Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Bistoufle
Arachne
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 195L
1,462 Elo+
Party 2
Cthulhu
Cthulhu
GenuineFail
Cthulhu
Level 107
God Stats
1W - 1L
1,224 SR
Queue Stats
251W - 252L
1,483 Elo+
Solo
Hel
Hel
HephaystosX
Hel
Level 62
God Stats
2W - 2L
1,355 SR
Queue Stats
29W - 38L
1,472 Elo+
Party 2
Chiron
Chiron
Szefpolek
Chiron
Level 120
God Stats
13W - 11L
1,580 SR
Queue Stats
895W - 930L
1,427 Elo+
Solo
Team Averages
Level 91
1,432 SR
1,469 Elo+

VS

Team Averages
Level 96
1,533 SR
1,483 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
BaKoen
Chronos
Level 56
God Stats
0W - 3L
1,500 SR
Queue Stats
118W - 133L
1,486 Elo+
Solo
Izanami
Izanami
Redisonchik
Izanami
Level 89
God Stats
7W - 11L
1,387 SR
Queue Stats
523W - 497L
1,447 Elo+
Party 1
Hel
Hel
Suddan
Hel
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 72L
1,516 Elo+
Solo
Scylla
Scylla
VahlokShul
Scylla
Level 122
God Stats
6W - 3L
1,778 SR
Queue Stats
164W - 177L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
17
4 / 3 / 16
10,688
763
8,383
18,801
27,793
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Bistoufle
Arachne
17
5 / 1 / 14
10,510
751
13,553
19,895
13,387
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
GenuineFail
Cthulhu
18
3 / 3 / 15
10,814
772
20,837
12,811
6,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 1 / 16
10,334
738
14,797
13,090
6,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Szefpolek
Chiron
19
10 / 3 / 8
12,043
860
20,980
15,498
7,885
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 4 / 6
9,085
649
14,884
26,991
22,246
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
BaKoen
Chronos
17
3 / 5 / 6
10,223
730
7,885
13,710
4,936
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Redisonchik
Izanami
15
1 / 7 / 8
9,747
696
11,835
16,229
5,930
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
Suddan
Hel
14
0 / 6 / 6
8,513
608
6,763
12,931
4,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
VahlokShul
Scylla
18
5 / 3 / 4
10,755
768
21,251
14,741
5,454
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
41
25
Kills
11
11
Deaths
25
69
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
3
16
4
L
Sun Wukong
 
Sun Wukong
2
4
6
1.25
L
Chronos
BaKoen
Chronos
3
5
6
1.2
W
Arachne
Bistoufle
Arachne
5
1
14
12
W
Cthulhu
GenuineFail
Cthulhu
3
3
15
3.5
W
3
1
16
11
L
Izanami
Redisonchik
Izanami
1
7
8
0.71
L
Hel
Suddan
Hel
0
6
6
0.5
W
Chiron
Szefpolek
Chiron
10
3
8
4.67
L
Scylla
VahlokShul
Scylla
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,550
Damage
62,618
80,095
Taken
84,602
62,369
Mitigated
43,279
47,819
Healing
39,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
8,383
2,000
1,081
2,483
18,801
27,793
487
6,911
11,890
11,749
0
L
Sun Wukong
 
Sun Wukong
14,884
1,804
410
9,650
26,991
22,246
256
12,492
14,499
293
30,159
L
Chronos
BaKoen
Chronos
7,885
3,118
833
2,535
13,710
4,936
1,207
7,986
5,724
20,266
0
W
Arachne
Bistoufle
Arachne
13,553
11,335
2,425
7,704
19,895
13,387
1,160
8,014
11,881
0
20,627
W
Cthulhu
GenuineFail
Cthulhu
20,837
354
1,825
1,179
12,811
6,888
294
6,389
6,422
43,725
0
W
14,797
807
17,560
8,077
13,090
6,416
325
7,884
5,206
22,623
0
L
Izanami
Redisonchik
Izanami
11,835
8,321
1,203
2,131
16,229
5,930
1,149
8,676
7,553
0
28,763
L
Hel
Suddan
Hel
6,763
618
13,703
4,167
12,931
4,713
309
6,272
6,659
13,005
0
W
Chiron
Szefpolek
Chiron
20,980
4,195
2,265
3,220
15,498
7,885
2,630
6,958
8,539
0
54,916
L
Scylla
VahlokShul
Scylla
21,251
867
1,462
3,812
14,741
5,454
693
8,591
6,150
46,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,389
Gold Earned
48,323
149
Minions Killed
165
0
Camps Cleared
0
1,313,496
Distance Traveled
1,225,535
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,688
763
1
0
0
233,443
0
L
Sun Wukong
9,085
649
20
1
0
271,293
0
L
Chronos
10,223
730
33
2
0
224,748
1
W
Arachne
10,510
751
13
1
0
302,299
0
W
Cthulhu
10,814
772
49
4
0
258,690
0
W
Hel
10,334
738
9
1
0
295,379
0
L
Izanami
9,747
696
41
3
0
205,674
0
L
Hel
8,513
608
25
2
0
264,245
1
W
Chiron
12,043
860
77
6
0
223,685
1
L
Scylla
10,755
768
46
3
0
259,575
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role