Player Matchup

Osiris
Osiris
Gold II
FidelCattto
Osiris
Gold II
Level 147
God Stats
8W - 8L
1,620 SR
Queue Stats
29W - 27L
1,775 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,620 SR
1,775 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,374 SR
1,325 MMR
Janus
Janus
Silver I
Berzerker1816
Janus
Silver I
Level 139
God Stats
1W - 3L
1,374 SR
Queue Stats
106W - 141L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
2 / 1 / 0
6,314
902
4,367
4,804
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
SkadiSolHeraAnubisVulcan

VS

Bans
Ah Muzen CabSetUllrKaliMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,642
806
2,392
5,429
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Osiris
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,367
Damage
2,392
4,804
Taken
5,429
2,599
Mitigated
1,025
1,936
Healing
1,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,392
36
0
1,650
5,429
1,025
0
119
5,310
19,989
0
W
Osiris
4,367
1,137
0
1,936
4,804
2,599
216
2,789
2,015
0
29,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,314
Gold Earned
5,642
59
Minions Killed
51
5
Camps Cleared
2
156,744
Distance Traveled
141,441
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,642
806
51
7
2
141,441
2
W
Osiris
6,314
902
59
8
5
156,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role