Player Matchup

Osiris
Osiris
Bandit_with_a_B
Osiris
Level 84
God Stats
4W - 8L
1,573 SR
Queue Stats
225W - 222L
1,443 Elo+
Party 1
Ymir
Ymir
Servant_of_Atum
Ymir
Level 129
God Stats
14W - 7L
1,510 SR
Queue Stats
184W - 180L
1,443 Elo+
Party 1
Danzaburou
Danzaburou
Thank u 4 comin
Danzaburou
Level 87
God Stats
4W - 5L
1,525 SR
Queue Stats
110W - 146L
1,434 Elo+
Solo
Team Averages
Level 100
1,536 SR
1,440 Elo+

VS

Team Averages
Level 82
1,577 SR
1,435 Elo+
Achilles
Achilles
Goose45
Achilles
Level 65
God Stats
2W - 1L
1,385 SR
Queue Stats
53W - 62L
1,410 Elo+
Solo
Olorun
Olorun
IllYoungMVP
Olorun
Level 61
God Stats
4W - 2L
1,722 SR
Queue Stats
93W - 92L
1,455 Elo+
Party 2
Danzaburou
Danzaburou
UnHolyManners13
Danzaburou
Level 120
God Stats
3W - 1L
1,624 SR
Queue Stats
131W - 139L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 5
11,828
623
18,645
22,703
19,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 7 / 7
12,143
639
8,096
25,125
35,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Thank u 4 comin
Danzaburou
15
3 / 6 / 5
11,748
618
14,878
15,694
6,899
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Goose45
Achilles
17
5 / 3 / 13
12,796
673
12,695
19,584
26,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
17
7 / 5 / 11
12,989
684
22,485
13,422
6,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
UnHolyManners13
Danzaburou
17
6 / 3 / 10
13,574
714
17,974
16,806
7,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
10
Kills
18
18
Deaths
11
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
5
5
5
1.5
W
Achilles
Goose45
Achilles
5
3
13
3.83
W
Olorun
7
5
11
2.5
L
2
7
7
0.79
L
Danzaburou
Thank u 4 comin
Danzaburou
3
6
5
0.92
W
Danzaburou
UnHolyManners13
Danzaburou
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,619
Damage
53,154
63,522
Taken
49,812
61,862
Mitigated
41,109
6,573
Healing
15,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,645
4,427
0
2,135
22,703
19,849
207
10,369
11,850
7,172
29,855
W
Achilles
Goose45
Achilles
12,695
2,185
517
5,884
19,584
26,801
336
3,952
14,850
9,157
27,064
W
Olorun
22,485
11,026
1,445
4,103
13,422
6,787
1,318
4,109
8,871
40,219
4,241
L
8,096
733
0
2,213
25,125
35,114
66
7,828
16,664
20,752
0
L
Danzaburou
Thank u 4 comin
Danzaburou
14,878
6,246
0
2,225
15,694
6,899
333
5,448
9,855
0
53,110
W
Danzaburou
UnHolyManners13
Danzaburou
17,974
10,953
0
3,208
16,806
7,521
1,248
3,654
12,491
0
68,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,719
Gold Earned
39,359
177
Minions Killed
194
6
Camps Cleared
8
925,604
Distance Traveled
1,036,891
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,828
623
42
2
2
330,838
2
W
Achilles
12,796
673
43
2
3
349,777
2
W
Olorun
12,989
684
53
3
2
310,733
1
L
Ymir
12,143
639
37
2
1
302,337
3
L
Danzaburou
11,748
618
98
5
3
292,429
0
W
Danzaburou
13,574
714
98
5
3
376,381
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role