Player Matchup

Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
PropaneKing137
Bastet
Level 126
God Stats
5W - 6L
1,623 SR
Queue Stats
345W - 366L
1,480 Elo+
Party 1
Hercules
Hercules
he-manTHEGavster
Hercules
Level 5
God Stats
4W - 3L
1,428 SR
Queue Stats
15W - 14L
1,483 Elo+
Party 1
Team Averages
Level 78
1,510 SR
1,492 Elo+

VS

Team Averages
Level 58
1,502 SR
1,472 Elo+
Cupid
Cupid
Omq_ItsCream
Cupid
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
90W - 92L
1,457 Elo+
Party 3
Ymir
Ymir
ffro
Ymir
Level 29
God Stats
22W - 20L
1,534 SR
Queue Stats
99W - 104L
1,456 Elo+
Party 2
Hercules
Hercules
jss
Hercules
Level 88
God Stats
9W - 5L
1,681 SR
Queue Stats
219W - 197L
1,489 Elo+
Party 2
Ra
Ra
misfirings
Ra
Level 85
God Stats
9W - 9L
1,554 SR
Queue Stats
253W - 213L
1,563 Elo+
Party 2
Da Ji
Da Ji
young_Asian_boy2
Da Ji
Level 59
God Stats
30W - 29L
1,458 SR
Queue Stats
182W - 227L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
6 / 0 / 4
7,811
651
7,687
7,783
2,926
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
 
Ah Muzen Cab
10
3 / 3 / 1
6,278
523
6,588
5,590
1,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
 
Bacchus
10
1 / 1 / 3
6,003
500
3,113
6,383
4,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
8 / 2 / 3
7,604
634
7,283
8,877
2,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 4
6,507
542
4,174
6,506
2,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 3
5,605
467
2,663
7,656
1,743
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
ffro
Ymir
10
1 / 1 / 3
5,877
490
3,491
7,827
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
jss
Hercules
11
1 / 5 / 1
6,407
534
4,967
8,700
4,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 5 / 1
6,571
548
6,041
8,568
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 5 / 1
6,156
513
5,228
8,952
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
20
Kills
7
7
Deaths
20
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
0
4
8
W
Ah Muzen Cab
 
Ah Muzen Cab
3
3
1
1.17
W
Bacchus
 
Bacchus
1
1
3
2.5
L
1
4
3
0.63
W
8
2
3
4.75
L
Ymir
ffro
Ymir
1
1
3
2.5
W
2
1
4
4
L
Hercules
jss
Hercules
1
5
1
0.3
L
1
5
1
0.3
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,845
Damage
22,390
35,139
Taken
41,703
15,274
Mitigated
17,612
14,222
Healing
10,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,687
676
755
4,374
7,783
2,926
0
3,357
4,182
55,664
0
W
Ah Muzen Cab
 
Ah Muzen Cab
6,588
2,125
130
815
5,590
1,587
0
1,163
4,427
0
35,798
W
Bacchus
 
Bacchus
3,113
544
43
1,712
6,383
4,821
78
1,845
4,538
13,105
0
L
2,663
968
105
1,708
7,656
1,743
0
1,821
5,835
0
27,395
W
7,283
2,841
0
3,434
8,877
2,947
0
2,432
6,217
0
28,352
L
Ymir
ffro
Ymir
3,491
892
310
1,888
7,827
5,928
0
1,697
6,090
19,494
0
W
4,174
1,263
0
2,959
6,506
2,993
167
327
5,713
0
22,927
L
Hercules
jss
Hercules
4,967
1,311
0
1,414
8,700
4,399
88
1,031
7,200
2,243
21,958
L
6,041
610
126
2,658
8,568
2,754
131
4,081
4,487
39,225
0
L
5,228
1,280
0
2,258
8,952
2,788
0
2,333
6,619
0
31,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,203
Gold Earned
30,616
289
Minions Killed
303
0
Camps Cleared
0
1,176,411
Distance Traveled
1,081,383
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,811
651
101
8
0
260,507
3
W
Ah Muzen Cab
6,278
523
71
6
0
196,645
1
W
Bacchus
6,003
500
17
1
0
213,514
4
L
Cupid
5,605
467
68
6
0
213,252
1
W
Bastet
7,604
634
54
5
0
251,828
1
L
Ymir
5,877
490
31
3
0
193,477
1
W
Hercules
6,507
542
46
4
0
253,917
1
L
Hercules
6,407
534
60
5
0
231,562
1
L
Ra
6,571
548
75
6
0
200,146
1
L
Da Ji
6,156
513
69
6
0
242,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role