Player Matchup

Atlas
Atlas
Cambarrr
Atlas
Level 122
God Stats
15W - 11L
1,537 SR
Queue Stats
230W - 243L
1,497 Elo+
Party 1
Fenrir
Fenrir
E3soldier18
Fenrir
Level 108
God Stats
65W - 61L
1,530 SR
Queue Stats
314W - 363L
1,391 Elo+
Party 1
Cernunnos
Cernunnos
NobleAngel002
Cernunnos
Level 86
God Stats
4W - 4L
1,566 SR
Queue Stats
92W - 119L
1,456 Elo+
Party 1
Cerberus
Cerberus
Whitecocobunnie
Cerberus
Level 59
God Stats
17W - 17L
1,529 SR
Queue Stats
18W - 28L
1,449 Elo+
Party 1
Zeus
Zeus
ziontrain11
Zeus
Level 107
God Stats
6W - 22L
1,318 SR
Queue Stats
729W - 912L
1,377 Elo+
Party 1
Team Averages
Level 96
1,496 SR
1,434 Elo+

VS

Team Averages
Level 106
1,513 SR
1,483 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Fat Lady Sings
Hercules
Level 153
God Stats
4W - 11L
1,452 SR
Queue Stats
897W - 863L
1,476 Elo+
Solo
Sol
Sol
OverlandMink981
Sol
Level 61
God Stats
2W - 1L
1,583 SR
Queue Stats
25W - 22L
1,484 Elo+
Party 2
Fafnir
Fafnir
YungPhosgene
Fafnir
Level 61
God Stats
7W - 7L
1,539 SR
Queue Stats
52W - 46L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
bielap11
Zhong Kui
Level 127
God Stats
1W - 2L
1,491 SR
Queue Stats
339W - 325L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cambarrr
Atlas
8
0 / 2 / 0
4,820
482
1,961
6,494
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
8
0 / 2 / 0
4,817
482
1,961
6,365
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
NobleAngel002
Cernunnos
9
0 / 2 / 0
5,155
516
2,378
4,863
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
8
0 / 4 / 0
4,518
452
2,625
6,527
5,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 3 / 0
5,197
520
4,862
4,805
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 1 / 4
6,238
624
4,111
6,464
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
12
3 / 0 / 4
6,813
681
4,284
5,493
2,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
2 / 0 / 2
5,445
545
3,821
3,779
991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
10
2 / 0 / 3
6,533
653
1,877
4,262
2,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
bielap11
Zhong Kui
10
3 / 0 / 4
5,961
596
5,286
6,083
4,576
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
13
13
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
4
5
L
Atlas
Cambarrr
Atlas
0
2
0
0
L
Fenrir
0
2
0
0
W
Hercules
3
0
4
5
L
Cernunnos
NobleAngel002
Cernunnos
0
2
0
0
W
2
0
2
3
L
Cerberus
0
4
0
0
W
Fafnir
2
0
3
3.5
W
Zhong Kui
bielap11
Zhong Kui
3
0
4
5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,787
Damage
19,379
29,054
Taken
26,081
14,229
Mitigated
13,015
6,390
Healing
13,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,111
1,342
0
2,930
6,464
1,812
389
2,166
4,225
0
28,790
L
Atlas
Cambarrr
Atlas
1,961
569
0
1,022
6,494
3,860
0
3,263
3,188
12,495
0
L
Fenrir
1,961
194
0
1,596
6,365
2,242
0
1,824
4,499
0
24,075
W
Hercules
4,284
591
0
2,724
5,493
2,764
43
1,711
3,300
0
29,606
L
Cernunnos
NobleAngel002
Cernunnos
2,378
428
0
1,531
4,863
1,320
0
2,902
1,961
0
32,987
W
3,821
1,081
0
1,218
3,779
991
712
289
3,490
23,737
3,688
L
Cerberus
2,625
0
0
1,241
6,527
5,508
0
690
5,441
15,901
0
W
Fafnir
1,877
41
1,422
2,110
4,262
2,872
58
1,116
3,146
19,275
0
W
Zhong Kui
bielap11
Zhong Kui
5,286
512
0
2,747
6,083
4,576
25
3,611
2,472
28,604
0
L
4,862
270
0
1,000
4,805
1,299
0
2,056
2,724
29,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,507
Gold Earned
30,990
261
Minions Killed
295
0
Camps Cleared
0
936,919
Distance Traveled
1,024,330
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,238
624
54
5
0
205,843
0
L
Atlas
4,820
482
18
2
0
182,513
2
L
Fenrir
4,817
482
63
6
0
213,686
0
W
Hercules
6,813
681
83
8
0
206,458
3
L
Cernunnos
5,155
516
70
7
0
165,528
1
W
Sol
5,445
545
63
6
0
188,615
6
L
Cerberus
4,518
452
43
4
0
193,333
0
W
Fafnir
6,533
653
31
3
0
213,785
2
W
Zhong Kui
5,961
596
64
6
0
209,629
7
L
Zeus
5,197
520
67
7
0
181,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role