Player Matchup

Tiamat
Tiamat
Chenitz
Tiamat
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,589 Elo+
Solo
Danzaburou
Danzaburou
Faieth
Danzaburou
Level 155
God Stats
7W - 6L
1,643 SR
Queue Stats
579W - 610L
1,552 Elo+
Solo
Hachiman
Hachiman
Orochipapa
Hachiman
Level 160
God Stats
0W - 1L
1,881 SR
Queue Stats
37W - 26L
1,645 Elo+
Solo
Sun Wukong
Sun Wukong
Sainei
Sun Wukong
Level 156
God Stats
4W - 5L
1,582 SR
Queue Stats
214W - 212L
1,506 Elo+
Party 2
Merlin
Merlin
Sigmaruss
Merlin
Level 154
God Stats
0W - 3L
1,526 SR
Queue Stats
138W - 120L
1,537 Elo+
Party 2
Team Averages
Level 149
1,626 SR
1,566 Elo+

VS

Team Averages
Level 141
1,550 SR
1,612 Elo+
Vamana
Vamana
 
Vamana
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Sightlines
Bacchus
Level 120
God Stats
2W - 0L
1,632 SR
Queue Stats
20W - 3L
1,906 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Somewhat Classy
Morgan Le Fay
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 100L
1,478 Elo+
Solo
Heimdallr
Heimdallr
kekerton
Heimdallr
Level 149
God Stats
47W - 44L
1,620 SR
Queue Stats
2,166W - 1,850L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chenitz
Tiamat
15
1 / 2 / 2
7,953
723
7,283
11,302
6,739
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Faieth
Danzaburou
12
0 / 4 / 4
7,275
661
11,896
11,471
4,288
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Orochipapa
Hachiman
15
4 / 2 / 3
8,773
798
12,797
9,690
3,649
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Sainei
Sun Wukong
14
2 / 4 / 3
8,002
727
6,597
17,849
9,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Sigmaruss
Merlin
14
0 / 5 / 5
7,883
717
12,079
10,163
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
5 / 2 / 11
10,029
912
10,645
22,056
18,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
 
Jormungandr
16
5 / 1 / 11
9,536
867
12,006
16,793
17,310
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Sightlines
Bacchus
16
2 / 1 / 13
9,937
903
10,456
15,218
17,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Somewhat Classy
Morgan Le Fay
16
2 / 2 / 6
8,935
812
9,988
10,790
5,484
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
kekerton
Heimdallr
15
3 / 1 / 10
9,528
866
14,523
9,370
4,921
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
68
7
Kills
17
17
Deaths
7
17
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
2
11
5.25
W
Jormungandr
 
Jormungandr
5
1
11
10.5
L
Tiamat
Chenitz
Tiamat
1
2
2
1
L
Danzaburou
Faieth
Danzaburou
0
4
4
0.5
L
Hachiman
Orochipapa
Hachiman
4
2
3
2.75
L
Sun Wukong
Sainei
Sun Wukong
2
4
3
0.88
W
Bacchus
Sightlines
Bacchus
2
1
13
8.5
L
Merlin
Sigmaruss
Merlin
0
5
5
0.5
W
Morgan Le Fay
Somewhat Classy
Morgan Le Fay
2
2
6
2.5
W
Heimdallr
kekerton
Heimdallr
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,652
Damage
57,618
60,475
Taken
74,227
27,605
Mitigated
63,463
26,993
Healing
32,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,645
2,358
8,620
10,556
22,056
18,209
276
4,223
17,833
0
16,798
W
Jormungandr
 
Jormungandr
12,006
1,792
3,644
3,316
16,793
17,310
249
6,580
10,213
26,140
0
L
Tiamat
Chenitz
Tiamat
7,283
402
2,385
3,912
11,302
6,739
0
6,360
4,942
17,939
0
L
Danzaburou
Faieth
Danzaburou
11,896
1,936
960
4,180
11,471
4,288
0
6,505
4,966
0
16,460
L
Hachiman
Orochipapa
Hachiman
12,797
6,100
1,762
2,425
9,690
3,649
0
4,808
4,882
0
23,018
L
Sun Wukong
Sainei
Sun Wukong
6,597
728
1,733
5,883
17,849
9,200
0
9,164
8,685
0
11,647
W
Bacchus
Sightlines
Bacchus
10,456
872
643
3,009
15,218
17,539
0
3,057
12,161
17,213
0
L
Merlin
Sigmaruss
Merlin
12,079
172
1,572
2,181
10,163
3,729
0
5,613
4,550
30,870
0
W
Morgan Le Fay
Somewhat Classy
Morgan Le Fay
9,988
1,281
0
562
10,790
5,484
2,084
2,533
8,257
23,141
0
W
Heimdallr
kekerton
Heimdallr
14,523
5,992
0
1,789
9,370
4,921
2,360
2,969
6,401
0
36,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,886
Gold Earned
47,965
112
Minions Killed
146
0
Camps Cleared
0
1,137,933
Distance Traveled
1,207,955
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,029
912
16
1
0
262,941
4
W
Jormungandr
9,536
867
28
3
0
243,983
4
L
Tiamat
7,953
723
22
2
0
267,332
0
L
Danzaburou
7,275
661
10
1
0
206,540
0
L
Hachiman
8,773
798
29
3
0
206,781
4
L
Sun Wukong
8,002
727
6
1
0
259,862
1
W
Bacchus
9,937
903
8
1
0
245,347
0
L
Merlin
7,883
717
45
4
0
197,418
2
W
Morgan Le Fay
8,935
812
33
3
0
231,328
0
W
Heimdallr
9,528
866
61
6
0
224,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role