Player Matchup

Gilgamesh
Gilgamesh
Allaboutthc
Gilgamesh
Level 88
God Stats
2W - 2L
1,541 SR
Queue Stats
358W - 356L
1,406 Elo+
Party 2
Mulan
Mulan
DiabolicCreed84
Mulan
Level 70
God Stats
23W - 30L
1,420 SR
Queue Stats
545W - 574L
1,347 Elo+
Solo
Anubis
Anubis
Kc iZ LeGenD
Anubis
Level 126
God Stats
0W - 1L
1,449 SR
Queue Stats
24W - 27L
1,415 Elo+
Solo
Danzaburou
Danzaburou
The1TrueBiggums
Danzaburou
Level 85
God Stats
0W - 1L
1,572 SR
Queue Stats
18W - 22L
1,415 Elo+
Party 2
Cerberus
Cerberus
WET FEMBOY
Cerberus
Level 85
God Stats
1W - 1L
1,536 SR
Queue Stats
43W - 38L
1,538 Elo+
Solo
Team Averages
Level 91
1,504 SR
1,424 Elo+

VS

Team Averages
Level 107
1,502 SR
1,379 Elo+
Cupid
Cupid
McNutButter5188
Cupid
Level 88
God Stats
12W - 12L
1,482 SR
Queue Stats
425W - 526L
1,419 Elo+
Party 3
Ne Zha
Ne Zha
RandomKcuf
Ne Zha
Level 137
God Stats
1W - 0L
1,552 SR
Queue Stats
1W - 1L
1,192 Elo+
Solo
Bellona
Bellona
VitorQReis
Bellona
Level 97
God Stats
6W - 1L
1,500 SR
Queue Stats
107W - 94L
1,442 Elo+
Party 1
Hera
Hera
Ximbol
Hera
Level 88
God Stats
17W - 13L
1,579 SR
Queue Stats
43W - 52L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
iinstig8
Cthulhu
Level 123
God Stats
15W - 25L
1,396 SR
Queue Stats
360W - 382L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Allaboutthc
Gilgamesh
16
4 / 9 / 1
10,723
466
7,019
22,802
15,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
4 / 8 / 5
9,930
432
7,699
18,951
8,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Anubis
16
3 / 5 / 7
10,220
444
14,378
15,564
7,208
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
The1TrueBiggums
Danzaburou
15
2 / 5 / 3
9,901
430
10,618
17,386
5,945
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
WET FEMBOY
Cerberus
15
3 / 4 / 10
9,610
418
8,786
21,436
21,723
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
10,376
451
5,151
13,808
4,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
RandomKcuf
Ne Zha
19
5 / 5 / 8
12,119
527
18,344
19,982
8,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
VitorQReis
Bellona
20
12 / 1 / 6
13,834
601
17,120
15,577
17,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Hera
Ximbol
Hera
18
8 / 3 / 8
12,123
527
16,370
11,745
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
iinstig8
Cthulhu
18
5 / 2 / 10
11,404
496
16,549
15,751
13,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
65
16
Kills
31
31
Deaths
16
26
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Allaboutthc
Gilgamesh
4
9
1
0.5
L
4
8
5
0.81
L
Anubis
3
5
7
1.3
W
1
5
2
0.4
W
Ne Zha
RandomKcuf
Ne Zha
5
5
8
1.8
L
Danzaburou
The1TrueBiggums
Danzaburou
2
5
3
0.7
W
Bellona
VitorQReis
Bellona
12
1
6
15
L
Cerberus
WET FEMBOY
Cerberus
3
4
10
2
W
Hera
Ximbol
Hera
8
3
8
4
W
Cthulhu
iinstig8
Cthulhu
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,500
Damage
73,534
96,139
Taken
76,863
58,779
Mitigated
47,360
22,788
Healing
25,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Allaboutthc
Gilgamesh
7,019
839
0
4,343
22,802
15,198
802
4,057
18,549
1,609
43,402
L
7,699
247
0
4,748
18,951
8,705
632
6,699
11,991
0
60,619
L
Anubis
14,378
289
90
2,235
15,564
7,208
530
6,764
8,670
61,209
0
W
5,151
2,418
136
5,147
13,808
4,244
2,525
3,809
9,999
0
63,898
W
Ne Zha
RandomKcuf
Ne Zha
18,344
5,430
0
8,086
19,982
8,433
579
4,187
15,795
0
93,517
L
Danzaburou
The1TrueBiggums
Danzaburou
10,618
4,584
0
5,345
17,386
5,945
804
6,892
10,121
0
56,955
W
Bellona
VitorQReis
Bellona
17,120
5,353
0
8,363
15,577
17,662
1,242
1,860
13,717
7,787
95,932
L
Cerberus
WET FEMBOY
Cerberus
8,786
594
358
5,669
21,436
21,723
116
8,137
12,487
42,124
0
W
Hera
Ximbol
Hera
16,370
4,356
0
75
11,745
3,810
1,215
6,811
4,934
76,322
0
W
Cthulhu
iinstig8
Cthulhu
16,549
610
905
3,078
15,751
13,211
0
7,356
8,395
63,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,384
Gold Earned
59,856
484
Minions Killed
634
0
Camps Cleared
0
2,011,296
Distance Traveled
2,152,708
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,723
466
75
3
0
423,844
0
L
Mulan
9,930
432
119
5
0
422,363
2
L
Anubis
10,220
444
102
4
0
356,099
4
W
Cupid
10,376
451
105
5
0
389,362
5
W
Ne Zha
12,119
527
136
6
0
414,802
1
L
Danzaburou
9,901
430
102
4
0
392,819
1
W
Bellona
13,834
601
178
8
0
502,940
3
L
Cerberus
9,610
418
86
4
0
416,171
5
W
Hera
12,123
527
117
5
0
395,477
1
W
Cthulhu
11,404
496
98
4
0
450,127
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role