Player Matchup

Cerberus
Cerberus
KBR_LAVISH
Cerberus
Level 34
God Stats
0W - 3L
1,191 SR
Queue Stats
16W - 23L
1,364 Elo+
Solo
Hades
Hades
LjWeber
Hades
Level 84
God Stats
18W - 10L
1,581 SR
Queue Stats
248W - 310L
1,420 Elo+
Party 1
Hun Batz
Hun Batz
Mr_Sir_Chief
Hun Batz
Level 66
God Stats
0W - 1L
1,348 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
RlW90
Bacchus
Level 98
God Stats
10W - 12L
1,590 SR
Queue Stats
442W - 506L
1,396 Elo+
Party 1
Loki
Loki
buckinghammer79
Loki
Level 116
God Stats
42W - 44L
1,592 SR
Queue Stats
289W - 301L
1,507 Elo+
Solo
Team Averages
Level 80
1,460 SR
1,438 Elo+

VS

Team Averages
Level 70
1,555 SR
1,429 Elo+
Kali
Kali
M_ShifuPizza04
Kali
Level 109
God Stats
10W - 7L
1,698 SR
Queue Stats
41W - 42L
1,486 Elo+
Party 2
Osiris
Osiris
R_Atallah1234
Osiris
Level 108
God Stats
6W - 0L
1,500 SR
Queue Stats
46W - 47L
1,465 Elo+
Party 2
Horus
Horus
gonza1234556
Horus
Level 74
God Stats
2W - 0L
1,485 SR
Queue Stats
87W - 94L
1,389 Elo+
Solo
Kukulkan
Kukulkan
grandmasterJANKY
Kukulkan
Level 35
God Stats
10W - 5L
1,511 SR
Queue Stats
35W - 24L
1,313 Elo+
Solo
Neith
Neith
popeyemmg
Neith
Level 22
God Stats
13W - 14L
1,581 SR
Queue Stats
54W - 49L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KBR_LAVISH
Cerberus
12
1 / 1 / 0
6,567
505
3,026
9,376
3,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
LjWeber
Hades
11
1 / 5 / 1
6,870
528
3,723
11,065
4,882
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Mr_Sir_Chief
Hun Batz
8
0 / 5 / 2
5,712
439
3,274
8,678
1,554
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RlW90
Bacchus
9
0 / 3 / 1
5,390
415
3,717
9,554
8,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
4 / 1 / 0
7,382
568
3,426
5,719
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 0
9,086
699
9,042
8,450
4,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 2
7,377
567
6,584
7,926
4,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 6
6,831
525
1,867
8,541
7,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 0
7,279
560
2,924
5,425
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
popeyemmg
Neith
12
4 / 1 / 1
7,020
540
9,207
7,632
2,493
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
15
15
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
KBR_LAVISH
Cerberus
1
1
0
1
L
Hades
LjWeber
Hades
1
5
1
0.3
W
8
0
0
8
L
Hun Batz
Mr_Sir_Chief
Hun Batz
0
5
2
0.2
W
2
3
2
1
L
Bacchus
RlW90
Bacchus
0
3
1
0.17
L
4
1
0
4
W
0
1
6
3
W
1
1
0
1
W
Neith
popeyemmg
Neith
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,166
Damage
29,624
44,392
Taken
37,974
20,357
Mitigated
20,722
14,072
Healing
16,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
KBR_LAVISH
Cerberus
3,026
22
0
3,354
9,376
3,323
0
2,232
6,864
39,308
0
L
Hades
LjWeber
Hades
3,723
560
44
3,328
11,065
4,882
172
372
10,198
36,227
0
W
9,042
4,659
0
5,772
8,450
4,449
94
406
8,044
0
74,947
L
Hun Batz
Mr_Sir_Chief
Hun Batz
3,274
765
0
770
8,678
1,554
0
0
8,678
0
22,031
W
6,584
3,280
0
1,407
7,926
4,948
558
3,153
4,773
0
40,201
L
Bacchus
RlW90
Bacchus
3,717
363
303
3,217
9,554
8,947
0
0
9,554
20,172
0
L
3,426
896
0
3,056
5,719
1,651
844
0
5,719
0
33,805
W
1,867
1,305
1,394
2,940
8,541
7,125
52
1,600
6,941
0
16,826
W
2,924
0
0
2,171
5,425
1,707
639
3,596
1,829
43,236
0
W
Neith
popeyemmg
Neith
9,207
4,663
0
3,111
7,632
2,493
515
1,711
5,921
0
47,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,921
Gold Earned
37,593
326
Minions Killed
417
0
Camps Cleared
0
1,284,615
Distance Traveled
1,334,142
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,567
505
89
7
0
260,894
6
L
Hades
6,870
528
88
7
0
213,971
0
W
Kali
9,086
699
133
10
0
313,027
4
L
Hun Batz
5,712
439
41
3
0
263,390
1
W
Osiris
7,377
567
78
6
0
242,185
1
L
Bacchus
5,390
415
38
3
0
248,448
1
L
Loki
7,382
568
70
5
0
297,912
3
W
Horus
6,831
525
31
2
0
254,243
4
W
Kukulkan
7,279
560
91
7
0
283,984
1
W
Neith
7,020
540
84
6
0
240,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role