L
1
4
0
0.25
L
Zeus
1
4
1
0.38
L
2
1
0
2
W
Zhong Kui
dilid178
Zhong Kui
1
1
7
4.5
L
Tsukuyomi
dinohunter10152
Tsukuyomi
1
3
3
0.83
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,833
Damage
16,254
29,732
Taken
33,731
17,535
Mitigated
15,129
11,340
Healing
7,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,120
1,787
0
2,840
7,385
3,777
291
3,193
4,192
0
32,941
W
Skadi
4,702
1,821
0
1,267
3,861
1,027
1,794
775
3,086
0
42,079
W
Ganesha
Mourette33
Ganesha
2,480
341
0
2,061
4,945
3,693
133
1,750
3,195
12,607
0
L
588
495
0
1,508
4,838
798
0
265
4,573
0
22,089
L
2,874
761
79
2,748
9,330
6,331
0
4,004
5,326
13,090
0
L
Zeus
5,420
952
0
440
5,145
1,338
0
1,292
3,853
30,093
0
L
5,185
776
0
404
6,990
4,351
0
822
6,168
4,078
17,628
W
Zhong Kui
dilid178
Zhong Kui
5,519
860
0
3,963
7,182
4,915
328
2,827
4,355
28,840
0
L
Tsukuyomi
dinohunter10152
Tsukuyomi
2,187
615
0
2,538
7,428
2,311
0
1,616
5,812
0
21,246
W
4,012
1,554
0
1,209
6,359
4,123
32
1,131
5,228
0
31,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,016
Gold Earned
27,248
296
Minions Killed
217
0
Camps Cleared
0
1,071,409
Distance Traveled
1,008,159
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,974
634
69
6
0
235,839
1
W
Skadi
6,401
582
87
8
0
204,665
2
W
Ganesha
5,825
530
2
0
0
218,053
1
L
Medusa
5,103
464
50
5
0
192,541
0
L
Fafnir
5,394
490
21
2
0
182,533
0
L
Zeus
5,486
499
48
4
0
196,562
1
L
Nike
5,695
518
48
4
0
210,011
3
W
Zhong Kui
6,201
564
55
5
0
186,175
1
L
Tsukuyomi
5,570
506
50
5
0
226,512
0
W
Bellona
6,615
601
83
8
0
226,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role