Player Matchup

Bacchus
Bacchus
Diamond III
GOD2717
Bacchus
Diamond III
Level 69
God Stats
1W - 1L
1,816 SR
Queue Stats
9W - 4L
2,491 MMR
Party 1
Sol
Sol
Diamond III
LiptonGreenTea-
Sol
Diamond III
Level 44
God Stats
18W - 3L
2,024 SR
Queue Stats
37W - 14L
2,606 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
jonesy76blitz
Ne Zha
Diamond IV
Level 160
God Stats
13W - 5L
1,710 SR
Queue Stats
56W - 36L
2,686 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 91
1,850 SR
2,595 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,653 SR
2,215 MMR
Athena
Athena
Diamond V
DRG-GhoosT
Athena
Diamond V
Level 108
God Stats
6W - 6L
1,630 SR
Queue Stats
76W - 79L
2,244 MMR
Solo
Medusa
Medusa
Masters
Trenbolonex
Medusa
Masters
Level 124
God Stats
32W - 27L
1,678 SR
Queue Stats
563W - 540L
2,270 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
unrealdookey
Baron Samedi
Platinum II
Level 125
God Stats
11W - 15L
1,650 SR
Queue Stats
521W - 547L
2,131 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GOD2717
Bacchus
11
3 / 2 / 10
7,827
712
7,677
8,631
8,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 2 / 10
7,888
717
10,626
9,095
3,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
10 / 1 / 5
9,157
832
10,435
9,248
4,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Bans
BastetFenrirArtioOdinGeb

VS

Bans
GilgameshThothMulanChang'eAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DRG-GhoosT
Athena
10
1 / 3 / 4
7,506
682
4,670
14,260
11,799
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
10
2 / 5 / 0
6,963
633
4,994
10,111
3,406
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
unrealdookey
Baron Samedi
10
1 / 7 / 2
6,871
625
5,523
8,985
5,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
4
5
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
DRG-GhoosT
Athena
1
3
4
1
W
Bacchus
GOD2717
Bacchus
3
2
10
4
W
2
2
10
3.5
L
Medusa
2
5
0
0.4
W
10
1
5
12.5
L
Baron Samedi
unrealdookey
Baron Samedi
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,738
Damage
15,187
26,974
Taken
33,356
15,512
Mitigated
21,059
12,271
Healing
5,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
DRG-GhoosT
Athena
4,670
1,214
254
1,695
14,260
11,799
0
6,889
6,994
8,732
0
W
Bacchus
GOD2717
Bacchus
7,677
591
486
2,720
8,631
8,002
195
2,489
6,142
12,170
0
W
10,626
4,434
0
5,052
9,095
3,324
2,267
3,716
5,379
39,890
4,422
L
Medusa
4,994
2,662
0
1,124
10,111
3,406
0
4,816
5,087
0
23,285
W
10,435
2,344
0
4,013
9,248
4,186
523
4,498
4,512
0
32,768
L
Baron Samedi
unrealdookey
Baron Samedi
5,523
658
1,231
1,437
8,985
5,854
0
5,408
3,428
19,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,872
Gold Earned
21,340
117
Minions Killed
83
9
Camps Cleared
2
614,540
Distance Traveled
531,862
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,506
682
12
1
0
200,712
5
W
Bacchus
7,827
712
6
1
1
198,986
2
W
Sol
7,888
717
71
6
7
185,394
4
L
Medusa
6,963
633
38
3
1
168,468
1
W
Ne Zha
9,157
832
40
4
1
230,160
3
L
Baron Samedi
6,871
625
33
3
1
162,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role