Player Matchup

Baron Samedi
Baron Samedi
DHG remade624
Baron Samedi
Level 160
God Stats
11W - 8L
1,568 SR
Queue Stats
1,213W - 1,106L
1,559 Elo+
Party 1
Artio
Artio
Lord-Goof
Artio
Level 105
God Stats
0W - 2L
1,284 SR
Queue Stats
89W - 74L
1,469 Elo+
Solo
Bacchus
Bacchus
Lucien Mezhati
Bacchus
Level 158
God Stats
13W - 15L
1,507 SR
Queue Stats
671W - 708L
1,439 Elo+
Party 1
Chernobog
Chernobog
P0T PATR0L
Chernobog
Level 157
God Stats
1W - 3L
1,507 SR
Queue Stats
703W - 630L
1,571 Elo+
Party 1
Ymir
Ymir
xXxEXILExXx
Ymir
Level 64
God Stats
6W - 9L
1,438 SR
Queue Stats
398W - 420L
1,476 Elo+
Solo
Team Averages
Level 129
1,461 SR
1,503 Elo+

VS

Team Averages
Level 115
1,346 SR
1,459 Elo+
Ne Zha
Ne Zha
F3ERB
Ne Zha
Level 118
God Stats
1W - 1L
1,187 SR
Queue Stats
24W - 22L
1,476 Elo+
Solo
Thoth
Thoth
SgtStonks
Thoth
Level 125
God Stats
1W - 3L
1,095 SR
Queue Stats
76W - 77L
1,468 Elo+
Solo
Atlas
Atlas
THEFLYINGPIG54
Atlas
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,389 Elo+
Solo
Raijin
Raijin
TheBadGuy615
Raijin
Level 98
God Stats
2W - 1L
1,477 SR
Queue Stats
303W - 282L
1,503 Elo+
Solo
Baron Samedi
Baron Samedi
iamh
Baron Samedi
Level 126
God Stats
2W - 3L
1,473 SR
Queue Stats
323W - 274L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DHG remade624
Baron Samedi
19
7 / 8 / 11
11,765
588
25,789
18,383
9,697
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artio
Lord-Goof
Artio
16
1 / 8 / 11
10,435
522
7,970
22,511
27,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
4 / 4 / 13
11,813
591
10,029
20,790
41,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chernobog
P0T PATR0L
Chernobog
20
9 / 9 / 12
13,526
676
28,074
27,084
12,734
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
4 / 9 / 9
11,747
587
14,099
30,610
21,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
F3ERB
Ne Zha
19
4 / 9 / 21
12,667
633
12,839
20,264
19,911
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thoth
SgtStonks
Thoth
20
12 / 5 / 17
14,917
746
26,707
18,695
9,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
5 / 6 / 22
14,048
702
13,660
33,273
49,508
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
20
7 / 3 / 23
14,055
703
29,796
15,718
7,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Baron Samedi
iamh
Baron Samedi
20
10 / 2 / 19
14,721
736
25,343
19,299
12,148
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
140
25
Kills
38
38
Deaths
25
56
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DHG remade624
Baron Samedi
7
8
11
1.56
W
Ne Zha
F3ERB
Ne Zha
4
9
21
1.61
L
Artio
Lord-Goof
Artio
1
8
11
0.81
L
4
4
13
2.63
L
Chernobog
P0T PATR0L
Chernobog
9
9
12
1.67
W
Thoth
SgtStonks
Thoth
12
5
17
4.1
W
5
6
22
2.67
W
Raijin
7
3
23
6.17
W
Baron Samedi
iamh
Baron Samedi
10
2
19
9.75
L
4
9
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,961
Damage
108,345
119,378
Taken
107,249
113,462
Mitigated
98,807
35,027
Healing
44,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DHG remade624
Baron Samedi
25,789
1,224
8,078
4,228
18,383
9,697
0
14,194
4,017
39,287
0
W
Ne Zha
F3ERB
Ne Zha
12,839
3,031
2,385
3,174
20,264
19,911
70
12,100
8,085
0
25,087
L
Artio
Lord-Goof
Artio
7,970
92
2,151
5,280
22,511
27,806
0
17,658
4,295
16,134
0
L
10,029
249
427
1,859
20,790
41,836
0
16,224
4,178
14,675
0
L
Chernobog
P0T PATR0L
Chernobog
28,074
14,964
1,119
6,572
27,084
12,734
126
21,091
5,421
0
58,104
W
Thoth
SgtStonks
Thoth
26,707
1,293
1,477
3,463
18,695
9,626
1,544
9,469
9,107
57,070
0
W
13,660
3,931
2,491
7,072
33,273
49,508
380
15,558
17,307
27,550
0
W
Raijin
29,796
2,066
4,155
4,480
15,718
7,614
1,296
7,450
8,075
45,063
0
W
Baron Samedi
iamh
Baron Samedi
25,343
2,335
8,677
7,268
19,299
12,148
1,341
12,381
6,788
52,092
0
L
14,099
838
597
4,716
30,610
21,389
0
24,181
5,961
38,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,286
Gold Earned
70,408
151
Minions Killed
208
0
Camps Cleared
0
1,373,251
Distance Traveled
1,668,766
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,765
588
24
1
0
273,293
0
W
Ne Zha
12,667
633
18
1
0
357,289
1
L
Artio
10,435
522
24
1
0
189,427
0
L
Bacchus
11,813
591
12
1
0
341,001
0
L
Chernobog
13,526
676
47
2
0
271,376
2
W
Thoth
14,917
746
62
3
0
333,301
0
W
Atlas
14,048
702
18
1
0
329,535
1
W
Raijin
14,055
703
38
2
0
315,804
2
W
Baron Samedi
14,721
736
72
4
0
332,837
0
L
Ymir
11,747
587
44
2
0
298,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role