Player Matchup

Bacchus
Bacchus
AzizImpersonator
Bacchus
Level 109
God Stats
1W - 2L
1,595 SR
Queue Stats
23W - 27L
1,534 Elo+
Party 1
Chiron
Chiron
CallMeOcto
Chiron
Level 136
God Stats
3W - 7L
1,571 SR
Queue Stats
89W - 88L
1,543 Elo+
Solo
Arachne
Arachne
Chithugin
Arachne
Level 143
God Stats
4W - 3L
1,820 SR
Queue Stats
78W - 82L
1,555 Elo+
Party 1
Olorun
Olorun
MindofGabs
Olorun
Level 106
God Stats
3W - 4L
1,565 SR
Queue Stats
598W - 570L
1,570 Elo+
Solo
Neith
Neith
oghays
Neith
Level 148
God Stats
14W - 9L
1,603 SR
Queue Stats
181W - 149L
1,542 Elo+
Solo
Team Averages
Level 128
1,631 SR
1,549 Elo+

VS

Team Averages
Level 122
1,535 SR
1,558 Elo+
Xbalanque
Xbalanque
APupNamedSmokey
Xbalanque
Level 122
God Stats
29W - 14L
1,743 SR
Queue Stats
622W - 573L
1,541 Elo+
Solo
Merlin
Merlin
MiNosQC
Merlin
Level 108
God Stats
1W - 1L
1,198 SR
Queue Stats
174W - 150L
1,560 Elo+
Solo
Fafnir
Fafnir
MrPeanutsLeftNut
Fafnir
Level 131
God Stats
1W - 6L
1,318 SR
Queue Stats
402W - 375L
1,587 Elo+
Solo
Chaac
Chaac
Onetwo26
Chaac
Level 142
God Stats
99W - 71L
1,639 SR
Queue Stats
253W - 229L
1,530 Elo+
Solo
Bellona
Bellona
ÄDHD
Bellona
Level 107
God Stats
1W - 0L
1,775 SR
Queue Stats
153W - 161L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 6
10,058
387
10,448
22,464
25,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
CallMeOcto
Chiron
19
4 / 6 / 3
12,841
494
17,963
22,685
7,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Chithugin
Arachne
16
4 / 9 / 0
10,803
416
15,437
25,280
9,111
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
MindofGabs
Olorun
20
1 / 3 / 8
13,019
501
13,383
23,481
9,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
oghays
Neith
18
4 / 6 / 3
12,043
463
14,125
19,559
8,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
APupNamedSmokey
Xbalanque
20
14 / 1 / 5
15,614
601
17,675
19,313
8,583
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
MiNosQC
Merlin
20
4 / 5 / 11
14,247
548
21,834
19,821
8,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 0 / 19
13,197
508
9,973
24,082
42,133
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
Onetwo26
Chaac
20
7 / 2 / 13
14,434
555
20,848
28,732
41,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
ÄDHD
Bellona
20
5 / 5 / 11
14,844
571
17,759
26,491
16,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
13
Kills
31
31
Deaths
13
20
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
APupNamedSmokey
Xbalanque
14
1
5
16.5
L
0
7
6
0.43
L
Chiron
CallMeOcto
Chiron
4
6
3
0.92
L
Arachne
Chithugin
Arachne
4
9
0
0.44
W
Merlin
MiNosQC
Merlin
4
5
11
1.9
L
Olorun
MindofGabs
Olorun
1
3
8
1.67
W
1
0
19
10.5
W
Chaac
Onetwo26
Chaac
7
2
13
6.75
L
Neith
oghays
Neith
4
6
3
0.92
W
Bellona
ÄDHD
Bellona
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,356
Damage
88,089
113,469
Taken
118,439
60,318
Mitigated
117,214
38,517
Healing
46,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
APupNamedSmokey
Xbalanque
17,675
11,227
0
9,972
19,313
8,583
4,271
4,962
14,351
0
144,283
L
10,448
810
0
1,170
22,464
25,916
0
5,176
17,130
39,239
0
L
Chiron
CallMeOcto
Chiron
17,963
9,567
794
9,075
22,685
7,876
561
8,799
13,669
0
101,227
L
Arachne
Chithugin
Arachne
15,437
9,752
0
7,122
25,280
9,111
1,195
5,066
20,114
0
51,161
W
Merlin
MiNosQC
Merlin
21,834
512
76
6,311
19,821
8,763
1,243
4,927
14,894
120,833
0
L
Olorun
MindofGabs
Olorun
13,383
7,700
660
15,271
23,481
9,293
0
8,655
14,385
112,411
0
W
9,973
2,458
0
6,157
24,082
42,133
992
6,217
17,865
33,981
0
W
Chaac
Onetwo26
Chaac
20,848
2,921
0
13,858
28,732
41,495
1,683
4,545
24,187
0
91,891
L
Neith
oghays
Neith
14,125
4,551
0
4,425
19,559
8,122
545
5,184
14,181
0
88,206
W
Bellona
ÄDHD
Bellona
17,759
3,675
0
9,949
26,491
16,240
170
6,190
20,301
0
128,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,764
Gold Earned
72,336
593
Minions Killed
746
0
Camps Cleared
0
2,347,820
Distance Traveled
2,605,655
52
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
15,614
601
192
7
0
506,302
9
L
Bacchus
10,058
387
48
2
0
476,850
12
L
Chiron
12,841
494
163
6
0
466,080
8
L
Arachne
10,803
416
69
3
0
509,432
14
W
Merlin
14,247
548
190
7
0
463,490
1
L
Olorun
13,019
501
195
8
0
455,307
6
W
Fafnir
13,197
508
33
1
0
560,938
11
W
Chaac
14,434
555
159
6
0
520,726
3
L
Neith
12,043
463
118
5
0
440,151
12
W
Bellona
14,844
571
172
7
0
554,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role