Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Beavis-999
Danzaburou
Level 79
God Stats
0W - 1L
1,298 SR
Queue Stats
9W - 13L
1,396 Elo+
Solo
Atlas
Atlas
FoxOfThunder
Atlas
Level 148
God Stats
2W - 5L
1,424 SR
Queue Stats
290W - 277L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
QuickWin
Baron Samedi
Level 107
God Stats
4W - 4L
1,545 SR
Queue Stats
189W - 179L
1,527 Elo+
Party 1
Sun Wukong
Sun Wukong
a raw turtle
Sun Wukong
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 7L
1,713 Elo+
Party 1
Team Averages
Level 122
1,453 SR
1,529 Elo+

VS

Team Averages
Level 123
1,593 SR
1,491 Elo+
Tsukuyomi
Tsukuyomi
AzureWitch
Tsukuyomi
Level 89
God Stats
4W - 5L
1,614 SR
Queue Stats
27W - 36L
1,505 Elo+
Solo
Scylla
Scylla
Banana Drive By
Scylla
Level 110
God Stats
4W - 3L
1,678 SR
Queue Stats
14W - 10L
1,473 Elo+
Party 2
Izanami
Izanami
Doctor792
Izanami
Level 157
God Stats
4W - 5L
1,536 SR
Queue Stats
229W - 221L
1,540 Elo+
Solo
Horus
Horus
FunkMasterRL
Horus
Level 129
God Stats
1W - 0L
1,497 SR
Queue Stats
38W - 39L
1,407 Elo+
Solo
Geb
Geb
OhMyAccuracy801
Geb
Level 129
God Stats
9W - 10L
1,640 SR
Queue Stats
15W - 13L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 0 / 3
7,140
893
6,576
5,242
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Beavis-999
Danzaburou
11
1 / 4 / 2
5,995
749
4,581
6,755
2,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 4
6,510
814
5,173
10,066
8,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
QuickWin
Baron Samedi
9
1 / 1 / 2
5,368
671
2,297
2,703
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
a raw turtle
Sun Wukong
12
2 / 0 / 3
6,429
804
5,746
5,221
3,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AzureWitch
Tsukuyomi
12
2 / 2 / 5
6,520
815
5,158
5,417
1,868
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 1 / 6
6,341
793
4,930
3,285
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Doctor792
Izanami
13
2 / 1 / 3
6,515
814
5,569
3,920
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 5
5,971
746
2,599
9,085
4,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 1 / 2
6,881
860
3,244
6,578
2,332
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
6
Kills
8
8
Deaths
6
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
0
3
2.5
W
Tsukuyomi
AzureWitch
Tsukuyomi
2
2
5
2.25
W
1
1
6
4
L
Danzaburou
Beavis-999
Danzaburou
1
4
2
0.5
W
Izanami
Doctor792
Izanami
2
1
3
3.5
L
1
3
4
1
W
1
1
5
3.5
W
2
1
2
3
L
Baron Samedi
QuickWin
Baron Samedi
1
1
2
2
L
Sun Wukong
a raw turtle
Sun Wukong
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,373
Damage
21,500
29,987
Taken
28,285
16,340
Mitigated
11,721
9,793
Healing
4,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,576
111
883
2,883
5,242
1,782
0
432
4,810
34,005
0
W
Tsukuyomi
AzureWitch
Tsukuyomi
5,158
649
0
605
5,417
1,868
0
2,164
2,929
0
25,235
W
4,930
383
0
500
3,285
1,150
0
1,307
1,811
18,492
0
L
Danzaburou
Beavis-999
Danzaburou
4,581
1,025
0
1,420
6,755
2,339
0
1,788
4,803
0
19,711
W
Izanami
Doctor792
Izanami
5,569
3,158
0
877
3,920
1,513
0
2,290
1,582
0
26,425
L
5,173
1,766
281
2,044
10,066
8,208
0
3,475
6,377
12,058
0
W
2,599
884
931
1,535
9,085
4,858
0
3,786
4,840
0
7,356
W
3,244
99
0
474
6,578
2,332
0
4,275
2,077
24,579
0
L
Baron Samedi
QuickWin
Baron Samedi
2,297
78
512
1,164
2,703
965
0
732
1,885
7,694
0
L
Sun Wukong
a raw turtle
Sun Wukong
5,746
847
0
606
5,221
3,046
0
1,626
3,531
0
17,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,442
Gold Earned
32,228
194
Minions Killed
231
7
Camps Cleared
7
688,028
Distance Traveled
836,793
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,140
893
93
12
1
166,058
1
W
Tsukuyomi
6,520
815
47
6
2
163,449
2
W
Scylla
6,341
793
45
6
0
164,029
1
L
Danzaburou
5,995
749
49
6
3
138,847
2
W
Izanami
6,515
814
66
8
2
159,935
1
L
Atlas
6,510
814
6
1
0
155,455
0
W
Horus
5,971
746
14
2
0
169,384
2
W
Geb
6,881
860
59
7
3
179,996
0
L
Baron Samedi
5,368
671
13
2
2
68,797
1
L
Sun Wukong
6,429
804
33
4
1
158,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role