Player Matchup

Atlas
Atlas
LiquiSauce
Atlas
Level 106
God Stats
0W - 1L
1,394 SR
Queue Stats
201W - 216L
1,429 Elo+
Party 2
Da Ji
Da Ji
Maskedhaze
Da Ji
Level 28
God Stats
6W - 12L
1,376 SR
Queue Stats
19W - 42L
1,292 Elo+
Party 2
Zeus
Zeus
NTHIRSTQUENCHER
Zeus
Level 102
God Stats
2W - 4L
1,296 SR
Queue Stats
84W - 98L
1,370 Elo+
Party 2
Ares
Ares
immortal207glass
Ares
Level 66
God Stats
10W - 7L
1,552 SR
Queue Stats
105W - 123L
1,340 Elo+
Solo
He Bo
He Bo
o Canelo o
He Bo
Level 93
God Stats
4W - 4L
1,466 SR
Queue Stats
45W - 47L
1,361 Elo+
Solo
Team Averages
Level 79
1,417 SR
1,358 Elo+

VS

Team Averages
Level 69
1,437 SR
1,402 Elo+
Cernunnos
Cernunnos
GruenhoIz
Cernunnos
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Jasakake
Nu Wa
Level 45
God Stats
2W - 5L
1,765 SR
Queue Stats
13W - 13L
1,504 Elo+
Party 1
Sylvanus
Sylvanus
fathwr
Sylvanus
Level 102
God Stats
1W - 4L
1,276 SR
Queue Stats
20W - 26L
1,462 Elo+
Party 1
Fenrir
Fenrir
prellyepic
Fenrir
Level 54
God Stats
2W - 1L
1,272 SR
Queue Stats
80W - 104L
1,279 Elo+
Solo
Tiamat
Tiamat
ursox78
Tiamat
Level 65
God Stats
3W - 2L
1,372 SR
Queue Stats
8W - 14L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
10
1 / 3 / 2
6,315
486
2,926
14,354
8,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
11
4 / 1 / 0
7,119
548
3,352
6,785
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 6 / 1
5,507
424
3,794
7,166
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 1
6,633
510
5,617
11,784
7,379
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

He Bo
13
4 / 3 / 2
7,947
611
4,552
6,205
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GruenhoIz
Cernunnos
12
8 / 2 / 3
7,394
569
11,776
6,912
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Jasakake
Nu Wa
13
1 / 2 / 4
7,463
574
3,369
3,313
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
fathwr
Sylvanus
9
2 / 2 / 8
6,594
507
5,232
11,164
7,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
prellyepic
Fenrir
11
2 / 3 / 3
6,652
512
2,554
8,860
3,161
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
ursox78
Tiamat
12
2 / 2 / 2
7,183
553
6,334
7,616
7,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
11
Kills
15
16
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
GruenhoIz
Cernunnos
8
2
3
4.75
W
Nu Wa
Jasakake
Nu Wa
1
2
4
1.5
L
Atlas
1
3
2
0.67
L
Da Ji
4
1
0
4
L
0
6
1
0.08
W
Sylvanus
fathwr
Sylvanus
2
2
8
3
L
2
3
1
0.83
L
He Bo
4
3
2
1.67
W
Fenrir
prellyepic
Fenrir
2
3
3
1.17
W
Tiamat
ursox78
Tiamat
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,241
Damage
29,265
46,294
Taken
37,865
21,217
Mitigated
21,413
11,944
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
GruenhoIz
Cernunnos
11,776
6,651
0
2,650
6,912
2,164
372
2,897
4,015
0
37,608
W
Nu Wa
Jasakake
Nu Wa
3,369
663
104
725
3,313
1,113
1,126
1,862
1,229
37,753
0
L
Atlas
2,926
1,663
82
4,514
14,354
8,268
0
3,504
10,756
21,146
0
L
Da Ji
3,352
817
0
2,281
6,785
2,207
0
1,845
4,706
0
31,053
L
3,794
455
0
1,055
7,166
1,413
0
1,177
5,987
29,624
0
W
Sylvanus
fathwr
Sylvanus
5,232
1,901
609
4,684
11,164
7,270
206
5,688
5,424
19,946
0
L
5,617
89
0
2,680
11,784
7,379
338
5,949
5,072
28,603
0
L
He Bo
4,552
296
82
1,250
6,205
1,950
0
1,409
4,668
45,979
0
W
Fenrir
prellyepic
Fenrir
2,554
1,126
67
3,084
8,860
3,161
999
3,124
5,690
0
26,850
W
Tiamat
ursox78
Tiamat
6,334
922
0
2,772
7,616
7,705
35
3,296
4,310
28,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,521
Gold Earned
35,286
310
Minions Killed
255
0
Camps Cleared
0
1,226,284
Distance Traveled
1,175,022
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,394
569
56
4
0
234,710
1
W
Nu Wa
7,463
574
74
6
0
251,148
2
L
Atlas
6,315
486
32
2
0
243,228
2
L
Da Ji
7,119
548
64
5
0
272,229
0
L
Zeus
5,507
424
56
4
0
240,309
1
W
Sylvanus
6,594
507
22
2
0
238,253
2
L
Ares
6,633
510
60
5
0
242,640
0
L
He Bo
7,947
611
98
8
0
227,878
5
W
Fenrir
6,652
512
51
4
0
228,410
0
W
Tiamat
7,183
553
52
4
0
222,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role