Player Matchup

Hou Yi
Hou Yi
Diamond II
 
Hou Yi
Diamond II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Masters
Aquiles Dx
Poseidon
Masters
Level 160
God Stats
7W - 3L
1,661 SR
Queue Stats
935W - 924L
2,334 MMR
Solo
Artio
Artio
Masters
Grandma in Urn
Artio
Masters
Level 124
God Stats
3W - 2L
1,636 SR
Queue Stats
283W - 268L
2,359 MMR
Solo
Arachne
Arachne
Masters
Kugetuuu
Arachne
Masters
Level 156
God Stats
8W - 4L
1,657 SR
Queue Stats
396W - 380L
2,450 MMR
Solo
Ares
Ares
Masters
R2Tactics
Ares
Masters
Level 153
God Stats
3W - 8L
1,421 SR
Queue Stats
352W - 322L
2,424 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 140
1,575 SR
2,214 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,671 SR
2,402 MMR
Sol
Sol
Diamond III
Comando MJ
Sol
Diamond III
Level 159
God Stats
22W - 23L
1,652 SR
Queue Stats
260W - 252L
2,339 MMR
Solo
Ravana
Ravana
Diamond II
KidSlymm
Ravana
Diamond II
Level 146
God Stats
2W - 4L
1,497 SR
Queue Stats
193W - 181L
2,320 MMR
Solo
Bakasura
Bakasura
Masters
MusseII
Bakasura
Masters
Level 159
God Stats
28W - 29L
1,674 SR
Queue Stats
600W - 587L
2,466 MMR
Solo
Geb
Geb
Diamond II
Strellified
Geb
Diamond II
Level 158
God Stats
2W - 2L
1,806 SR
Queue Stats
94W - 78L
2,457 MMR
Solo
Chiron
Chiron
Masters
YoDonzo
Chiron
Masters
Level 158
God Stats
19W - 21L
1,726 SR
Queue Stats
692W - 667L
2,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
5 / 1 / 3
5,197
742
5,128
5,002
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Aquiles Dx
Poseidon
8
2 / 0 / 3
4,825
689
4,182
2,275
656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 2
4,827
690
2,382
5,429
4,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Kugetuuu
Arachne
7
2 / 2 / 1
4,727
675
2,474
5,588
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
7
1 / 1 / 6
4,529
647
4,030
6,138
3,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AchillesBastetCliodhnaCamazotz

VS

Bans
KaliZeusOdinMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 2
4,589
656
4,731
5,244
1,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
KidSlymm
Ravana
7
0 / 2 / 0
4,081
583
2,927
4,662
1,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
MusseII
Bakasura
5
0 / 1 / 0
3,727
532
908
2,783
867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
1 / 3 / 3
4,539
648
1,939
7,606
2,282
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chiron
YoDonzo
Chiron
7
1 / 1 / 2
4,295
614
1,711
3,857
860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
4
4
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
1
3
6.5
W
Poseidon
Aquiles Dx
Poseidon
2
0
3
3.5
L
2
3
2
1
W
0
0
2
1
L
Ravana
KidSlymm
Ravana
0
2
0
0
W
Arachne
Kugetuuu
Arachne
2
2
1
1.25
L
Bakasura
MusseII
Bakasura
0
1
0
0
W
Ares
1
1
6
4
L
1
3
3
0.83
L
Chiron
YoDonzo
Chiron
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,196
Damage
12,216
24,432
Taken
24,152
11,471
Mitigated
7,407
10,244
Healing
8,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
5,128
3,460
0
1,519
5,002
1,479
24
1,604
3,287
0
28,289
W
Poseidon
Aquiles Dx
Poseidon
4,182
506
39
652
2,275
656
0
793
1,482
23,886
0
L
4,731
1,919
0
1,861
5,244
1,431
0
2,272
2,972
23,254
3,378
W
2,382
294
124
3,142
5,429
4,399
0
0
4,986
18,567
0
L
Ravana
KidSlymm
Ravana
2,927
602
0
2,066
4,662
1,967
0
1,833
2,336
0
15,615
W
Arachne
Kugetuuu
Arachne
2,474
1,443
0
2,868
5,588
1,787
0
1,051
4,498
0
14,908
L
Bakasura
MusseII
Bakasura
908
632
0
981
2,783
867
0
563
2,220
0
10,225
W
Ares
4,030
298
328
1,572
6,138
3,150
0
2,623
3,515
8,537
0
L
1,939
488
757
1,556
7,606
2,282
0
3,602
4,004
8,433
0
L
Chiron
YoDonzo
Chiron
1,711
1,035
160
1,585
3,857
860
0
1,831
2,026
0
16,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,105
Gold Earned
21,231
209
Minions Killed
160
0
Camps Cleared
0
798,586
Distance Traveled
689,353
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,197
742
52
7
0
152,459
2
W
Poseidon
4,825
689
51
7
0
167,657
1
L
Sol
4,589
656
39
6
0
139,538
1
W
Artio
4,827
690
48
7
0
154,806
3
L
Ravana
4,081
583
36
5
0
158,844
2
W
Arachne
4,727
675
45
6
0
169,019
1
L
Bakasura
3,727
532
30
4
0
96,951
0
W
Ares
4,529
647
13
2
0
154,645
2
L
Geb
4,539
648
11
2
0
150,652
2
L
Chiron
4,295
614
44
6
0
143,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role