Player Matchup

Medusa
Medusa
Butterteaust
Medusa
Level 124
God Stats
7W - 9L
1,458 SR
Queue Stats
288W - 279L
1,480 Elo+
Solo
Merlin
Merlin
CarlossaidMA
Merlin
Level 68
God Stats
7W - 7L
1,548 SR
Queue Stats
384W - 378L
1,482 Elo+
Solo
Fenrir
Fenrir
Killer_by77
Fenrir
Level 131
God Stats
4W - 4L
1,441 SR
Queue Stats
145W - 138L
1,446 Elo+
Solo
Odin
Odin
WeCackled
Odin
Level 86
God Stats
9W - 15L
1,279 SR
Queue Stats
218W - 218L
1,412 Elo+
Solo
Guan Yu
Guan Yu
jeremyp180
Guan Yu
Level 101
God Stats
13W - 11L
1,509 SR
Queue Stats
422W - 476L
1,431 Elo+
Solo
Team Averages
Level 102
1,447 SR
1,450 Elo+

VS

Team Averages
Level 103
1,488 SR
1,467 Elo+
Camazotz
Camazotz
Ace3948
Camazotz
Level 159
God Stats
2W - 3L
1,341 SR
Queue Stats
439W - 463L
1,421 Elo+
Solo
Bacchus
Bacchus
CommissarRob
Bacchus
Level 79
God Stats
18W - 21L
1,550 SR
Queue Stats
173W - 199L
1,472 Elo+
Party 1
Aphrodite
Aphrodite
Project Gladius
Aphrodite
Level 77
God Stats
17W - 7L
1,758 SR
Queue Stats
33W - 34L
1,513 Elo+
Party 2
Jing Wei
Jing Wei
TitanSlayer153
Jing Wei
Level 98
God Stats
3W - 7L
1,343 SR
Queue Stats
295W - 291L
1,468 Elo+
Party 1
Erlang Shen
Erlang Shen
YaBoiTony
Erlang Shen
Level 102
God Stats
13W - 11L
1,446 SR
Queue Stats
56W - 46L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 1 / 5
7,449
466
3,254
4,456
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
16
5 / 2 / 1
9,302
581
6,688
6,080
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
11
0 / 5 / 3
6,786
424
3,659
12,378
4,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
14
4 / 3 / 0
8,312
520
9,031
15,134
10,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
jeremyp180
Guan Yu
11
0 / 2 / 3
6,703
419
4,223
11,031
8,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Ace3948
Camazotz
14
2 / 4 / 1
8,094
506
6,431
11,789
7,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
CommissarRob
Bacchus
13
1 / 2 / 5
7,563
473
5,106
8,509
8,336
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
Project Gladius
Aphrodite
15
2 / 1 / 5
9,067
567
6,212
9,100
3,491
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
13
0 / 2 / 2
7,671
479
2,880
8,618
2,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
YaBoiTony
Erlang Shen
16
8 / 2 / 3
10,017
626
8,229
11,632
5,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
11
Kills
13
13
Deaths
11
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Ace3948
Camazotz
2
4
1
0.63
L
Medusa
2
1
5
4.5
L
Merlin
5
2
1
2.75
W
Bacchus
CommissarRob
Bacchus
1
2
5
1.75
L
Fenrir
0
5
3
0.3
W
Aphrodite
Project Gladius
Aphrodite
2
1
5
4.5
W
Jing Wei
0
2
2
0.5
L
Odin
4
3
0
1.33
W
Erlang Shen
YaBoiTony
Erlang Shen
8
2
3
4.75
L
Guan Yu
jeremyp180
Guan Yu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,855
Damage
28,858
49,079
Taken
49,648
27,985
Mitigated
27,212
16,110
Healing
23,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Ace3948
Camazotz
6,431
1,774
0
4,610
11,789
7,763
432
515
10,523
9,026
28,307
L
Medusa
3,254
809
0
1,537
4,456
1,386
0
402
4,054
0
37,449
L
Merlin
6,688
393
0
2,099
6,080
2,429
0
2,195
3,885
66,639
0
W
Bacchus
CommissarRob
Bacchus
5,106
318
626
1,402
8,509
8,336
139
987
7,441
28,169
0
L
Fenrir
3,659
752
0
4,073
12,378
4,788
0
3,293
9,048
0
37,666
W
Aphrodite
Project Gladius
Aphrodite
6,212
545
2,564
6,083
9,100
3,491
259
3,534
5,520
60,474
0
W
Jing Wei
2,880
2,136
0
2,840
8,618
2,126
1,702
1,363
7,255
0
55,141
L
Odin
9,031
2,857
0
4,202
15,134
10,619
0
2,927
11,679
4,168
46,004
W
Erlang Shen
YaBoiTony
Erlang Shen
8,229
4,264
440
4,526
11,632
5,496
564
1,981
9,614
0
72,739
L
Guan Yu
jeremyp180
Guan Yu
4,223
231
755
3,444
11,031
8,763
0
3,852
7,179
704
21,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,552
Gold Earned
42,412
391
Minions Killed
455
0
Camps Cleared
0
1,429,038
Distance Traveled
1,492,412
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,094
506
84
5
0
276,089
1
L
Medusa
7,449
466
65
4
0
244,168
5
L
Merlin
9,302
581
124
8
0
307,684
3
W
Bacchus
7,563
473
47
3
0
292,955
3
L
Fenrir
6,786
424
70
4
0
286,795
0
W
Aphrodite
9,067
567
106
7
0
304,024
3
W
Jing Wei
7,671
479
98
6
0
300,620
4
L
Odin
8,312
520
97
6
0
278,377
6
W
Erlang Shen
10,017
626
120
8
0
318,724
0
L
Guan Yu
6,703
419
35
2
0
312,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role