Player Matchup

Ymir
Ymir
Buttguy
Ymir
Level 107
God Stats
4W - 3L
1,629 SR
Queue Stats
47W - 40L
1,564 Elo+
Party 3
Arachne
Arachne
KingxSlayer1223
Arachne
Level 36
God Stats
0W - 5L
1,623 SR
Queue Stats
106W - 97L
1,512 Elo+
Party 2
Ra
Ra
LordLongWeiner
Ra
Level 27
God Stats
0W - 1L
1,798 SR
Queue Stats
5W - 8L
1,359 Elo+
Party 3
Hades
Hades
PotatoFarmer593
Hades
Level 122
God Stats
56W - 26L
1,815 SR
Queue Stats
568W - 505L
1,529 Elo+
Party 2
Artemis
Artemis
Unclegurby
Artemis
Level 128
God Stats
0W - 1L
1,740 SR
Queue Stats
44W - 36L
1,571 Elo+
Party 3
Team Averages
Level 84
1,721 SR
1,507 Elo+

VS

Team Averages
Level 61
1,709 SR
1,597 Elo+
Hou Yi
Hou Yi
AetherEcho
Hou Yi
Level 88
God Stats
5W - 0L
1,838 SR
Queue Stats
319W - 204L
1,670 Elo+
Party 1
Zeus
Zeus
EggTheFirst
Zeus
Level 105
God Stats
5W - 3L
1,630 SR
Queue Stats
449W - 305L
1,608 Elo+
Party 1
Sylvanus
Sylvanus
Sussybaka17745
Sylvanus
Level 33
God Stats
4W - 3L
1,635 SR
Queue Stats
200W - 168L
1,539 Elo+
Solo
Tyr
Tyr
cawofduty
Tyr
Level 69
God Stats
15W - 4L
1,841 SR
Queue Stats
193W - 162L
1,595 Elo+
Party 1
Neith
Neith
purxpura
Neith
Level 8
God Stats
23W - 15L
1,603 SR
Queue Stats
28W - 16L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Buttguy
Ymir
12
1 / 3 / 4
8,098
476
8,361
15,877
11,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 7 / 0
8,010
471
5,232
13,277
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 0
7,475
440
2,716
7,402
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 3 / 0
10,342
608
6,641
12,687
9,420
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Unclegurby
Artemis
13
4 / 7 / 1
8,177
481
11,554
13,226
4,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AetherEcho
Hou Yi
17
13 / 3 / 2
10,665
627
14,312
14,564
4,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
11 / 0 / 5
12,025
707
12,980
7,875
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
15
1 / 2 / 5
8,928
525
8,434
11,382
6,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
1 / 0 / 3
9,666
569
4,781
10,071
10,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
purxpura
Neith
13
0 / 3 / 5
7,593
447
3,011
7,623
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
8
Kills
26
26
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
AetherEcho
Hou Yi
13
3
2
4.67
L
Ymir
Buttguy
Ymir
1
3
4
1
W
11
0
5
13.5
L
2
7
0
0.29
L
0
6
0
0
L
1
3
0
0.33
W
Sylvanus
1
2
5
1.75
L
Artemis
Unclegurby
Artemis
4
7
1
0.64
W
1
0
3
2.5
W
Neith
purxpura
Neith
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,504
Damage
43,518
62,469
Taken
51,515
32,048
Mitigated
26,963
14,453
Healing
18,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
AetherEcho
Hou Yi
14,312
8,280
0
3,424
14,564
4,977
0
2,683
11,881
0
86,180
L
Ymir
Buttguy
Ymir
8,361
963
338
2,270
15,877
11,480
0
9,121
6,648
30,920
0
W
12,980
2,918
0
2,725
7,875
2,897
0
2,488
5,387
103,342
0
L
5,232
3,113
0
2,008
13,277
5,084
0
3,206
9,899
0
41,891
L
2,716
361
35
1,059
7,402
1,868
33
1,541
5,747
40,976
0
L
6,641
1,167
0
5,693
12,687
9,420
26
1,940
10,653
71,155
0
W
Sylvanus
8,434
1,226
2,453
4,339
11,382
6,802
0
4,240
7,142
42,648
0
L
Artemis
Unclegurby
Artemis
11,554
5,637
0
3,050
13,226
4,196
0
5,365
7,810
0
65,843
W
4,781
1,003
0
3,335
10,071
10,404
532
5,737
4,334
0
68,653
W
Neith
purxpura
Neith
3,011
1,550
0
1,788
7,623
1,883
12
2,570
5,053
0
39,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,102
Gold Earned
48,877
492
Minions Killed
639
0
Camps Cleared
0
1,506,124
Distance Traveled
1,634,483
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,665
627
133
8
0
324,746
4
L
Ymir
8,098
476
37
2
0
312,241
6
W
Zeus
12,025
707
201
12
0
364,936
4
L
Arachne
8,010
471
71
4
0
349,629
1
L
Ra
7,475
440
85
5
0
292,485
0
L
Hades
10,342
608
179
11
0
291,331
7
W
Sylvanus
8,928
525
74
4
0
280,929
0
L
Artemis
8,177
481
120
7
0
260,438
5
W
Tyr
9,666
569
152
9
0
373,932
2
W
Neith
7,593
447
79
5
0
289,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role