Player Matchup

Bellona
Bellona
Chaudwick
Bellona
Level 33
God Stats
1W - 0L
1,405 SR
Queue Stats
4W - 1L
1,494 Elo+
Party 2
Atlas
Atlas
Gorilla240Bravo
Atlas
Level 24
God Stats
5W - 7L
1,500 SR
Queue Stats
14W - 25L
1,428 Elo+
Party 1
Achilles
Achilles
MYGUY101
Achilles
Level 145
God Stats
13W - 10L
1,639 SR
Queue Stats
181W - 209L
1,511 Elo+
Party 1
Janus
Janus
ParetJerkins
Janus
Level 152
God Stats
4W - 3L
1,540 SR
Queue Stats
234W - 208L
1,597 Elo+
Party 2
Ullr
Ullr
TehRockdude
Ullr
Level 26
God Stats
1W - 1L
1,486 SR
Queue Stats
3W - 1L
1,276 Elo+
Party 2
Team Averages
Level 76
1,514 SR
1,461 Elo+

VS

Team Averages
Level 59
1,616 SR
1,481 Elo+
Poseidon
Poseidon
ASAP_CROOKZ7
Poseidon
Level 42
God Stats
5W - 6L
1,643 SR
Queue Stats
177W - 184L
1,466 Elo+
Solo
Arachne
Arachne
BlvckestHeart
Arachne
Level 48
God Stats
2W - 6L
1,509 SR
Queue Stats
187W - 204L
1,422 Elo+
Solo
Danzaburou
Danzaburou
CurryGotDripp
Danzaburou
Level 85
God Stats
2W - 3L
1,698 SR
Queue Stats
379W - 361L
1,522 Elo+
Party 3
Sylvanus
Sylvanus
PASHAPIRATE
Sylvanus
Level 89
God Stats
4W - 5L
1,600 SR
Queue Stats
345W - 328L
1,523 Elo+
Party 3
Ymir
Ymir
TMH-Executioner
Ymir
Level 29
God Stats
5W - 3L
1,631 SR
Queue Stats
13W - 16L
1,472 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chaudwick
Bellona
18
3 / 2 / 3
12,239
510
14,481
20,424
13,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 4 / 6
10,528
439
7,141
19,879
23,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Achilles
MYGUY101
Achilles
20
11 / 4 / 5
13,672
570
16,356
21,806
11,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 5 / 6
12,151
506
20,422
14,711
5,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
4 / 9 / 2
12,041
502
9,773
17,625
5,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ASAP_CROOKZ7
Poseidon
18
3 / 9 / 4
11,476
478
13,981
16,214
5,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
16
6 / 4 / 3
11,425
476
14,374
19,021
6,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
CurryGotDripp
Danzaburou
20
8 / 3 / 4
13,056
544
12,646
16,092
6,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
PASHAPIRATE
Sylvanus
19
5 / 2 / 10
12,784
533
14,148
26,044
32,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
2 / 4 / 1
13,216
551
12,469
18,738
10,052
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
46
22
Kills
24
24
Deaths
22
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Poseidon
ASAP_CROOKZ7
Poseidon
3
9
4
0.56
L
Arachne
6
4
3
1.88
W
Bellona
Chaudwick
Bellona
3
2
3
2.25
L
Danzaburou
CurryGotDripp
Danzaburou
8
3
4
3.33
W
1
4
6
1
W
Achilles
MYGUY101
Achilles
11
4
5
3.38
L
Sylvanus
PASHAPIRATE
Sylvanus
5
2
10
5
W
3
5
6
1.2
L
2
4
1
0.63
W
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,173
Damage
67,618
94,445
Taken
96,109
60,967
Mitigated
61,568
19,283
Healing
31,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
ASAP_CROOKZ7
Poseidon
13,981
2,018
263
2,820
16,214
5,255
2,150
3,556
12,374
89,080
0
L
Arachne
14,374
8,641
0
3,293
19,021
6,678
0
6,843
11,792
0
65,517
W
Bellona
Chaudwick
Bellona
14,481
8,543
0
2,896
20,424
13,843
0
14,024
6,400
1,396
80,268
L
Danzaburou
CurryGotDripp
Danzaburou
12,646
2,991
0
4,709
16,092
6,829
2,029
3,843
12,096
0
96,683
W
7,141
3,400
0
1,946
19,879
23,871
0
8,131
11,748
27,410
0
W
Achilles
MYGUY101
Achilles
16,356
6,004
0
8,967
21,806
11,927
0
7,080
14,726
0
93,367
L
Sylvanus
PASHAPIRATE
Sylvanus
14,148
4,356
3,004
14,149
26,044
32,754
144
10,853
14,591
59,005
0
W
20,422
1,187
254
2,623
14,711
5,549
0
5,963
8,748
98,849
0
L
12,469
4,545
0
3,080
18,738
10,052
710
1,936
16,040
99,565
0
W
9,773
5,186
0
2,597
17,625
5,777
1,266
5,574
12,051
0
74,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,631
Gold Earned
61,957
634
Minions Killed
655
0
Camps Cleared
0
2,338,603
Distance Traveled
2,084,656
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
11,476
478
137
6
0
396,002
5
L
Arachne
11,425
476
93
4
0
374,559
3
W
Bellona
12,239
510
161
7
0
488,731
2
L
Danzaburou
13,056
544
154
6
0
440,897
4
W
Atlas
10,528
439
31
1
0
460,164
2
W
Achilles
13,672
570
135
6
0
501,013
2
L
Sylvanus
12,784
533
79
3
0
427,835
3
W
Janus
12,151
506
174
7
0
458,023
7
L
Ymir
13,216
551
192
8
0
445,363
0
W
Ullr
12,041
502
133
6
0
430,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role