Player Matchup

Raijin
Raijin
 
Raijin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
MrShloggly
Kuzenbo
Level 64
God Stats
0W - 1L
1,688 SR
Queue Stats
202W - 177L
1,491 Elo+
Party 3
Bakasura
Bakasura
Omnikoosh
Bakasura
Level 34
God Stats
3W - 7L
1,396 SR
Queue Stats
106W - 92L
1,494 Elo+
Party 1
Ah Puch
Ah Puch
WoolyTater
Ah Puch
Level 68
God Stats
6W - 6L
1,544 SR
Queue Stats
200W - 187L
1,462 Elo+
Party 3
Danzaburou
Danzaburou
lynucs
Danzaburou
Level 29
God Stats
1W - 3L
1,415 SR
Queue Stats
78W - 72L
1,467 Elo+
Party 1
Team Averages
Level 45
1,509 SR
1,483 Elo+

VS

Team Averages
Level 96
1,592 SR
1,514 Elo+
Pele
Pele
ParsonsOnDemand
Pele
Level 78
God Stats
4W - 4L
1,362 SR
Queue Stats
319W - 321L
1,504 Elo+
Party 2
Jing Wei
Jing Wei
Shini17
Jing Wei
Level 49
God Stats
7W - 6L
1,636 SR
Queue Stats
33W - 39L
1,527 Elo+
Party 2
Artio
Artio
Thunderdog115
Artio
Level 127
God Stats
9W - 5L
1,648 SR
Queue Stats
1,111W - 1,123L
1,541 Elo+
Solo
Zeus
Zeus
ckemper
Zeus
Level 102
God Stats
13W - 7L
1,675 SR
Queue Stats
346W - 323L
1,522 Elo+
Party 2
Achilles
Achilles
theKilroyXavia
Achilles
Level 122
God Stats
13W - 14L
1,636 SR
Queue Stats
326W - 324L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
1 / 5 / 0
5,985
499
1,881
6,337
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
MrShloggly
Kuzenbo
9
1 / 1 / 1
6,068
506
2,158
8,144
5,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Omnikoosh
Bakasura
11
1 / 6 / 1
6,323
527
2,798
10,254
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
WoolyTater
Ah Puch
12
1 / 2 / 0
6,889
574
5,984
5,526
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
lynucs
Danzaburou
8
1 / 4 / 1
5,604
467
6,576
8,208
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 0
7,112
593
6,485
8,026
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
Shini17
Jing Wei
9
1 / 2 / 3
5,569
464
4,097
5,716
1,310
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 3
6,132
511
2,427
8,338
5,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
ckemper
Zeus
13
10 / 0 / 1
8,253
688
7,582
4,331
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
9
1 / 1 / 4
5,364
447
5,340
8,085
3,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
18
18
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
0
0.2
L
Kuzenbo
MrShloggly
Kuzenbo
1
1
1
1.5
L
Bakasura
Omnikoosh
Bakasura
1
6
1
0.25
W
6
1
0
6
W
Jing Wei
Shini17
Jing Wei
1
2
3
1.25
W
0
1
3
1.5
L
Ah Puch
WoolyTater
Ah Puch
1
2
0
0.5
W
Zeus
ckemper
Zeus
10
0
1
10.5
L
Danzaburou
lynucs
Danzaburou
1
4
1
0.38
W
Achilles
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,397
Damage
25,931
38,469
Taken
34,496
14,336
Mitigated
13,846
7,873
Healing
11,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
1,881
206
0
420
6,337
1,655
0
2,517
3,820
23,797
0
L
Kuzenbo
MrShloggly
Kuzenbo
2,158
781
310
2,223
8,144
5,984
0
1,481
6,663
21,353
0
L
Bakasura
Omnikoosh
Bakasura
2,798
1,865
0
891
10,254
3,149
0
2,536
7,679
0
39,053
W
6,485
1,522
0
4,376
8,026
2,226
0
1,377
6,151
0
44,731
W
Jing Wei
Shini17
Jing Wei
4,097
2,713
0
918
5,716
1,310
46
861
4,855
0
27,512
W
2,427
125
138
1,829
8,338
5,072
270
4,345
3,449
29,669
0
L
Ah Puch
WoolyTater
Ah Puch
5,984
590
0
1,879
5,526
1,609
0
2,787
2,339
39,590
0
W
Zeus
ckemper
Zeus
7,582
526
0
2,571
4,331
1,294
55
1,734
2,184
46,083
0
L
Danzaburou
lynucs
Danzaburou
6,576
1,884
0
2,150
8,208
1,939
650
249
7,959
0
25,487
W
Achilles
5,340
1,834
0
1,527
8,085
3,944
0
946
7,089
0
21,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,869
Gold Earned
32,430
353
Minions Killed
338
0
Camps Cleared
0
1,068,270
Distance Traveled
1,214,109
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,985
499
60
5
0
206,221
1
L
Kuzenbo
6,068
506
42
4
0
219,386
1
L
Bakasura
6,323
527
92
8
0
232,425
0
W
Pele
7,112
593
85
7
0
277,345
4
W
Jing Wei
5,569
464
61
5
0
211,664
1
W
Artio
6,132
511
70
6
0
253,455
0
L
Ah Puch
6,889
574
101
8
0
215,645
3
W
Zeus
8,253
688
96
8
0
230,219
1
L
Danzaburou
5,604
467
58
5
0
194,593
2
W
Achilles
5,364
447
26
2
0
241,426
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role