Player Matchup

Merlin
Merlin
FNE PlaTinum
Merlin
Level 37
God Stats
116W - 144L
1,549 SR
Queue Stats
162W - 197L
1,476 Elo+
Party 4
Atlas
Atlas
FNE ZaWaruDo
Atlas
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 60L
1,446 Elo+
Party 4
Cernunnos
Cernunnos
HEMPGUN24_7
Cernunnos
Level 21
God Stats
8W - 10L
1,462 SR
Queue Stats
27W - 34L
1,432 Elo+
Party 1
Horus
Horus
get BOPD on
Horus
Level 42
God Stats
7W - 7L
1,469 SR
Queue Stats
73W - 65L
1,447 Elo+
Party 1
Thor
Thor
soular wing
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,508 Elo+
Party 1
Team Averages
Level 25
1,496 SR
1,462 Elo+

VS

Team Averages
Level 49
1,514 SR
1,562 Elo+
Hou Yi
Hou Yi
AkaLicheBin
Hou Yi
Level 49
God Stats
4W - 4L
1,176 SR
Queue Stats
188W - 195L
1,408 Elo+
Party 2
Atlas
Atlas
Nuffl
Atlas
Level 160
God Stats
4W - 6L
1,679 SR
Queue Stats
148W - 38L
1,743 Elo+
Party 3
Nike
Nike
UmmEzMoney
Nike
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,778 Elo+
Party 3
Cthulhu
Cthulhu
armisback
Cthulhu
Level 18
God Stats
3W - 0L
1,707 SR
Queue Stats
59W - 51L
1,451 Elo+
Party 2
Baron Samedi
Baron Samedi
drakandore
Baron Samedi
Level 18
God Stats
2W - 1L
1,505 SR
Queue Stats
80W - 80L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
0 / 14 / 5
10,373
864
20,272
27,701
8,511
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 10 / 4
11,730
978
16,011
28,329
10,412
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
HEMPGUN24_7
Cernunnos
17
1 / 5 / 5
11,102
925
10,075
18,345
6,063
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 4 / 3
11,728
977
13,555
21,192
19,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 10 / 5
11,213
934
7,549
25,435
7,791
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
19
10 / 4 / 16
13,310
1,109
15,355
13,305
4,981
Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Nuffl
Atlas
20
8 / 0 / 26
13,017
1,085
28,245
12,889
13,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
16 / 2 / 21
13,907
1,159
31,508
17,924
7,303
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
armisback
Cthulhu
20
3 / 3 / 30
12,290
1,024
19,062
19,158
18,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
drakandore
Baron Samedi
19
6 / 3 / 26
12,283
1,024
18,588
12,352
5,027
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
162
12
Kills
43
43
Deaths
12
22
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
10
4
16
4.5
L
Merlin
0
14
5
0.18
L
4
10
4
0.6
L
Cernunnos
HEMPGUN24_7
Cernunnos
1
5
5
0.7
W
Atlas
Nuffl
Atlas
8
0
26
21
W
16
2
21
13.25
W
Cthulhu
armisback
Cthulhu
3
3
30
6
W
Baron Samedi
drakandore
Baron Samedi
6
3
26
6.33
L
4
4
3
1.38
L
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,462
Damage
112,758
121,002
Taken
75,628
51,926
Mitigated
49,647
15,442
Healing
13,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
15,355
10,296
0
3,251
13,305
4,981
0
5,587
7,421
0
32,705
L
Merlin
20,272
820
0
649
27,701
8,511
0
14,935
12,321
38,881
0
L
16,011
4,967
0
977
28,329
10,412
0
13,821
14,162
29,349
0
L
Cernunnos
HEMPGUN24_7
Cernunnos
10,075
4,236
312
2,532
18,345
6,063
0
9,958
8,169
0
23,808
W
Atlas
Nuffl
Atlas
28,245
7,387
0
406
12,889
13,481
0
6,283
6,319
37,522
0
W
31,508
4,140
0
2,840
17,924
7,303
0
7,476
10,193
0
44,444
W
Cthulhu
armisback
Cthulhu
19,062
1,348
338
1,506
19,158
18,855
0
10,952
7,763
33,939
0
W
Baron Samedi
drakandore
Baron Samedi
18,588
4,309
2,738
2,002
12,352
5,027
0
5,985
6,255
24,639
0
L
13,555
6,668
3,949
7,023
21,192
19,149
0
11,719
9,161
0
17,734
L
7,549
2,729
0
0
25,435
7,791
0
13,651
11,294
0
12,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,146
Gold Earned
64,807
106
Minions Killed
155
0
Camps Cleared
6
1,125,004
Distance Traveled
1,163,820
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,310
1,109
42
4
3
182,410
0
L
Merlin
10,373
864
35
3
0
232,918
0
L
Atlas
11,730
978
30
3
0
250,452
0
L
Cernunnos
11,102
925
22
2
0
223,306
0
W
Atlas
13,017
1,085
14
1
1
263,164
3
W
Nike
13,907
1,159
25
2
2
247,137
0
W
Cthulhu
12,290
1,024
47
4
0
251,959
0
W
Baron Samedi
12,283
1,024
27
2
0
219,150
0
L
Horus
11,728
977
12
1
0
206,755
0
L
Thor
11,213
934
7
1
0
211,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role