Player Matchup

Sol
Sol
AJNIGHTMARE
Sol
Level 28
God Stats
9W - 1L
1,500 SR
Queue Stats
55W - 33L
1,411 Elo+
Party 2
Gilgamesh
Gilgamesh
ArchAngelsupreme
Gilgamesh
Level 69
God Stats
2W - 4L
1,454 SR
Queue Stats
91W - 115L
1,327 Elo+
Party 2
Artio
Artio
LordStickyIcky
Artio
Level 72
God Stats
59W - 30L
1,605 SR
Queue Stats
145W - 156L
1,342 Elo+
Party 2
Team Averages
Level 56
1,520 SR
1,360 Elo+

VS

Team Averages
Level 59
1,467 SR
1,333 Elo+
Heimdallr
Heimdallr
DrTrey1357
Heimdallr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,378 Elo+
Party 1
Ne Zha
Ne Zha
Trey_Shloongz
Ne Zha
Level 109
God Stats
3W - 3L
1,520 SR
Queue Stats
19W - 29L
1,275 Elo+
Party 1
Cthulhu
Cthulhu
kekes-pickiur
Cthulhu
Level 56
God Stats
1W - 3L
1,383 SR
Queue Stats
96W - 129L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 3
9,911
708
12,642
12,037
5,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
12
2 / 0 / 5
8,888
635
6,781
10,937
8,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 1 / 7
10,444
746
6,273
19,929
29,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrTrey1357
Heimdallr
12
0 / 10 / 3
7,966
569
13,323
15,485
5,998
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 0
8,559
611
13,436
12,618
4,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
7
0 / 0 / 0
7,061
504
1,844
3,143
1,686
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
3
3
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
Gilgamesh
2
0
5
4.5
L
Heimdallr
DrTrey1357
Heimdallr
0
10
3
0.15
W
4
1
7
7.5
L
3
2
0
1.5
L
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,696
Damage
28,603
42,903
Taken
31,246
42,711
Mitigated
12,529
15,797
Healing
4,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,642
3,040
0
3,350
12,037
5,068
2,211
773
11,264
37,597
3,111
W
Gilgamesh
6,781
1,593
0
1,815
10,937
8,459
309
887
10,050
0
26,610
L
Heimdallr
DrTrey1357
Heimdallr
13,323
6,270
79
898
15,485
5,998
0
9,028
6,235
0
29,562
W
6,273
545
1,679
8,953
19,929
29,184
618
915
19,014
24,407
0
L
13,436
1,793
703
2,402
12,618
4,845
0
7,916
4,552
0
29,980
L
Cthulhu
1,844
177
0
500
3,143
1,686
0
1,171
1,941
8,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,243
Gold Earned
23,586
146
Minions Killed
95
6
Camps Cleared
3
831,639
Distance Traveled
546,456
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,911
708
68
5
0
240,664
0
W
Gilgamesh
8,888
635
35
3
6
312,817
0
L
Heimdallr
7,966
569
45
3
3
193,961
2
W
Artio
10,444
746
43
3
0
278,158
0
L
Ne Zha
8,559
611
36
3
0
257,259
0
L
Cthulhu
7,061
504
14
1
0
95,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role