Player Matchup

Cthulhu
Cthulhu
Rothair
Cthulhu
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,095 Elo+
Party 1
Thoth
Thoth
SadLittleWorm
Thoth
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,095 Elo+
Party 1
Thanatos
Thanatos
Tamponathon
Thanatos
Level 10
God Stats
2W - 1L
1,299 SR
Queue Stats
12W - 9L
1,095 Elo+
Party 1
Team Averages
Level 38
1,433 SR
1,095 Elo+

VS

Team Averages
Level 62
1,558 SR
1,406 Elo+
Tiamat
Tiamat
 
Tiamat
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
IORDER66I
Sobek
Level 17
God Stats
2W - 2L
1,703 SR
Queue Stats
23W - 29L
1,313 Elo+
Party 2
Horus
Horus
Toddmtr
Horus
Level 129
God Stats
0W - 2L
1,472 SR
Queue Stats
24W - 41L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Rothair
Cthulhu
14
3 / 0 / 12
9,265
772
16,448
15,221
10,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
4 / 2 / 6
8,973
748
12,401
7,398
2,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Tamponathon
Thanatos
13
8 / 4 / 2
9,378
782
9,340
10,154
3,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 5 / 3
7,970
664
9,182
11,051
5,402
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
IORDER66I
Sobek
11
0 / 5 / 3
7,788
649
7,717
19,784
19,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
Toddmtr
Horus
11
3 / 5 / 2
7,745
645
5,828
14,105
10,780
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
5
6
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
5
3
0.7
L
Sobek
IORDER66I
Sobek
0
5
3
0.3
W
Cthulhu
Rothair
Cthulhu
3
0
12
9
W
4
2
6
3.5
W
Thanatos
Tamponathon
Thanatos
8
4
2
2.25
L
Horus
Toddmtr
Horus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,189
Damage
22,727
32,773
Taken
44,940
16,383
Mitigated
35,390
16,262
Healing
11,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,182
518
24
2,130
11,051
5,402
0
7,577
3,191
29,957
0
L
Sobek
IORDER66I
Sobek
7,717
1,160
504
5,044
19,784
19,208
0
11,079
7,920
14,999
0
W
Cthulhu
Rothair
Cthulhu
16,448
2,393
186
8,037
15,221
10,254
649
6,308
8,913
27,488
0
W
12,401
1,323
0
890
7,398
2,483
612
5,279
2,119
41,941
0
W
Thanatos
Tamponathon
Thanatos
9,340
2,653
0
7,149
10,154
3,646
1,203
5,693
4,461
0
13,788
L
Horus
Toddmtr
Horus
5,828
2,948
1,754
2,359
14,105
10,780
0
8,989
4,417
0
22,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,616
Gold Earned
23,503
120
Minions Killed
94
5
Camps Cleared
4
714,424
Distance Traveled
644,343
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,970
664
54
5
1
223,465
2
L
Sobek
7,788
649
13
1
1
220,158
1
W
Cthulhu
9,265
772
28
2
1
248,048
3
W
Thoth
8,973
748
73
6
3
237,266
1
W
Thanatos
9,378
782
19
2
1
229,110
1
L
Horus
7,745
645
27
2
2
200,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role