Player Matchup

Atlas
Atlas
Caster Red
Atlas
Level 100
God Stats
10W - 2L
1,626 SR
Queue Stats
519W - 539L
1,497 Elo+
Solo
Ra
Ra
DarkonSA
Ra
Level 160
God Stats
26W - 43L
1,417 SR
Queue Stats
1,134W - 1,165L
1,472 Elo+
Solo
Guan Yu
Guan Yu
Freedomeagle000
Guan Yu
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 131L
1,446 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kirgio
Ah Muzen Cab
Level 69
God Stats
6W - 2L
1,773 SR
Queue Stats
335W - 376L
1,465 Elo+
Solo
Arachne
Arachne
NephroToxic
Arachne
Level 102
God Stats
10W - 13L
1,481 SR
Queue Stats
123W - 111L
1,500 Elo+
Solo
Team Averages
Level 104
1,559 SR
1,476 Elo+

VS

Team Averages
Level 93
1,577 SR
1,467 Elo+
Nu Wa
Nu Wa
Alyxzandre
Nu Wa
Level 129
God Stats
4W - 12L
1,530 SR
Queue Stats
303W - 303L
1,419 Elo+
Solo
Cernunnos
Cernunnos
DecAndert000n
Cernunnos
Level 111
God Stats
23W - 27L
1,495 SR
Queue Stats
334W - 347L
1,400 Elo+
Solo
Atlas
Atlas
HussleAndMotiv8
Atlas
Level 59
God Stats
5W - 3L
1,880 SR
Queue Stats
53W - 65L
1,470 Elo+
Party 1
Sun Wukong
Sun Wukong
PrimeZion
Sun Wukong
Level 78
God Stats
20W - 14L
1,658 SR
Queue Stats
230W - 234L
1,544 Elo+
Party 1
Sylvanus
Sylvanus
YoungHamsterDik
Sylvanus
Level 86
God Stats
0W - 4L
1,323 SR
Queue Stats
289W - 302L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
1 / 0 / 7
5,807
581
3,012
7,103
3,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 0 / 3
5,914
591
2,691
2,660
819
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 2
5,909
591
2,383
6,891
2,415
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Kirgio
Ah Muzen Cab
10
3 / 0 / 6
6,023
602
5,357
3,833
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
NephroToxic
Arachne
8
6 / 0 / 4
5,735
574
4,086
6,309
1,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
9
0 / 2 / 0
5,100
510
4,218
4,341
1,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
DecAndert000n
Cernunnos
6
0 / 2 / 0
4,028
403
3,311
4,142
776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 4 / 0
4,072
407
1,467
6,316
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
PrimeZion
Sun Wukong
8
1 / 3 / 0
5,034
503
4,329
6,217
2,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
7
0 / 2 / 0
4,618
462
1,733
4,988
1,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
13
Kills
1
1
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
2
0
0
W
Atlas
1
0
7
4.5
W
2
0
3
3.5
L
Cernunnos
DecAndert000n
Cernunnos
0
2
0
0
W
1
1
2
2
L
0
4
0
0
W
Ah Muzen Cab
Kirgio
Ah Muzen Cab
3
0
6
6
W
Arachne
NephroToxic
Arachne
6
0
4
8
L
Sun Wukong
PrimeZion
Sun Wukong
1
3
0
0.33
L
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,529
Damage
15,058
26,796
Taken
26,004
9,209
Mitigated
8,739
12,446
Healing
5,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
4,218
1,598
0
1,274
4,341
1,370
0
1,294
3,047
27,321
4,390
W
Atlas
3,012
1,291
1,590
2,313
7,103
3,344
34
1,256
5,847
13,159
0
W
2,691
406
824
1,406
2,660
819
0
863
1,797
34,266
0
L
Cernunnos
DecAndert000n
Cernunnos
3,311
1,425
0
1,180
4,142
776
0
1,138
3,004
0
17,000
W
2,383
494
296
2,951
6,891
2,415
604
184
6,289
0
27,630
L
1,467
656
0
558
6,316
2,044
0
1,408
4,908
7,288
0
W
Ah Muzen Cab
Kirgio
Ah Muzen Cab
5,357
2,391
0
1,527
3,833
852
0
2,513
1,320
0
34,810
W
Arachne
NephroToxic
Arachne
4,086
3,447
0
1,539
6,309
1,779
0
2,241
4,032
0
17,734
L
Sun Wukong
PrimeZion
Sun Wukong
4,329
648
0
1,121
6,217
2,911
0
658
5,559
0
23,678
L
Sylvanus
1,733
169
126
1,652
4,988
1,638
0
1,205
3,783
18,591
7,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,388
Gold Earned
22,852
265
Minions Killed
231
0
Camps Cleared
0
989,242
Distance Traveled
874,280
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,100
510
72
7
0
157,925
0
W
Atlas
5,807
581
21
2
0
174,297
0
W
Ra
5,914
591
82
8
0
209,895
4
L
Cernunnos
4,028
403
42
4
0
168,666
4
W
Guan Yu
5,909
591
63
6
0
210,632
4
L
Atlas
4,072
407
11
1
0
179,802
2
W
Ah Muzen Cab
6,023
602
65
7
0
189,725
0
W
Arachne
5,735
574
34
3
0
204,693
0
L
Sun Wukong
5,034
503
51
5
0
167,877
1
L
Sylvanus
4,618
462
55
6
0
200,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role