Player Matchup

Hachiman
Hachiman
OJ Hesah
Hachiman
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,133 Elo+
Party 2
Cthulhu
Cthulhu
ShadowZz37
Cthulhu
Level 87
God Stats
6W - 4L
1,528 SR
Queue Stats
41W - 47L
1,459 Elo+
Party 2
Nike
Nike
psycoalexis
Nike
Level 142
God Stats
7W - 4L
1,627 SR
Queue Stats
174W - 167L
1,433 Elo+
Solo
Merlin
Merlin
thehornswolf13
Merlin
Level 85
God Stats
11W - 6L
1,719 SR
Queue Stats
339W - 359L
1,466 Elo+
Party 1
Ao Kuang
Ao Kuang
xylon 025
Ao Kuang
Level 88
God Stats
31W - 25L
1,561 SR
Queue Stats
336W - 376L
1,378 Elo+
Party 1
Team Averages
Level 96
1,587 SR
1,374 Elo+

VS

Team Averages
Level 86
1,563 SR
1,432 Elo+
Chaac
Chaac
 
Chaac
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
CamiAJ
Bastet
Level 124
God Stats
11W - 9L
1,467 SR
Queue Stats
98W - 110L
1,399 Elo+
Solo
Merlin
Merlin
Joshhhharrisonn
Merlin
Level 79
God Stats
6W - 2L
1,754 SR
Queue Stats
82W - 82L
1,413 Elo+
Solo
Bellona
Bellona
XI-M-A-L-IX
Bellona
Level 80
God Stats
7W - 9L
1,421 SR
Queue Stats
196W - 376L
1,363 Elo+
Solo
Olorun
Olorun
xFriesen77
Olorun
Level 86
God Stats
10W - 11L
1,671 SR
Queue Stats
314W - 313L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
OJ Hesah
Hachiman
9
1 / 4 / 2
5,998
428
5,015
7,799
1,975
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ShadowZz37
Cthulhu
9
0 / 3 / 2
5,450
389
5,986
11,424
4,794
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 0
7,747
553
4,132
5,641
5,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
0 / 5 / 1
6,288
449
5,327
9,280
2,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
xylon 025
Ao Kuang
9
3 / 6 / 0
6,541
467
3,507
11,142
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 2 / 0
6,794
485
1,336
9,008
6,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
CamiAJ
Bastet
14
7 / 1 / 4
8,425
602
9,883
10,480
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
7 / 0 / 6
8,260
590
8,723
6,763
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
XI-M-A-L-IX
Bellona
12
2 / 2 / 8
7,249
518
6,065
9,523
6,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
xFriesen77
Olorun
12
2 / 1 / 6
6,850
489
5,780
6,658
2,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
18
19
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
2
0
0
W
Bastet
CamiAJ
Bastet
7
1
4
9
W
7
0
6
10
L
Hachiman
OJ Hesah
Hachiman
1
4
2
0.5
L
Cthulhu
ShadowZz37
Cthulhu
0
3
2
0.33
W
Bellona
XI-M-A-L-IX
Bellona
2
2
8
3
L
2
1
0
2
L
0
5
1
0.1
W
Olorun
xFriesen77
Olorun
2
1
6
5
L
Ao Kuang
xylon 025
Ao Kuang
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,967
Damage
31,787
45,286
Taken
42,432
18,027
Mitigated
21,909
7,593
Healing
15,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,336
215
116
3,475
9,008
6,298
696
342
8,666
0
37,148
W
Bastet
CamiAJ
Bastet
9,883
2,473
0
5,244
10,480
3,774
0
4,335
6,145
0
56,856
W
8,723
60
0
477
6,763
2,533
0
4,442
2,321
44,933
0
L
Hachiman
OJ Hesah
Hachiman
5,015
1,761
0
962
7,799
1,975
0
2,104
5,667
0
30,374
L
Cthulhu
ShadowZz37
Cthulhu
5,986
782
211
1,957
11,424
4,794
0
4,654
6,673
18,351
0
W
Bellona
XI-M-A-L-IX
Bellona
6,065
1,532
1,603
2,386
9,523
6,508
0
3,356
6,167
0
24,430
L
4,132
555
0
676
5,641
5,383
0
1,424
4,197
0
49,326
L
5,327
404
0
1,400
9,280
2,865
287
3,119
5,809
35,136
0
W
Olorun
xFriesen77
Olorun
5,780
2,317
63
1,959
6,658
2,796
404
2,345
4,313
37,586
4,427
L
Ao Kuang
xylon 025
Ao Kuang
3,507
872
0
2,387
11,142
3,010
0
1,938
9,026
26,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,024
Gold Earned
37,578
293
Minions Killed
381
0
Camps Cleared
0
1,269,942
Distance Traveled
1,401,656
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,794
485
81
6
0
242,542
3
W
Bastet
8,425
602
87
6
0
305,533
9
W
Merlin
8,260
590
96
7
0
302,628
5
L
Hachiman
5,998
428
55
4
0
244,996
3
L
Cthulhu
5,450
389
17
1
0
271,622
2
W
Bellona
7,249
518
37
3
0
290,708
4
L
Nike
7,747
553
97
7
0
213,871
0
L
Merlin
6,288
449
71
5
0
258,457
2
W
Olorun
6,850
489
80
6
0
260,245
3
L
Ao Kuang
6,541
467
53
4
0
280,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role