Player Matchup

King Arthur
King Arthur
Jarlbard
King Arthur
Level 19
God Stats
13W - 5L
1,829 SR
Queue Stats
61W - 30L
1,753 Elo+
Party 1
Eset
Eset
PureTactix
Eset
Level 27
God Stats
3W - 1L
1,607 SR
Queue Stats
33W - 26L
1,532 Elo+
Party 1
Neith
Neith
Stringbeannn
Neith
Level 119
God Stats
1W - 0L
1,330 SR
Queue Stats
327W - 258L
1,712 Elo+
Party 1
Kali
Kali
TTVthekinger55
Kali
Level 49
God Stats
4W - 5L
1,566 SR
Queue Stats
109W - 122L
1,468 Elo+
Solo
Atlas
Atlas
hamsterboya
Atlas
Level 151
God Stats
4W - 1L
1,673 SR
Queue Stats
338W - 266L
1,698 Elo+
Party 1
Team Averages
Level 73
1,601 SR
1,632 Elo+

VS

Team Averages
Level 79
1,556 SR
1,623 Elo+
Merlin
Merlin
 
Merlin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
D3athEatEr465
Chaac
Level 94
God Stats
12W - 20L
1,394 SR
Queue Stats
428W - 518L
1,495 Elo+
Solo
Danzaburou
Danzaburou
Gnuqe
Danzaburou
Level 125
God Stats
4W - 2L
1,651 SR
Queue Stats
177W - 145L
1,745 Elo+
Party 2
Kali
Kali
NixonGaming420
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 22L
1,852 Elo+
Party 2
Atlas
Atlas
erican16
Atlas
Level 112
God Stats
1W - 1L
1,738 SR
Queue Stats
261W - 235L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jarlbard
King Arthur
17
7 / 1 / 3
10,225
639
11,611
14,799
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
6 / 5 / 6
9,127
570
10,230
10,266
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 2 / 6
10,080
630
11,228
11,286
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 6 / 4
9,348
584
12,115
15,342
7,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 3 / 9
9,010
563
8,017
13,664
13,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 8 / 4
8,403
525
9,038
11,960
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 6 / 1
6,784
424
5,654
13,061
14,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
Gnuqe
Danzaburou
13
3 / 5 / 3
8,202
513
9,089
12,663
3,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
10 / 4 / 2
10,309
644
12,853
15,848
6,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
erican16
Atlas
10
1 / 8 / 7
7,438
465
5,656
16,660
11,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
34
31
Kills
17
17
Deaths
31
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
8
4
0.63
L
0
6
1
0.08
L
Danzaburou
Gnuqe
Danzaburou
3
5
3
0.9
W
King Arthur
Jarlbard
King Arthur
7
1
3
8.5
L
10
4
2
2.75
W
6
5
6
1.8
W
7
2
6
5
W
6
6
4
1.33
L
Atlas
erican16
Atlas
1
8
7
0.56
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,201
Damage
42,290
65,357
Taken
70,192
36,413
Mitigated
39,083
21,979
Healing
18,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,038
298
142
1,230
11,960
3,926
0
4,634
7,037
49,070
0
L
5,654
1,790
0
4,045
13,061
14,282
13
1,323
10,779
0
33,142
L
Danzaburou
Gnuqe
Danzaburou
9,089
4,404
0
3,233
12,663
3,368
1,080
1,200
11,414
0
61,249
W
King Arthur
Jarlbard
King Arthur
11,611
1,958
0
7,356
14,799
8,521
300
980
13,819
0
62,226
L
12,853
6,313
0
6,306
15,848
6,248
22
4,333
11,208
0
54,732
W
10,230
718
520
1,355
10,266
3,738
0
4,742
5,524
53,671
0
W
11,228
5,071
0
4,347
11,286
3,169
1,881
2,438
8,848
0
63,594
W
12,115
5,205
0
5,108
15,342
7,090
0
3,528
11,814
0
66,762
L
Atlas
erican16
Atlas
5,656
2,369
1,542
1,865
16,660
11,259
0
6,229
10,280
13,864
0
W
8,017
3,063
308
2,985
13,664
13,895
0
3,006
10,658
25,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,790
Gold Earned
41,136
499
Minions Killed
370
0
Camps Cleared
0
1,490,016
Distance Traveled
1,374,410
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,403
525
92
6
0
258,797
1
L
Chaac
6,784
424
56
4
0
239,764
6
L
Danzaburou
8,202
513
107
7
0
266,710
4
W
King Arthur
10,225
639
138
9
0
321,459
7
L
Kali
10,309
644
94
6
0
322,140
3
W
Eset
9,127
570
99
6
0
288,286
5
W
Neith
10,080
630
135
8
0
302,943
4
W
Kali
9,348
584
96
6
0
276,246
0
L
Atlas
7,438
465
21
1
0
286,999
2
W
Atlas
9,010
563
31
2
0
301,082
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role