Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
TheBrokenGoat
Chiron
Level 85
God Stats
6W - 1L
1,599 SR
Queue Stats
45W - 34L
1,606 Elo+
Party 2
Team Averages
Level 101
1,533 SR
1,535 Elo+

VS

Team Averages
Level 108
1,668 SR
1,624 Elo+
Fenrir
Fenrir
Fernan966
Fenrir
Level 122
God Stats
12W - 9L
1,665 SR
Queue Stats
143W - 78L
1,668 Elo+
Party 1
Geb
Geb
MontarazIV
Geb
Level 106
God Stats
12W - 5L
1,712 SR
Queue Stats
58W - 43L
1,578 Elo+
Party 1
Merlin
Merlin
sellusi
Merlin
Level 97
God Stats
0W - 1L
1,628 SR
Queue Stats
68W - 58L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 3 / 2
7,618
693
6,086
6,732
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
 
Loki
10
0 / 1 / 1
6,890
626
838
2,523
807
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 2 / 0
8,004
728
2,478
8,902
2,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fernan966
Fenrir
3
0 / 0 / 0
5,631
512
0
323
105
5
0 / 0 / 1
5,952
541
0
300
128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Merlin
sellusi
Merlin
13
4 / 3 / 1
8,412
765
8,053
9,568
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
4
6
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
3
2
0.67
W
Loki
 
Loki
0
1
1
0.5
L
Fenrir
Fernan966
Fenrir
0
0
0
0
L
0
0
1
0.5
W
2
2
0
1
L
Merlin
sellusi
Merlin
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,402
Damage
8,053
18,157
Taken
10,191
5,601
Mitigated
3,762
4,847
Healing
789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,086
128
0
1,161
6,732
1,909
1,426
3,178
3,554
35,409
0
W
Loki
 
Loki
838
62
0
183
2,523
807
393
831
1,692
0
8,058
L
Fenrir
Fernan966
Fenrir
0
0
0
0
323
105
0
323
0
0
0
L
0
0
0
0
300
128
0
300
0
0
0
W
2,478
852
628
2,875
8,902
2,885
1,157
5,058
3,844
0
34,700
L
Merlin
sellusi
Merlin
8,053
170
0
789
9,568
3,529
0
5,463
4,105
41,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,512
Gold Earned
19,995
140
Minions Killed
79
9
Camps Cleared
0
517,415
Distance Traveled
200,824
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,618
693
54
5
2
190,776
2
W
Loki
6,890
626
16
1
4
133,262
2
L
Fenrir
5,631
512
0
0
0
219
0
L
Geb
5,952
541
0
0
0
0
0
W
Chiron
8,004
728
70
6
3
193,377
1
L
Merlin
8,412
765
79
7
0
200,605
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role