Player Matchup

Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
KittyLicker508
Horus
Level 82
God Stats
5W - 2L
1,862 SR
Queue Stats
340W - 465L
1,413 Elo+
Party 1
Bacchus
Bacchus
RJ DEADLY34
Bacchus
Level 70
God Stats
1W - 4L
1,437 SR
Queue Stats
294W - 349L
1,520 Elo+
Solo
Sol
Sol
Vayda
Sol
Level 61
God Stats
1W - 2L
1,538 SR
Queue Stats
18W - 38L
1,377 Elo+
Party 1
Baron Samedi
Baron Samedi
WaltherSv
Baron Samedi
Level 126
God Stats
7W - 3L
1,581 SR
Queue Stats
29W - 37L
1,427 Elo+
Solo
Team Averages
Level 93
1,584 SR
1,448 Elo+

VS

Team Averages
Level 100
1,528 SR
1,497 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DarthCyker
Neith
Level 100
God Stats
12W - 9L
1,600 SR
Queue Stats
637W - 628L
1,541 Elo+
Solo
Atlas
Atlas
Draconistaker
Atlas
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 157L
1,463 Elo+
Solo
Ravana
Ravana
blahblah158
Ravana
Level 87
God Stats
6W - 3L
1,509 SR
Queue Stats
92W - 85L
1,533 Elo+
Solo
Discordia
Discordia
kafaya1
Discordia
Level 123
God Stats
22W - 13L
1,532 SR
Queue Stats
1,334W - 1,457L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
3 / 3 / 0
6,418
535
3,048
6,072
1,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 4 / 4
5,995
500
4,372
12,407
7,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
RJ DEADLY34
Bacchus
10
1 / 3 / 0
5,906
492
3,311
7,694
3,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Vayda
Sol
10
4 / 4 / 0
6,356
530
11,340
9,669
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
WaltherSv
Baron Samedi
8
0 / 6 / 4
5,422
452
1,996
7,087
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 1 / 4
6,863
572
2,981
5,210
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
12
4 / 2 / 5
6,996
583
7,197
7,181
2,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 5
6,602
550
4,586
12,048
4,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
13
11 / 1 / 4
8,185
682
10,418
7,121
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
kafaya1
Discordia
11
1 / 2 / 5
6,935
578
3,316
5,310
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
9
Kills
20
20
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
3
0
1
W
Sylvanus
 
Sylvanus
1
1
4
3
W
Neith
4
2
5
3.25
W
3
3
5
1.83
L
1
4
4
0.75
L
Bacchus
RJ DEADLY34
Bacchus
1
3
0
0.33
L
Sol
Vayda
Sol
4
4
0
1
L
Baron Samedi
WaltherSv
Baron Samedi
0
6
4
0.33
W
Ravana
11
1
4
13
W
Discordia
kafaya1
Discordia
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,067
Damage
28,498
42,929
Taken
36,870
16,414
Mitigated
12,292
15,230
Healing
15,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,048
1,156
0
1,656
6,072
1,239
0
1,201
4,717
0
21,956
W
Sylvanus
 
Sylvanus
2,981
1,129
289
2,947
5,210
2,311
706
2,019
3,045
28,696
7,507
W
Neith
7,197
2,895
0
2,124
7,181
2,361
628
4,276
2,905
0
42,895
W
4,586
1,968
1,223
4,054
12,048
4,125
248
7,331
4,717
13,145
0
L
4,372
1,828
586
4,218
12,407
7,542
0
2,294
10,107
0
15,379
L
Bacchus
RJ DEADLY34
Bacchus
3,311
345
0
2,683
7,694
3,326
0
2,282
5,412
24,708
0
L
Sol
Vayda
Sol
11,340
4,034
0
4,502
9,669
2,009
117
1,900
7,769
45,724
0
L
Baron Samedi
WaltherSv
Baron Samedi
1,996
209
164
1,421
7,087
2,298
0
2,473
4,418
21,443
0
W
Ravana
10,418
3,701
0
2,848
7,121
2,361
0
2,410
4,632
0
42,859
W
Discordia
kafaya1
Discordia
3,316
0
0
2,002
5,310
1,134
342
628
4,682
34,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,097
Gold Earned
35,581
244
Minions Killed
321
0
Camps Cleared
0
1,086,717
Distance Traveled
1,086,133
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,418
535
52
4
0
241,524
1
W
Sylvanus
6,863
572
80
7
0
207,832
3
W
Neith
6,996
583
80
7
0
215,196
4
W
Atlas
6,602
550
16
1
0
185,049
1
L
Horus
5,995
500
19
2
0
225,259
0
L
Bacchus
5,906
492
59
5
0
200,081
2
L
Sol
6,356
530
81
7
0
221,121
2
L
Baron Samedi
5,422
452
33
3
0
198,732
4
W
Ravana
8,185
682
69
6
0
273,113
9
W
Discordia
6,935
578
76
6
0
204,943
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role