Player Matchup

Atlas
Atlas
AaronSteer
Atlas
Level 104
God Stats
2W - 5L
1,107 SR
Queue Stats
14W - 20L
1,357 Elo+
Party 1
Ra
Ra
Its_Jaffa
Ra
Level 124
God Stats
0W - 1L
1,459 SR
Queue Stats
29W - 42L
1,326 Elo+
Party 1
Fenrir
Fenrir
sskane9811
Fenrir
Level 85
God Stats
0W - 4L
1,434 SR
Queue Stats
28W - 47L
1,241 Elo+
Party 1
Team Averages
Level 104
1,333 SR
1,308 Elo+

VS

Team Averages
Level 78
1,487 SR
1,361 Elo+
Ne Zha
Ne Zha
CleanFoal100171
Ne Zha
Level 82
God Stats
3W - 2L
1,490 SR
Queue Stats
14W - 15L
1,377 Elo+
Solo
Danzaburou
Danzaburou
DaskTy
Danzaburou
Level 68
God Stats
7W - 8L
1,470 SR
Queue Stats
38W - 56L
1,361 Elo+
Party 2
Atlas
Atlas
Dymon_Khotyse
Atlas
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 46L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
10 / 5 / 2
14,548
693
19,655
28,014
33,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
2 / 9 / 6
12,829
611
10,447
17,309
8,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
sskane9811
Fenrir
14
0 / 9 / 10
11,894
566
6,425
19,341
5,976
Mace

Mace

+10
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 9
14,532
692
12,189
16,481
8,006
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
DaskTy
Danzaburou
19
12 / 4 / 11
15,876
756
22,644
14,348
5,620
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 5 / 18
14,149
674
22,878
22,896
13,755
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
12
Kills
23
23
Deaths
12
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Atlas
10
5
2
2.2
W
7
3
9
3.83
W
Danzaburou
DaskTy
Danzaburou
12
4
11
4.38
W
4
5
18
2.6
L
2
9
6
0.56
L
Fenrir
sskane9811
Fenrir
0
9
10
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,527
Damage
57,711
64,664
Taken
53,725
48,674
Mitigated
27,381
9,587
Healing
13,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
19,655
4,992
0
2,722
28,014
33,935
34
10,789
17,225
45,218
0
W
12,189
2,377
390
5,112
16,481
8,006
1,967
8,464
8,017
0
58,275
W
Danzaburou
DaskTy
Danzaburou
22,644
8,728
0
5,946
14,348
5,620
1,167
7,897
6,451
0
72,046
W
22,878
4,893
0
1,934
22,896
13,755
66
14,688
8,208
51,678
0
L
10,447
513
2,978
3,031
17,309
8,763
725
7,167
10,142
66,629
0
L
Fenrir
sskane9811
Fenrir
6,425
838
0
856
19,341
5,976
0
5,503
13,838
0
19,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,271
Gold Earned
44,557
194
Minions Killed
227
4
Camps Cleared
10
1,061,701
Distance Traveled
1,116,480
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
14,548
693
47
2
1
365,523
4
W
Ne Zha
14,532
692
50
2
6
397,881
6
W
Danzaburou
15,876
756
140
7
3
373,686
3
W
Atlas
14,149
674
37
2
1
344,913
0
L
Ra
12,829
611
121
6
2
363,728
2
L
Fenrir
11,894
566
26
1
1
332,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role